Ubisoft unveils Ghost Recon Frontline, a new slant on battle royale

Ghost Recon Frontline
(Image credit: Ubisoft)

Ubisoft has announced Ghost Recon Frontline, a new free-to-play, seasonally-updated tactical military shooter that leans heavily on the Battle Royale genre. 

Led by Ubisoft Bucharest, the massive PvP shoot ‘em up has been in development for the last three years, and is a standalone game within the Ghost Recon universe. It’s set to feature on PS5, Xbox Series X, PC and previous gen consoles, and will comprise two game modes at launch – 'Expedition', where up to 102 players in teams of three are deployed into its multi-biome, 4x4km Drakemoor Island map; and 'Control', a 9v9 respawn point-type affair which is shorter and less hectic. 

Expedition is Frontline’s flagship mode, says the developer, and sees players covertly hunting intel on Drakemoor before calling for extraction in bouts that last around 20 minutes. At the point of extraction, however, the rest of the map is alerted to the departing squad’s presence, which prompts a two-minute-long, backs-to-the-wall firefight that sounds both exhilarating and exhausting. This, in essence, is Frontline's version of a diminishing circle of death. 

Through all of this, Ubisoft says strategy and tactics are key, as players allocate familiar inter-squad roles, such as medics and scouts, in order to gain the upper-hand in stealth and in battle. Here’s some of the above in motion, as well as air drops, and what looks like defence-building on the fly:

Fancy some of that? Ghost Recon Frontline is without a tentative launch date for now, but a European closed PC test event is scheduled on Thursday, October 14, with other platforms and regions to be announced down the line. 

Given it’s free-to-play, Ubisoft tells us to expect realistic cosmetic items moving forward, but stresses Ghost Recon Frontline is not, and never will be, pay-to-win. 

Want more in the way of first-person shooters? Check out the best FPS games roaming the battlefield right now 

Joe Donnelly
Features Editor, GamesRadar+

Joe is a Features Editor at GamesRadar+. With over seven years of experience working in specialist print and online journalism, Joe has written for a number of gaming, sport and entertainment publications including PC Gamer, Edge, Play and FourFourTwo. He is well-versed in all things Grand Theft Auto and spends much of his spare time swapping real-world Glasgow for GTA Online’s Los Santos. Joe is also a mental health advocate and has written a book about video games, mental health and their complex intersections. He is a regular expert contributor on both subjects for BBC radio. Many moons ago, he was a fully-qualified plumber which basically makes him Super Mario.