Study suggests that players aren't being evil enough

Though common wisdom says that many players approach games with evil intent (play one Halo multiplayer match and you'll know what I mean), that may not be actually be true. In fact, a recent study on moral choice in narrative games suggests the exact opposite: most players gravitate toward morally upright choices, and don't find pure evil tempting.

While Lange acknowledges the study's shortcomings (it skewed 90% male, for instance, and had a relatively small sample size), she hopes that further research will help developers construct 'evil' content more thoughtfully, so players don't dismiss it out of hand. "They don't agonize over every choice if it's very black and white... [but] they love to have their boundaries tested, and they will come back and say, 'that was really powerful and great. Do it again.'"

(For those interested in the nitty-gritty of Lange's work, the published study results can be found here.)

Former Associate Editor at GamesRadar, Ashley is now Lead Writer at Respawn working on Apex Legends. She's a lover of FPS titles, horror games, and stealth games. If you can see her, you're already dead.