Street Fighter X Tekken review

Peanut butter and chocolate have nothing on Capcom’s latest.

GamesRadar+ Verdict

Pros

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    Large cast of spiffy badasses

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    Frantic blend of SF

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    MvC & Tekken

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    Absurd new combo possibilities

Cons

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    Frequent online lag issues

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    Single-player boring as usual

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    DLC mania

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    no Xbox 360 extras at launch

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Street Fighter X Tekken is the latest game in Capcom’s 21st-century fighter renaissance, and it looks set to continue the winning streak started by Street Fighter IV. Ever since SFxT’s first announcement we’ve had one burning question: How can Capcom integrate Tekken’s cast of 3D brawlers into the gameplay mechanics of a 2D fighting game? Jamming Tekken’s alien 3D concepts into a 2D Street Fighter game seemed akin to sanding off the corners of a square peg for a round hole.

So, how did Capcom fare? Reasonably well. There’s a definite gameplay divide between the two companies’ characters, but that’s not really a bad thing. The Street Fighter characters play similarly to their SF4 counterparts - no surprise there. But in addition to their relative lack of projectiles, the Tekken fighters tend to feature a surplus of short canned attack strings, often a dozen or more. (Those goofy 10-hit strings didn’t make the cut, thankfully.) Oftentimes these strings translate Tekken’s left/right punch/kick inputs directly into Street Fighter’s physically analogous weak and medium punch/kick buttons, but the commands frequently vary from their Tekken originals, so even Tekken pros will have to relearn the ropes, somewhat.

More info

GenreFighting
DescriptionTwo of the biggest fighting universes colide in this upcoming brawler.
Platform"Xbox 360","PS Vita","PS3","PC"
US censor rating"Teen","","Teen",""
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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