Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
Highguard hero Scarlet
FPS Games "I wish Highguard had been received better," CEO admits, after cancelling a planned Apex Legends-style shadow drop
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Arc Raiders best weapons
Third Person Shooters "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE
John Carpenter's Toxic Commando
FPS Games John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her
RPGs 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
Gabe Newell photo
Games A clip of Valve's Gabe Newell nailing the piracy issue is making the rounds online and only feels more relevant today
Dungeons of Dusk scarecrow-looking monster carrying a shotgun
Games "If we only cared about money, we wouldn't ship on anything but Steam," says head of indie empire New Blood Interactive
Condor emotes with her vulture in Highguard
FPS Games Highguard boss says "the toxicity is challenging," will "continue to ask" if The Game Awards reveal was right decision
Peter Jackson's King Kong: The Movie
Action Games The making of Peter Jackson's King Kong: The Official Game of the Movie
Arc Raiders cover art with three raiders
Third Person Shooters "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
Forza Horizon 4
Racing Games Creating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"
  1. Games
  2. Renegade Ops

Renegade Ops postmortem interview

Features
By Andrew Hayward published 27 October 2011

How Gordon Freeman got in the game, plus its creation and future

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Renegade Ops made a strong splash on Xbox Live Arcade and PlayStation Network last month with a speedy vehicle-based action game that reminded many of EA's classic Strike series (Desert Strike, Jungle Strike, etc.) – albeit with online and split-screen co-op, as well as slick visuals provided by the Just Cause 2 engine. With Avalanche Studios gearing up for the impending Steam release, which surprisingly features Half-Life hero Gordon Freeman as a playable driver, we spoke with game director Axel Lindberg about the genesis of the downloadable release, as well securing Freeman's cameo and what's next for the series.

GamesRadar: How did the original idea for Renegade Ops come about?

Axel Lindberg: We were at the end of developing Just Cause 2, and we were playing around with the game and the mechanics. We actually made a top-down version of it with the same controls, but we put the camera from a top-down perspective and tried playing the game like that. A bunch of people started gathering around the computer, and we were all getting excited about the notion of using the Avalanche Engine to do a game that was inspired by old-school games. We were all standing there talking about some of our favorite old games for the Amiga, NES, and Super NES, and that whole 80s, early 90s era of gaming. A bunch of us sat down and talked about it, and we put together a concept pitch and approached Sega about it – and they were interested. That's kind of how it got started.

You may like
  • A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
  • Rayman 2: The Great Escape main character smiling and running How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds

Coming off Just Cause 2, how did you adjust to making a much smaller and more sharply focused downloadable game?

We knew from the start that we would have to have a very different approach, in terms of design, planning, and production, and because we had a much smaller team. The core team consisted of eight people when we started out, so we also had the limitations of those eight people. We were really lucky because all of the people on the core team were senior colleagues that were excited about doing this type of project and had a big passion for it – like old arcade game lovers. They were all pushing to be on this project, and also having senior people like that really helped a lot because we needed to have multitalented people. That was a good thing for us, because we needed to cover a lot of areas together between us eight.

It was a completely different scope. Just Cause 2 was huge – it was a game that was all centered around the notion of endless possibilities and allowing players to do whatever they want within the game. And in this game, we realized, "Wow, we can't do that. We really need to find a good, core mechanics loop and really lean on that." That's one really big difference from a design standpoint. From the start, we went right to the core mechanics and were iterating and polishing them quite a lot, putting a lot of energy into just driving around and shooting.

Can you tell us about some of the influences you were drawing from when you started designing the game?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Sure. As I said we were all reminiscing about our golden oldies favorites, and there were lots of games just being thrown around, like Jackal, Cannon Fodder, and Desert and Jungle Strike. Those three games were the ones that we landed on for the concept pitch – we were trying to find the combination of which of these old-school games are we going to draw most of our inspiration from. But there were tons of other games that we were talking about.

One thing that really stands out is how amazingly fluid the visuals and animations are, especially from such a zoomed-out perspective. How important was it for you guys to deliver a really impressive visual experience on a downloadable game?

I'd say it was very important. We have a design process called a "bull's eye," so we have three areas of the game with the closest to the target's center being most important, and requiring more focus and resources. At the center, we had over-the-top vehicular action, while the next one out was multiplayer, probably also because that was a big risk – we hadn't done that before. And the third one was AAA production values. We really wanted to create a game that felt expensive. [Laughs] We were thinking that it'd be really neat if it was like a really cheap watch that still feels like a Rolex.

You may like
  • A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
  • Rayman 2: The Great Escape main character smiling and running How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds

What do you think is the strongest part of the experience?

I think we really did a great job on delivering a top-down, Hollywood blockbuster, over-the-top, and cheesy – but hopefully in a good way – action experience. Once again, we were talking about that really early, and we wanted burning, flipping cars rolling through buildings, and we really wanted it to feel like a Michael Bay movie, but cute, top-down, and bite-sized.

Equally as strong are the core mechanics. I'm really happy with how they turned out. I still get caught up in the game myself, personally. I've played the first level like a million times, and when I start up the first level now, I'm like, "Oh my god, not again." But when I get about halfway through, I really kind of lose myself and realize that I'm just driving around for fun. It's a cheap trick but I still really enjoy it – and it's fun just watching stuff blow up.

Given the chance for a do-over, is there anything you'd tweak or change?

Definitely. Good question, I like that one. [Laughs]

I think we could have worked more with pacing and boss fights. It's very intense and high-action, and that's definitely the goal we had, but I feel like we could have savored it a bit more sometimes. And from the beginning we really wanted to go nuts with the boss fights. The first boss is really hinting at that, because it's a pretty epic experience to fly out there in a helicopter and fight against a carrier. But I feel that if we had focused more on that, we could have brought that a lot further. We had ideas that we had to drop regarding boss fights, but I think we could have really nailed that.

Are you planning any downloadable content for the game?

That's a "no comment." Some statement will be coming soon.

OK. Beyond that potential thing, do you see this as a franchise? Do you expect to come back to Renegade Ops at some point?

From a creative standpoint, definitely. I'm really happy with the intellectual property – it's a fun IP, between the characters, the world, and the tone. It's very Avalanche-y, and it definitely has the same kind of humorous, over-the-top action vibe as Just Cause, but it's very much standing on its own legs. We built strong characters, and I think that there's lots of ways you could evolve the IP and do different types of things with that. There's definitely potential for it further down the line.

How were you able to secure Gordon Freeman from Half-Life for the PC version?

Actually, we were very surprised by that as well. We just asked Valve and the guys at Steam, "Hey, we'd like to do this." [Laughs] We weren't really expecting them to go along with it, but they were like, "Yeah, this is awesome. We love Just Cause 2, and this is great." We were really surprised and it's a blast. It's one of my favorite characters from the gaming industry, and it's awesome to be able to put that into a game that we're working on.

Now that you're all buddy-buddy with Valve, is there any chance you'll be developing Half-Life 2: Episode 3?

[Laughs] No comment.

Do you feel like there's a need to placate PC gamers with bonus content when they feel slighted by a late release or what they see as a compromised port?

Yes, when that is the case. But in this case, in regards to Gordon, it wasn't intended to smooth the feeling of being slighted. That wasn't the intention at all. Putting Gordon in was purely something that we thought would be a good idea, and it happened. I hope that people feel that they're getting something more from the PC version. I wish it was out at the same time; we couldn't make it happen, but Gordon is definitely in there because we wanted him in there, and it's not purely a business decision or a "sweetening the deal" kind of thing. It's definitely something that we're standing behind, and we love it.

Do you think we can expect more downloadable games in Avalanche's future?

Yeah, I think so. Definitely. We've had awesome fun doing this game and it's been very refreshing coming out of a huge project like Just Cause 2. It's a really different challenge working on a small project with a much shorter timeframe, but it's also fun because it's very different, and we're like a little family on this team. We've gotten so much tighter just sitting in the same room. It's like we're kids sitting in a cellar somewhere making games together – a lot more than when we're in a big production. I love big productions as well; it's just very different styles of development with different strengths and weaknesses. But I think there's a high possibility of more.

CATEGORIES
PC Gaming PlayStation Xbox Platforms
Andrew Hayward
Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.
Read more
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
"Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
Destroy All Humans!
"Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
Rayman 2: The Great Escape main character smiling and running
How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
A shootout in Warframe: 1999
12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
Split Fiction screenshot of the two leads on a futuristic bike with a GamesRadar+ Best of 2025 badge in the upper right
"As long as the couch is there, there's going to be a need for couch co-op": Split Fiction studio COO on standing out "in a year when every third week, the greatest thing comes out"
 
 
Latest in Games
Battlefield 6
Battlefield 6 designers say developers have a "responsibility" to make games intuitive
 
 
Clair Obscur: Expedition 33 Gustave winces
"The first track spoils the whole game": Clair Obscur Expedition 33 dev confirms it was filling your ears with spoilers
 
 
Clair Obscur: Expedition 33 lead Gustave faces a gommage
Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Requiem leads let actors re-do "technically" perfect scenes if it made them happy, says Grace actor
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
Helldivers 2
Helldivers 2 support agent says "there's no balance team" at Arrowhead because "it's all a team effort"
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
LATEST ARTICLES
  1. Battlefield 6
    1
    "The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive
  2. 2
    "The first track spoils the whole game": Clair Obscur Expedition 33 devs confirm they were filling your ears with spoilers the entire time
  3. 3
    The Super Mario Galaxy Movie reveals Donald Glover as the voice of Yoshi and more new casting in a star-spanning trailer that sends the entire Mushroom Kingdom to another planet
  4. 4
    Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
  5. 5
    Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...