Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Pokopia
  • Arc Raiders
  • The Boys S5
  • Starfield
  • Submit your clips. Win prizes
  1. Games
  2. Action
  3. No More Heroes

The Making Of... No More Heroes

Features
By Edge Staff published 24 February 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Everything began with Travis Touchdown. One of gaming’s most unlikely antiheroes, Touchdown’s tale is of an American otaku idiot who decides to use the beam katana he wins in an online auction to become a top-ranked killer and impress a girl, and it was the first bit of No More Heroes to pop into being. Once Goichi ‘Suda51’ Suda came up with his lead, based loosely on Jackass goofball-in-chief Johnny Knoxville, everything else followed.

“I wanted Travis to be like a big schoolboy who sometimes jokes around and is sometimes deeply serious, and who loves to fight,” Suda tells us in the meeting room of Grasshopper’s Tokyo office – itself as cluttered with character figures, DVDs and pop-culture ephemera as Touchdown’s own motel room. “Travis is a little similar to me. If I had been an American otaku, what kind of life would I have led? Of course, I’d have been a top-ranked assassin,” Suda laughs. “He’s a very human character, and one that fits within an action game.”

So everything began with Touchdown – except that perhaps it all started with Killer7. Suda’s 2005 GameCube collaboration with Shinji Mikami was a violent action game with heavily stylised cel-shaded visuals and a deep combat system, clearly laying the path that No More Heroes would travel. And despite a mixed critical reception, Killer7 became a cult classic in the west, prepping a fanbase for Touchdown’s madcap debut. Released on Wii in December 2007 in Japan and a few months later overseas, No More Heroes would cement Suda and Grasshopper Manufacture’s reputation for offbeat action, but it didn’t establish it.

Article continues below

Suda admits to us that his memory is hazy, but by his recollection the game was conceived sometime in early 2005, shortly before the release of Killer7. More significantly, the idea came some months before the unveiling of Wii at that year’s E3, and its controller at Tokyo Game Show a few months later. No More Heroes had originally been intended for 360, “but then we saw the Wii Remote”, Suda recalls. “It seemed perfect for the beam katana.”

Named after a song and album by The Stranglers and infused with punk attitude, No More Heroes is a game of boss battles, of learning enemy patterns and knowing when to attack or defend. It allows players to brandish the Wii Remote as a laser sword, holding it high or low and pressing A for corresponding attacks, with the Nunchuk for movement. Although the original Wii Remote could not offer perfect parity with sword swings, No More Heroes still ended up being a better lightsaber sim than any Star Wars game, combining physical action and precision timing to great effect. And the bizarre addition of wrestling throws only made the game more appealing.

It wasn’t easy to perfect this fight system, though. “We didn’t know how to program for the Wii controller yet, and making it slash the way we wanted was extremely challenging,” says battle programmer Toru Hironaka. “It took a long time to make it feel satisfying.”

“We found that attacking with only motion control was exhausting, so that’s when we added the use of the A button,” Suda adds. “We made about four or five iterations before we nailed the combat.”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Touchdown earns newer and stronger beam katanas throughout the game, but his abilities are nonetheless hampered by a brilliant bit of balancing: the weapons all run on batteries. Attacking and blocking wear down the power, which can be charged by scarce power-ups or by pushing the 1 button and shaking the Remote vigorously, leaving Touchdown vulnerable to attack. Suda says that this limitation was a way to stop the combat becoming too easy.

“I owned a flashlight that you could shake to recharge its battery,” he says. “I thought a motion like that would suit the Wii Remote, and it also looks like, uh…” He mimes waggling the controller near his crotch, laughing. “That kind of motion is very Travis.”

Its controls are only part of what make the game such a joy to play, with much of the appeal coming from the parade of colourful boss battles. Inspired by the duels in the 1970 cult film El Topo, the premise is that in order to work his way up the leaderboard of the United Assassins Association (UAA), Touchdown has to enter fights against ten killers. This progression is soon disrupted by story twists, but reaching the next eccentric boss and figuring out his or her weakness proves a powerful draw.

Taking inspiration from American subcultures such as superhero comics and the sexually charged female archetypes of a thousand B-movies, these memorable antagonists include singing cowboy Dr Peace, who Touchdown fights in a baseball stadium (Hironaka: “It’s hard to get close to him in the stadium, which made it a unique battle”); Holly Summers, a soldier with a prosthetic leg who has dug invisible pit traps in the beach on which they duel (Hironaka: “Those traps drove some people crazy”); and Bad Girl, a blonde bombshell who uses her stable of loyal gimps to grief you (Suda: “People still cosplay as her today”).

But Suda is a master of subverting expectations, and not every fight ends as the game’s structure might have dictated. After a lengthy build-up, for instance, Letz Shake and his gargantuan Earthquake Maker get sliced in half by yet another adversary in anticlimactic yet comical fashion. “The development schedule was looking tight, and there were so many boss battles already, so I decided to write the Letz Shake fight out of the script,” Suda laughs.

The game was also originally due to end with Touchdown’s death at the hands of Sylvia, the UAA agent who used her sexuality to manipulate him throughout the game. After the final ranked match, she was to shoot him – but her charm was considered deadly enough.

“Sylvia knows she’s sexy and she uses it as a weapon,” says senior character artist Takashi Kasahara. “She was an easy character to model because her personality was so strong. It wasn’t my intention when I made her, but early in development someone commented that she reminded them of Scarlett Johansson.”

With so much violence, sexual innuendo and swearing in the English-only script, it seems almost incredible that No More Heroes was originally a Wii exclusive. But since the small team of around 30 was building the game with its own bespoke engine over a cycle of less than two years, it was just too difficult to develop it for multiple platforms. And in any case, Suda insists the platform holder made no complaints about the content.

“They were very supportive, especially Nintendo Of America and Nintendo Of Europe,” he says. “In Japan and also in Europe, we released a lighter version, where the heads don’t fly like they do in the American version. The mature content was only in the American version.”

Besides, the violence is tempered by playful presentation, No More Heroes putting its heritage front and centre by implementing a mishmash of retro styles. Touchdown’s energy is a pixellated heart-shaped gauge; the post-boss scoreboards resemble something from an ’80s arcade cabinet, and sound effects include bleeps and bloops reminiscent of 8bit Nintendo games.

“Travis is an otaku, and those elements were little peepholes into his world,” Suda says. “For No More Heroes, I wanted to mix up all kinds of cultures, including videogames.”

As for the cel-shaded visuals, Suda says using strong light and shadow was a thematic choice. Kasahara also draws a link to Suda’s legacy: “Since it was a game about an assassin, we wanted to reference Killer7, which also used cel-shading. But it wouldn’t be interesting if it looked exactly the same, so we made it look grittier.”

The game’s one major flaw is its hub world. In between ranked fights, Touchdown can explore the town of Santa Destroy, visiting locations where he can learn new skills, upgrade his beam katana or buy clothes. But Santa Destroy is a ghost town, a sparsely populated and eerily quiet open world. Unlike the swordplay, Touchdown’s chunky Schpeltiger motor scooter is clumsy, with poor collision detection, while popup in Santa Destroy is extreme. The result looks cheap, and Suda knows it. “I wanted to do more, but we didn’t have time and the budget wasn’t that big,” he says. “That was the limit of what we could do.”

Still, the open-world section does serve a purpose, which is to act as a palate cleanser. To earn entry into the boss fights, players have to undertake deliberately monotonous part-time jobs, such as collecting coconuts from trees or mowing the lawn – tasks based on numbing repetition.

“During the fight sections, you tense up and have to be alert, so in the open-world section you can take it easy,” Suda says. “Travis doesn’t just fight; he also has to live his life… If you have to work a job, it makes you look forward to the fights even more.”

Ultimately, the combat proved so addictive and the presentation so charming that many critics and players found it easy to forgive the game’s shortcomings. “It reviewed better than we’d expected, which made us very happy,” Suda says. “We thought the game was fun to play with the Wii Remote, but we weren’t sure how the public would take to it. It’s such a strange game, and Travis is an idiot, so I wondered how it would fare overseas. But in the end the reaction was even better in the US and Europe than in Japan.”

Indeed, the original Wii version of the game sold some 290,000 copies in North America and 160,000 in Europe, plus a less-than-thrilling 40,000 in Japan. A sequel, No More Heroes 2: Desperate Struggle, was quickly confirmed, again exclusive to Wii, and the original game was ported to PS3 and Xbox 360 as No More Heroes: Heroes’ Paradise (handled by Japanese publisher Marvelous Entertainment and Feelplus).

Grasshopper rarely makes sequels, preferring to focus on new IP where possible, but although he had been so close to killing off his hero for good, Suda says he was eager to return to Touchdown’s weird little world for Desperate Struggle. “No More Heroes was a smash hit as far as we were concerned, and I wanted to return to it and to make it a series over which we would take great care,” he says. “I often get asked to make a third game. Right now we’re busy with Let It Die, but Travis is a character we could even return to in ten years’ time. When the timing is right, I’d like to do so.”

In addition to spawning a sequel, No More Heroes expanded on what Grasshopper had begun with Killer7, framing it as a top-rate action-game studio with a subculture streak and setting in motion a loosely linked ‘series’ of thematically similar titles, including 2012’s giddily gaudy zombie slasher Lollipop Chainsaw and 2013’s dark but grandiose Killer Is Dead.

Suda knows he owes it all to Touchdown – and he feels that in the assassin lies not only a bit of himself and Johnny Knoxville, but also a bit of all of us. “Travis is a loser who eventually finds purpose,” Suda says. “OK, it’s as a killer, but in his chosen field he grows stronger and finds success. And as his fighting skills increase, so does his spirit. It’s a story about growing up. We all have to fight in our daily lives and to try hard, and by doing so our horizons become broader.

“Travis is a fighter, and he always looks forward to the next challenge. I wanted to make a game that would inspire players to feel excited about life.”

CATEGORIES
Nintendo Platforms
Edge Staff
Edge Staff
Social Links Navigation

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

Latest in Action
The Last of Us 2
The Last of Us The Last of Us 3 hope rages on as former Naughty Dog lead confirms it's been making a secret game for 3 years
 
 
The Last of Us Online official art.
The Last of Us After 7 years of development, The Last of Us Online was scrapped to make room for Intergalactic: The Heretic Prophet
 
 
GTA 4
Grand Theft Auto The GTA 4 pre-release build that was a treasure trove of cut Rockstar ideas is being scrubbed from the internet
 
 
God of War 3
God of War God of War Greek trilogy's Kratos actor says Sony "realized that they let me go prematurely"
 
 
Gears 5
Gears of War Gears of War 6 was considered before The Coalition eventually decided on E-Day, JD Fenix actor says
 
 
Key art for Neopets: Mega Mini-Games Collection - The Neopian Arcade Odyssey showing colorful creatures against a blue background
Action Games This Neopets mini-game collection proves it's actually good to preserve bad games
 
 
Latest in Features
Animal Crossing characters look up at the moon
Animal Crossing Animal Crossing helped me process grief, and I'm not alone: "Visiting her island has brought me a lot of peace"
 
 
PS5 Pro and PS5 original console on a wooden table
Peripherals Console gaming on a VPN: what works on PS5/Xbox Series X
 
 
A haughty-looking man in robes gazes down at the viewer while standing against a colorful background
Tabletop Gaming MTG Secrets of Strixhaven finally fixes a problem I've had with Magic for years
 
 
Marathon Triage runner
FPS Games Yes, Marathon is hard – but that is liberating
 
 
Key art for Neopets: Mega Mini-Games Collection - The Neopian Arcade Odyssey showing colorful creatures against a blue background
Action Games This Neopets mini-game collection proves it's actually good to preserve bad games
 
 
Jung Ji-Hoon as Im Baek-jeong in Bloodhounds season 2.
Streaming Services These are the 3 new to Netflix shows I'll be watching this weekend (April 3–April 5)
 
 
LATEST ARTICLES
  1. Misty behind her counter in Cyberpunk 2077, the NPC who tells you about tarot cards.
    1
    Cyberpunk 2077's best shopkeeper was originally a side character devs had no idea what to do with
  2. 2
    "Gabe really had a great vision": Steam became a PC icon because Valve built community, dev says
  3. 3
    Frodo actor Elijah Wood says he regularly gets mistaken for fellow '00s movie icon Tobey Maguire: "Hey, Spider-Man!"
  4. 4
    Sony buys machine-learning company to help "unlock new levels of visual fidelity" in PlayStation games
  5. 5
    Elijah Wood appears to confirm Aragorn recasting rumors in Lord of the Rings: The Hunt for Gollum

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...