Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
A screenshot of the moon in The Legend of Zelda: Majora's Mask.
Games N64 dev spent 2 years making games for the ill-fated 64DD add-on, only to have Nintendo continually say they sucked
Highguard character in leather armor holding a rifle
FPS Games Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game"
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
Starlight Re:Volver
Action RPGs Still in Early Access, anime RPG from ex Capcom and Riot devs with $17m investment dies after "mixed initial reviews"
Dragon Age: The Veilguard
Dragon Age "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
Aishe's passion for being a martial arist is burning brightly in Dragon Quest 7 Reimagined as the camera zooms in for a close-up mid battle
JRPGs In Clair Obscur's wake, Dragon Quest 7 finally has its chance to shine
Elden Ring Nightreign
Roguelike Games Elden Ring Nightreign was a bold yet flawed Soulslike experiment, but I think it could shape the industry's future
Edmund McMillen
Roguelike Games "We could have just made The Binding of Isaac 2," say Mewgenics creators, and "gotten 20 million wishlists"
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
Esoteric Ebb cleric in a pile of apples
RPGs RPG dev of "Planescape Torment + Disco Elysium" spent 8 years struggling to pay rent and writing over 1 million words
Arc Raiders Shared Watch event update.
Third Person Shooters Arc Raiders dev uses clip of Shroud summing up "game dev in a nutshell" to reinforce how Embark "failed"
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
  1. Games
  2. RPG

Making indie games today is hard - 15 years ago it was impossible

Features
By Stew Shearer published 5 July 2016

The sad story of Black Sigil: Blade of the Exiled

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

There’s a reason that most people play video games instead of making them. Making games is hard. Really hard. It requires time, skills and dedication that most people simply don’t have. And even if you do, there’s no guarantee of success. For every Minecraft and Shovel Knight, there’s dozens of other teams and projects that earn little to nothing for their efforts. But however many failed projects and forgotten games there are now, it’s still easier to make an indie game today than it was 15 years ago. Back then, things like digital distribution were in their infancy and indie games themselves had nowhere near the level of acceptance they enjoy today. It might be fair to ask, in turn, why Pierre-Yves Leclerc thought it’d be a good idea to create an epic RPG in 2001. 

To an extent it was all triggered by chance. Still in college, Leclerc had been working on a private project he’d dubbed Red Rain. “It was a Final Fantasy 6 clone for PC,” he explained. “I had some demos floating on the web and eventually a very talented artist noticed it and proposed helping with the art.” That artist would be a Maya Sawamura (then Maya Anderson). “I thought the indie game he was working on was the most polished one I’d ever encountered,” she said. A ‘fast friendship’ formed between the two and they decided to try their hand at creating a new commercial title in the style of a 16-bit JRPG. “We thought, why don’t we make something we can sell? How hard can it be?”

They recruited a writer who, according to Leclerc, wound up being a poor fit for the project and left shortly after joining. Using the ‘shell’ that person created however, Leclerc and Sawamura were able to flesh out and complete the game’s narrative. It would follow the adventures of Kairu, a young swordsman living in a world where everyone has magic and he doesn’t. Fearing a repeat of the conflict that occurred the last time a magicless person appeared, his countrymen banish him and, as often happens, adventure ensues. The game was named Project Exile to match its themes

You may like
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  • Silksong heroine Hornet on dark rocks We will never get another game like Hollow Knight: Silksong
  • A screenshot of the moon in The Legend of Zelda: Majora's Mask. N64 dev spent 2 years making games for the ill-fated 64DD add-on, only to have Nintendo continually say they sucked

In 2002, they began moving forward to take their writing and build a game around it. It was at this point that the challenges of their undertaking began to fully reveal themselves. With no money to hire additional help, Leclerc and Sawamura had to do ‘about 90 percent’ of the ‘core work’ by themselves. Leclerc was able to able to recruit his childhood friend Vincent Dehaut, but he largely handled legal matters along with other ‘odds and ends.’ 

With no money to hire additional help, Leclerc and Sawamura had to do ‘about 90 percent’ of the ‘core work’ by themselves.

Enthusiastic as they were, progress was slow. Leclerc finished college and then had to balance Project Exile with a full-time job. Sawamura likewise struggled to juggle her studies with her work on the game. “I remember just waking up, sitting at my desk and working all day until I slept. There was one time where I didn't leave the house for a few weeks during summer vacation,” she said. “We were clueless about how long it was going to take to be done.”

The game’s lengthy development would eventually force Sawamura to leave the project. “I graduated from college, and started going into debt. We weren't going to make the deadline for releasing on the Game Boy Advance, so I thought we were done for. I felt so helpless about it.” While Sawamura’s departure was a ‘hard blow,’ Project Exile would eventually crawl to completion. After seven years, the game was published on the Nintendo DS as Black Sigil: Blade of the Exiled. Leclerc and Dehaut opened up an office and officially established themselves as Studio Archcraft. It seemed as though the years of hard work had finally paid off. Sadly, the joy of completion was short-lived.

Distributed through a small publisher, Black Sigil only received a limited cartridge run, making copies hard to find. Making matters worse, the game’s critical response was mixed, at best. While some reviewers enjoyed its story and appreciated Sawamura’s authentic-looking 16-bit art, many criticized it for being buggy, too difficult and for having an overly high random encounter rate. Some of these critiques felt unfair to Leclerc, especially when compared to other standard bearers of the genre. “Black Sigil's encounter rate was lower than Final Fantasy 6’s,” he said. “I actually used their formula and made it slightly less on most maps.” Leclerc also took issue with how long some reviewers played the game before writing their reviews. “[Several] reviews indicated that the writer only invested about an hour. They might have had valid concerns about the intro, but that wasn't representative of the game as a whole."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

“I remember just waking up, sitting at my desk and working all day until I slept. There was one time where I didn't leave the house for a few weeks during summer vacation”

Maya Sawamura

These frustrations aside, Leclerc admitted that Black Sigil had problems. “It was way too hard in the early game, especially for new players. That's something I would definitely change if I could go back.” Sawamura also concurred with many of the poor reviews. “I mostly agreed with the negative response,” she said. “I felt sad that something I worked on to make people happy frustrated them instead. It was hard to let that go.” 

With the game selling poorly due its limited availability and lackluster reception, Studio Archcraft also soon found itself in conflict with its publisher over royalty payments. While the team received a $30,000 advance to help cover development costs, its post-release profits amounted to zero. “We were hoping for a payout and got nothing,” said Vincent Dehaut. 

Bleeding money, Studio Archcraft was forced to dissolve. This, in turn, led to the cancellation of its next game, a sequel to Black Sigil. Leclerc regrets this casualty, in particular. “We were on track to wrap up Black Sigil 2 in probably a year and a half,” he said. “Design and code was pretty far along and the game was looking great.” Having learned some hard lessons making the first game, he’d hoped to improve on the experience in its sequel. He wouldn’t get the chance.

Perhaps the biggest tragedy of Black Sigil: Blade of the Exiled is that it’s not hard to imagine ways that it could have been more successful. When it was released in 2009, digital distribution was well established and had become a valuable tool for indie developers. If Black Sigil had released on Steam instead the DS, it probably would have fared better. Had the game been made today, many of its flaws could also have been rectified with a post-release patch. It likewise goes without saying that a modern day Studio Archcraft could have benefited from a crowdfunding campaign. In many ways, Black Sigil’s failure can be chalked up to the project’s turn of the century origins. Forged in an earlier era for a more restricted market, it simply wasn’t suited for the world that was waiting for it when it finally released. 

“We were hoping for a payout and got nothing”

Vincent Dehaut

Thankfully Black Sigil wasn’t a total bust for Leclerc, Sawamura or Dehaut. While the game itself yielded few tangible rewards, the skills they learned during its development helped them move on to careers that have long since surpassed their failed creation. Dehaut now works as a business manager and lawyer, while Leclerc and Sawamura have both gone on to continue their craft in the games industry. “One of the best things for me about Black Sigil as a project was that it had me touching every single aspect of a game,” said Leclerc. “That gave me knowledge and confidence that other software engineers probably will never get even in the entirety of their careers.” Black Sigil might not have put their names on the map, but it helped give them the experience needed to walk further down the road. 

CATEGORIES
Nintendo Platforms
Stew Shearer
Stew Shearer
Freelance Writer

Stewart has been a freelance journalist writing for titles like GamesRadar, GamePro, IGN, UGO Entertainment, and more for over 13 years. He covers features, walkthroughs, reviews, and more in the video game space.

Read more
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
 
 
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
 
 
A screenshot of the moon in The Legend of Zelda: Majora's Mask.
Games N64 dev spent 2 years making games for the ill-fated 64DD add-on, only to have Nintendo continually say they sucked
 
 
Highguard character in leather armor holding a rifle
FPS Games Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game"
 
 
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
 
 
Starlight Re:Volver
Action RPGs Still in Early Access, anime RPG from ex Capcom and Riot devs with $17m investment dies after "mixed initial reviews"
 
 
Latest in RPG
Fallout: New Vegas
Fallout Fallout: New Vegas "did a great job" of shepherding the spirit of the series, Bethesda vet admits
 
 
Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
RPGs Clair Obscur: Expedition 33's Ben Starr told friends to keep expectations "in check" before launch
 
 
Kingdom Come: Deliverance 2
RPGs Kingdom Come: Deliverance 2 lead says AI tech like Nvidia DLSS 5 will "replace expensive raytracing" someday
 
 
Crimson Desert Mysterious Energy
RPGs Mysterious Energy in Crimson Desert explained
 
 
Tenebrum in Crimson Desert
RPGs How to beat Tenebrum in Crimson Desert
 
 
Trading goods in Crimson Desert
RPGs Trade Goods and Trading in Crimson Desert explained
 
 
Latest in Features
Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground
Platforming Games I wish I were melting my brain in Screenbound right now
 
 
Dominic McLaughlin as Harry Potter in HBO's Harry Potter TV show
HBO Harry Potter TV series release date, cast, trailer and more news
 
 
Marathon Thief shell in dark lighting
FPS Games I'm in a situationship with Marathon's "worst" gun, and after 80 hours I'm not letting the meta break us up
 
 
Mega Charizard X in Pokemon Champions.
Pokemon Pokemon Champions producer "really enjoyed" the Pokemon Stadium games, used them as a "reference"
 
 
Greninja and Sylveon fight in Pokemon Champions
Pokemon I made a competitive team in minutes in Pokemon Champions – this could open the door for newcomers
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
LATEST ARTICLES
  1. Steel Legion concept art against a plain background
    1
    Fan-favorite Steel Legion returning to Warhammer 40K after Armageddon book closes out current edition
  2. 2
    Warhammer 11th Edition officially revealed, and your old Codex army books will still work
  3. 3
    "F*** me, I guess": Hades 2 actor Ben Starr "hated" himself while fighting the character he plays in the roguelike
  4. 4
    Disgaea dev's spooky new Stardew Valley-like is confirmed for a western release months after its Japanese announcement
  5. 5
    Black Ops vet says his mystery PlayStation project wasn't a live-service game

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...