Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Cyberpunk 2077
Cyberpunk Cyberpunk 2 lead says first-person POV "was better" for Cyberpunk 2077, as third-person is "for more defined characters" like The Witcher 3's Geralt and God of War's Kratos
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
Replaced screenshots from release date trailer
Action Games This post-apocalyptic indie platformer might have Cyberpunk 2077 vibes, but comparisons to the RPG aren't a concern
A character from Cyberpunk 2077's upcoming Phantom Liberty expansions stands in front of a field of wreckage
Cyberpunk Don't expect Cyberpunk 2 to be third-person or have flashy cutscenes as lead dev values "our uninterrupted immersion"
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
Johnny Silverhand in Cyberpunk 2077
Cyberpunk Cyberpunk 2 lead says extending Cyberpunk 2077 Act 1 would be like having "more time on Tattooine with farmer Luke"
The Blood of Dawnwalker screenshot showing Coen holding a sword
RPGs With The Blood of Dawnwalker, Rebel Wolves wants to "get a few steps closer to pen-and-paper RPGs"
The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"
Hugh carries Diana as sprints to avoid explosions, an image of the Earth near them in Pragmata, with the GamesRadar+ Big in 2026 frame
Action Games "Balancing hacking and shooting" in Pragmata has been vital for "players to feel the tension", the director tells me
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
Fable 4 keyart
RPGs How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
Fable image with Big in 2026 branding
RPGs Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
  1. Games
  2. RPG
  3. Cyberpunk
  4. Cyberpunk 2077

“It’s an RPG before it’s a shooter”: CD Projekt Red’s Patrick Mills on Cyberpunk 2077’s FPS perspective, political storytelling, and tabletop inspirations

Features
By OXM Staff published 21 December 2018

Cyberpunk 2077 Quest Designer Patrick Mills discusses immersion, and what it’s like to work with the creator of its universe

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

When CD Projekt Red announced back in 2012 that it was working on a Cyberpunk game based on Mike Pondsmith’s popular pen and paper role-playing game, and that it was working in collaboration with the man himself, imaginations ran wild just thinking about how this game would look when brought to life. After all, for years the world of Cyberpunk had only lived inside our heads. That was until early the following year when we got our first glimpse with a short pre-rendered teaser trailer. And what a tease it was. There were a few nods to the Cyberpunk universe, with Dynalar Technologies, the Kiroshi corporation, Militech and Max Tac agents, but that was it. It ended with the agonising words “Coming: when it’s ready” letting us know that it’d be quite some time before we’d see more. 

Read more

The best new games of 2019 (and beyond)

Fast forward five years to Microsoft’s 2018 E3 conference and we get another pre-rendered trailer. This time going into much more depth than before, with a sweeping shot of Night City, its people going about their lives, one of the vehicles you’ll be able to drive and even a version of the main character. Now that fans and onlookers have been given a better look at Cyberpunk 2077, OXM chatted to CD Project Red’s Quest Designer Patrick Mills (who also worked on The Witcher 3: Wild Hunt) about some of the finer details of the studio’s grandstanding, hugely ambitious RPG, and what to expect once we finally get our hands on it...

What’s been the reaction to the trailer you showed at Microsoft’s E3 press conference? And how have you been able to gauge that?

You may like
  • Cyberpunk 2077 Cyberpunk 2 lead says first-person POV "was better" for Cyberpunk 2077, as third-person is "for more defined characters" like The Witcher 3's Geralt and God of War's Kratos
  • No Law key art with Big in 2026 wrapper No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"

We’ve been watching things like Twitter and read some of the stuff people have written, and people really seem to be into it. It’s very exciting to see. There might have been some initial surprise that the city was more vibrant and alive than some were expecting from our first teaser trailer. But what I’ll say about that is that we started with that aesthetic,then branched out from there. That’s still in the game though, we’ve got a day/night cycle and a weather system, so you’ll still get to see those dark and rainy streets. 

There has been concern from some quarters about the idea of being able to create a fully customisable character, but then having them stuck behind a first-person perspective. How would you put those concerns at ease? 

There’s a lot of things we get from first- person, and part of it is being closer to the character and to feel like you’re inhabiting that character. But at the same time I would also say this: go play a third-person game, go play The Witcher, and look up. Just try to look straight up. You’ll find that the [immersion] never really works. It never feels like you are looking up. It feels like you’re moving a camera around. In [Cyberpunk 2077] we really want you to be able to walk around Night City and look up and see those skyscrapers made of concrete, glass and steel. To feel like you’re in this canyon, this jungle and that it’s eating you alive. That’s only possible in first person. 

But in terms of being able to make your own character, most first-person shooters don’t feel the need to do that. Why introduce such a robust system if you’re not actually going to see much of that character? 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Well, it’s an RPG. It’s an RPG before it’s a shooter. And it’s really about making a character and inhabiting that character and living in this world and making choices from not just the point of view of that character but also of yourself. With The Witcher, you had Geralt, and Geralt had history. He had decades of books, games, comics and even a television series, with a new one on the way, and it was about guiding him through his story. But with this, we want it to be your story. So really, putting you in first person is the only way to do that. 

You’ve mentioned before that this will be a mature game. What can we expect beyond simply nudity and violence? For example, will there be political themes or social commentary? 

Cyberpunk 2077 is a game about people with power at the top and people at the bottom with none. That power can come from money, hierarchies, technology and violence. The original Cyberpunk 2020 setting, like the setting of The Witcher stories, was a complex critique of the author’s world, and we don’t shy away from that in our games. On the contrary I think it’s one of the things that sets us apart. Of course, to us, mature doesn’t mean just sex and violence. We will try to engage you on multiple levels, not just the visceral, but also the intellectual. Cyberpunk is an inherently political genre and it’s an inherently political franchise. It’s a place that is very critical of the world in which we live, in interesting and complex ways and we hope we can get that across. 

You may like
  • Cyberpunk 2077 Cyberpunk 2 lead says first-person POV "was better" for Cyberpunk 2077, as third-person is "for more defined characters" like The Witcher 3's Geralt and God of War's Kratos
  • No Law key art with Big in 2026 wrapper No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"

What has it been like working with Cyberpunk creator Mike Pondsmith, and has it been a daunting experience to work with such a beloved universe? 

Just the other day we were talking to Mike about how even tabletop role-playing games were always a collaborative process. It’s the DM, or in Cyberpunk terms the referee, who sets the stage and then the players participate in the story. Building this with Mike Pondsmith has been similar. He sets the stage with his original Cyberpunk 2020 stuff, and we are not afraid to change that or to modify it and to update that story in some ways and to make it our story as well. 

Of course Cyberpunk 2077 is an adaptation of Mike Pondsmith’s universe, but were there any other influences? When you think of cyberpunk you can’t help but think of, among others, the stories and novels of William Gibson and Philip K Dick, or films like Ridley Scott’s Blade Runner and its recent sequel. 

Oh yes, of course. We draw in inspiration as much as we can. We don’t even limit ourselves just to the cyberpunk genre. Something as simple as an album title has been enough to inspire us to create whole quest lines. When simply looking at a great turn of phrase, we often ask ourselves “How can we examine that idea and turn it into a quest?”

In some games when you’re offered to make a choice during a mission the narrative can sometimes bottleneck towards the end of it and your actions actually end up meaning very little. In the demo we took a particular path during the mission with the Maelstrom gang and were told that this could have gone differently. How do your decisions impact the game? 

What we like to do, and you see this even in Witcher 3’s quest design, particularly in the expansions, is we developed the philosophy that if it’s logical for you to be able to do something in a different way, or in a different order, then not only should you be able to do that but the quest should respond to it as well. Some of those changes are minor. In the demo you saw that you could go visit the Ripperdock before visiting [Fixer] Dex, or vice versa. That doesn’t have a lasting difference, however it does change your dialogue when talking to Jackie. But other things could change. If you go in guns blazing in the gang’s hideout things can turn out very differently. If you don’t visit the Militech agent first, you have very different options when you approach their hideout. There will be big changes and little changes. 

How far do you think we are as a society from the kind of future we see in your game? 

"Something as simple as an album title has been enough to inspire us to create whole quest lines."

Patrick Mills

Cyberpunk 2077 is about a world where a vanishingly small number of ultra-rich individuals at the top of intractable corporate power structures reign over a disintegrating world where the vast majority of the population lives in an endless cycle of poverty and violence. How different that is from our world depends a lot on your own perspective, I suppose. 

Will we see the return of any familiar characters and can you talk about any of the other com panions that you’ll have within the game?

We’ll reveal more details about the characters in our game at a later time, but there’s already some hints and clues floating out there for careful observers of our trailer!

This feature originally appeared in Official Xbox Magazine. Pick up a copy now or subscribe so you never miss an issue.  

CATEGORIES
Xbox One PS4 Platforms Xbox PlayStation
OXM Staff
OXM Staff
Social Links Navigation

The official source for everything Xbox One, Xbox 360, and Xbox Series X. We're also a magazine, covering all things Xbox in the UK and the US. Originally established in 2001, the magazine was discontinued in April 2020. 

Read more
Cyberpunk 2077
Cyberpunk Cyberpunk 2 lead says first-person POV "was better" for Cyberpunk 2077, as third-person is "for more defined characters" like The Witcher 3's Geralt and God of War's Kratos
 
 
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
 
 
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
 
 
Replaced screenshots from release date trailer
Action Games This post-apocalyptic indie platformer might have Cyberpunk 2077 vibes, but comparisons to the RPG aren't a concern
 
 
A character from Cyberpunk 2077's upcoming Phantom Liberty expansions stands in front of a field of wreckage
Cyberpunk Don't expect Cyberpunk 2 to be third-person or have flashy cutscenes as lead dev values "our uninterrupted immersion"
 
 
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
 
 
Latest in Cyberpunk
Cyberpunk 2077: Phantom Liberty Idris Elba
Cyberpunk I bounced off of Cyberpunk 2077 for 2 months when I first played it, and that makes it perfect for Xbox Game Pass
 
 
Idris Elba in Cyberpunk 2077: Phantom City
Cyberpunk Canceled Cyberpunk 2077 DLC might have been better than Phantom Liberty, Cyberpunk 2 creative director says
 
 
The Witcher 4
RPGs The Witcher 4 developer CD Projekt Red scoops up more industry talent as a Expedition 33 cinematics dev joins the team
 
 
Cyberpunk 2077
Cyberpunk Cyberpunk 2 lead says first-person POV "was better" for Cyberpunk 2077, as third-person is "for more defined characters" like The Witcher 3's Geralt and God of War's Kratos
 
 
A character from Cyberpunk 2077's upcoming Phantom Liberty expansions stands in front of a field of wreckage
Cyberpunk Don't expect Cyberpunk 2 to be third-person or have flashy cutscenes as lead dev values "our uninterrupted immersion"
 
 
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
Cyberpunk Prolific modder behind Cyberpunk 2077 and Elden Ring VR conversions pulls all his work offline after another DMCA strike
 
 
Latest in Features
Mouse: P.I. For Hire key art featuring multiple characters like Jack Pepper
FPS Games The only thing missing from this Cuphead-meets-Doom boomer shooter is the heavy metal soundtrack
 
 
Maui (Dwayne Johnson) in Moana (2026)
Live Action Movies Moana director Thomas Kail on bringing Dwayne Johnson's demigod to life for the live-action remake's new trailer
 
 
Charlie Cox as Daredevil in Daredevil: Born Again season 2
Marvel TV Shows When does Daredevil: Born Again season 2 take place in the MCU – and is it a prequel to Spider-Man: Brand New Day?
 
 
Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other
City Builder Games Masters of Albion lets you play god, but Peter Molyneux proves benevolence is optional by feeding his followers rats
 
 
Photo of a Ditto plush sitting next to a Nintendo Switch 2 with Ditto thumb grips.
Accessories If Nintendo won't make Pokemon Pokopia thumb grips, I'm happy settling for these cuties instead
 
 
Crimson Desert screenshot of protagonist Kliff, with a GamesRadar On the Radar overlay
RPGs I cheesed my way through one of Crimson Desert's biggest bandit camps and it made me love the game
 
 
LATEST ARTICLES
  1. The Girl approaches Grace in Resident Evil Requiem, who is hiding in a well-lit room
    1
    Thanks, I hate it: Resident Evil Requiem's terrifying stalker sounds that way because its actor "went through two jugs of milk" as Capcom "wanted a very thick consistency to my spit"
  2. 2
    Red Dead Redemption 2 modder creates the perfect open-world game by turning Rockstar's masterwork into Elden Ring
  3. 3
    Truck driver replaces passenger seat with $6,000 sim driving rig, uses it to kill time while "stuck in traffic"
  4. 4
    Marvel greenlights Wonder Man season 2 with Simon Williams and Trevor Slattery confirmed to return
  5. 5
    With 100,000 Steam wishlists after 3 days, Cat Parents devs "never imagined" this response, and I'm surprised they're surprised: it's a game where you "save cats, give them love, care, and a place to call home"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...