Skip to main content
Games Radar Newsarama Total Film Edge Retro Gamer
GamesRadar+ GamesRadar+ The smarter take on movies
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
The giant robot villain of Netflix's War Machine charging up an energy blast
Sci-Fi Movies The first trailer for Netflix's War Machine channels Predator vibes as Reacher star takes on an unstoppable killer robot
Joe Kerry as Travis 'Teacake' Meachum and Georgina Campbell as Naomi Williams in Cold Storage
Horror Movies Stranger Things star's new zombie horror Cold Storage is a love letter to gooey, goofy sci-fi from the early 2000s
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Matt Damon as Lieutenant Dane Dumars and Ben Affleck as Det Sergeant JD Byrne in The Rip.
Action Movies The 25 best Netflix action movies to watch right now
Menace pre-launch screenshots
Strategy Games After losing 92 soldiers in Menace, I'll never call XCOM brutal again
Ralph Fiennes as Dr. Kelson in 28 Years Later: The Bone Temple
Horror Movies 28 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
Oona Chaplin as Varang in Avatar: Fire and Ash
Sci-Fi Movies Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
A player shooting at a robot enemy with no health bar in Arc Raiders
Third Person Shooters I love exploring in Arc Raiders, but there's so much I wish I'd known before I set out
Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side
Board Games The Doom Arena Board Game is hell on Earth (in the best way) | Preview
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
Helldivers 2 Redacted Regiment Warbond in store
Third Person Shooters Everything you can unlock in the Helldivers 2 Redacted Regiment Warbond and is it worth your Super Credits?
Marlon Brando and James Caan in The Godfather
Streaming Services The 20 best movies on Paramount Plus to watch right now
A screenshot of James Bond in 007 First Light's reveal trailer.
Games 007 First Light: Everything we know so far about IO Interactive's new Bond game
Pyramid head peering through bent bars in Return to Silent Hill
Horror Movies Return to Silent Hill is a disaster, and proof that Hollywood still hasn't figured out how to adapt horror video games
Trending
  • Best Netflix Movies
  • Movie Release Dates
  • Best movies on Disney Plus
  • Best Netflix Shows
  1. Entertainment
  2. Movies
  3. Action Movies

How To Raid A Building, Zero Dark Thirty-style

Features
By Total Film published 5 June 2013

Total Film gets a lesson in night-vision, door-busting, grenade-launching action

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Introduction

Introduction

To mark the home entertainment release of Zero Dark Thirty , two of Total Film 's finest were whisked off to a top secret facility (intelligence suggests was somewhere in the darkest recesses of Warwickshire), to be trained in the art of storming a building and sweeping it for threats.

Acting as our guide through this extremely unfamiliar terrain was a former bonafide super-marine by the name of [ REDACTED FOR REASONS OF NATIONAL SECURITY ]. A proper badass in the Rainbow Six vein, our mentor was equal parts awe-inspiring and terrifying.

Much like the final mission in Zero Dark Thirty , we were trained to do all this under the cover of pitch black darkness. Once the day got underway, we soon discovered that a bunch of journos weren't necessarily the ideal candidates for such a tense, rigorous and tightly-controlled mission.

What follows are the various mishaps of the Total Film team, as we learned just quite how ill-equipped for the mission we really were...

Page 1 of 11
Page 1 of 11
Get The Right Kit

Get The Right Kit

First things first, we suited up in the appropriate attire. After providing our blush-inducing measurements, we kitted ourselves out in military fatigues and (relatively) sensible footwear.

Settling in for the first of many briefs, the details of the day were outlined by the military experts on hand to train us up for the mission. Our guides were knowledgeable, experienced and surprisingly patient when it came to handling a bunch of out-of-their-depth writers.

Just like watching the Zero Dark Thirty squads on-screen in that pulse-pounding finale, or reminiscing about the action icons of our youths, there was an undeniable thrill when we were handed our guns for the day. We each became quite attached to our airsoft assault rifles, some of which were kitted out with cool features like torches and snazzy laser-targeting scopes.

Mercifully, we were weren't given the full water packs to strap to our torsos and haul around. Having got the measure of one while we were suiting up, we're not sure our office-acclimatised bodies could've handled the weight.

Page 2 of 11
Page 2 of 11
Method Of Entry

Method Of Entry

Some of the techniques we learned for the various part of the mission were so secretive that we can't even repeat them here.

What we can say is that we were instructed in various methods of entry, ranging from the moderately unsubtle (various tools designed to tackle the particular hinges a given door might have) to the downright Italian Job -esque explosives design to blow the (bloody) doors off.

It proved pretty difficult to maintain an appropriate sense of decorum, waiting in formation for a door to blow (especially as we knew that if our device failed to breach the entry point sufficiently, it'd fall on us to kick the thing down with brute strength. Unlikely.)

Needless to say, cool guys really don't look at explosions. They cower in nervous anticipation, with heads down and fingers in ears. It's hard not to feel like Arnold Schwarzenegger/Sylvester Stallone/Linda Hamilton/[ appropriate action icon of your youth ] when you charge into the smoke-filled corridor though…

Page 3 of 11
Page 3 of 11
Target Practice

Target Practice

It quickly became apparent that the movies had been lying to us (or at been soft-pedalling the truth with artistic licence) when it comes to gunplay.

Our posing and preening was quickly stamped out by the instructors, who had us working on our body position, posture and aim.

While the temptation was to strut into a room, swaggering like an Expendable, the reality of the situation means your weapon needs to be held tightly into your body at all times, with one eye always looking through the crosshairs.

And as well as just holding the things, we had to actually fire them. Accurately. Settling in for a bit of target practice (aiming to dispatch cardboard cutouts with an efficient one-two head-chest shot), some of us proved surprisingly capable at besting the static targets. Others, however, spent half the session looking through the rifle's scope with their closed eye. Again, we commend the patience of the instructors.

If hitting the targets was do-able, we'd still have our work cut out when it came to dispatching moving targets that were firing back.

Page 4 of 11
Page 4 of 11
Work The Room

Work The Room

Being taught to work the room was another essential. And not in a schmoozy, networking sorta way…

Every new zone we entered had to be assessed ("ONE DOOR! RIGHT!"), 'cleared' (checked for enemies and potential threats), and moved through as ruthlessly efficiently as possible.

That meant sticking to the walls, moving in pairs, and assessing and neutralising any potential dangers.

After several stuttering starts, we started to vaguely get the hang of it, in the sense that we could make it through a room at least without half of the team being struck down.

It also improved the communication between the team, as we soon got the hang of barking orders and calling for cover. Cool codenames seemed to elude us though...

Page 5 of 11
Page 5 of 11
Shield Yourself

Shield Yourself

Rather than bursting in, all guns blazing (the expectation), we were assigned team leaders and first officers, and had to go in with some semblance of a plan (the reality).

Which meant assigning different roles and duties across the team. The short straw? Whoever got lumped with the shield. Throughout the day's many, unrelenting practice runs (the instructors seemed determined to whip us into shape through sheer repetition), we all had a go with the shield.

The bonuses of being 'shield guy' are; 1) You get to have a shield (handy when you're in the line of fire). 2) Erm, that's pretty much it…

On the downside, you've got an insanely heavy piece of kit to lug around (on top of your gun, ammo, and armour), and you'll be the first person entering every dangerous room while you're team mates use you for cover. And if you're using it at night-time, your already poor vision is reduced to zilch.

But at least you've got a shield, eh?

Page 6 of 11
Page 6 of 11
Grenades

Grenades

We're not going to lie, but it was hard to hide the giddiness of setting off an explosive, and lobbing it into the next room in order to clear it and provide a covering of smoke.

We're also not going to lie about how hard it was to keep a straight face during several inept launches, which saw paper signs on the wall catching fire, and over-zealously launched grenades bouncing out of the room in question and rolling back towards our team…

Tactically speaking, the grenades did prove pretty handy when it came to regrouping the team, as the explosives-handler would have to positioned behind the shield-wielder, ready to launch once the entry-point was breached.

And through the haze of the grenade smoke, everyone looked that little bit cooler, even if it did inhibit our already limited aim (there was an undignified amount of friendly fire on the day).

Page 7 of 11
Page 7 of 11
Vehicular Warfare

Vehicular Warfare

As it turns out, there's strict procedure for absolutely everything , even riding in your vehicle en route to the mission.

With a couple of 4x4s assigned to our squadron, we travelled in threes, with someone keeping watch out of the top at all times. We'd like to say we were mature enough to not have argued over the who acted as the lookout. We really would.

Disembarking from the vehicle was also a more regimented procedure than we're used to, leaping quickly but stealthily out of the back of our ride, before quickly approaching the side of the building for cover, and making our way to the entry point.

We stumbled ungracefully at first, but eventually a bit of muscle memory kicked in, and we were hitting our destination like something vaguely resembling an organised team.

Page 8 of 11
Page 8 of 11
Night Combat

Night Combat

A key element of our assault on the imaginary precinct was the use of night-vision goggles, something we'd previously never experienced outside of a videogame.

Unlike the videogame avatars that generally do the heavy-lifting for us, the goggles were surprisingly heavy, weighing down the front of our helmets and transforming us into nodding bobbleheads in the process.

Once we'd gotten used to that though, it was time for our eyes to adjust to the greenish hue the goggles gave everything. With our only reference point for the equipment being the aforementioned videogames and movies, it was an eerily unreal experience.

Taking our positions in the 4x4 that'd eventually lead us to the building we'd be assessing and storming, there was a palpable frisson of tension in the air, despite the fact that we were essentially just a bunch of overgrown kids playing with some very cool toys.

Page 9 of 11
Page 9 of 11
Trust Your Team

Trust Your Team

While none of us may have become marine-calibre action heroes during the course of the day (outside of our own imaginations), we did at least develop a more effective way of communicating, and became something of a functioning group.

Despite the make-believe absurdness of the whole thing, there was something cheering about knowing that your team-mates had your back, and it was weirdly satisfying to get closer to nailing the routine, gaining a glimmer of an understanding into what goes into building these kind of units.

Which brings us to the final assault…

Page 10 of 11
Page 10 of 11
The Final Mission

The Final Mission

With all of our skills in place, the final assault under the cover of darkness should have been a cakewalk.

There were positives - we neutralised the threats, and managed to avoid shooting and save a couple of innocent hostages.

But, in the claustrophobic confines of an explosive-strewn building, even with the goggles on, our vision was limited. At least, that's the excuse our shield guy gave on the night, after running repeatedly and directly into a solid wall like a videogame glitch made flesh, when he was meant to be clearing the next zone for the team.

The howls of abdomen-destroying laughter that followed probably didn't do much to strike fear into the hearts of our enemies.

On that note, it seemed as good a time as any to down our weapons for the forseeable future (until a casting director for the inevitable Zero Dark Thirty spoof comes calling).

Zero Dark Thirty is available on Blu-ray and DVD from 10 June 2013.

Pre-order Zero Dark Thirty here

Page 11 of 11
Page 11 of 11
Total Film

The Total Film team are made up of the finest minds in all of film journalism. They are: Editor Jane Crowther, Deputy Editor Matt Maytum, Reviews Ed Matthew Leyland, News Editor Jordan Farley, and Online Editor Emily Murray. Expect exclusive news, reviews, features, and more from the team behind the smarter movie magazine. 

  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
GamesRadar+
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
Big in 2026
Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
 
 
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
 
 
Joe Kerry as Travis 'Teacake' Meachum and Georgina Campbell as Naomi Williams in Cold Storage
Stranger Things star's new zombie horror Cold Storage is a love letter to gooey, goofy sci-fi from the early 2000s
 
 
Matt Damon as Lieutenant Dane Dumars and Ben Affleck as Det Sergeant JD Byrne in The Rip.
The 25 best Netflix action movies to watch right now
 
 
The Jimmys in 28 Years Later: The Bone Temple
28 Years Later: The Bone Temple director says the backflipping Jimmys were a later addition to the first film's script
 
 
Skin Deep
Skin Deep is "an immersive sim for sickos," a Die Hard-inspired stealth game where you're not a "walking pile of guns that just shoots down everything, you are this fragile bag of meat"
 
 
Latest in Action Movies
A screenshot of Clayface and Batman during a Johnny Williams comic
Upcoming DC horror movie Clayface gets pushed back, but it's now releasing closer to Halloween
 
 
Baby Krypto in Supergirl
Baby Krypto captures our hearts in Puppy Bowl's new Supergirl teaser
 
 
David Corenswet as Superman
All-Star Superman writer Grant Morrison has some issues with James Gunn’s take on the character
 
 
Thor with his hand resting on Stormbreaker looking up
Chris Hemsworth will return as wiser Thor in Avengers: Doomsday: “He does feel like one of the elders"
 
 
Jaime Reyes holding a Scarab in Blue Beetle
Blue Beetle director says “I don’t think that chapter has been closed” for Xolo Maridueña’s DC hero
 
 
Ian McKellen as Magneto in X-Men
X-Men star Ian McKellen teases Magneto role in Avengers: Doomsday in the most hilarious way: "I'm trying to be magnetic"
 
 
Latest in Features
Samara and Amani in Dosa Divas lean out of their Goddess mech to plate food
The vibrant, spicy RPG Dosa Divas is more cooking rhythm game than not – and it's kicking my butt
 
 
Aishe's passion for being a martial arist is burning brightly in Dragon Quest 7 Reimagined as the camera zooms in for a close-up mid battle
In Clair Obscur's wake, Dragon Quest 7 finally has its chance to shine
 
 
Dexter Sol Ansell as Egg in A Knight of the Seven Kingdoms
Who is Egg in A Knight of the Seven Kingdoms? The mysterious squire explained
 
 
Fugitoid carrying a large bag on his back
After 42 years, one of the Teenage Mutant Ninja Turtles' oldest allies gets a fresh start for his Mutant Mayhem debut
 
 
Peter Claffey as Dunk in A Knight of the Seven Kingdoms
A Knight of the Seven Kingdoms episode 4's dragon dream is an ominous portent of things to come
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
"Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
  1. Kazuma Kiryu and Yoshitaka Mine stand back to back in key art for Yakuza Kiwami 3 & Dark Ties
    1
    Yakuza Kiwami 3 & Dark Ties review: "The meatiest brawling this crime thriller's tackled in years combines with its warmest story, but its overly edgy new chapter leaves me cold"
  2. 2
    Mewgenics review: "The Binding of Isaac collides with Into the Breach in a strategy roguelike that has me battling bomber rats, breeding brutes, and more"
  3. 3
    This Viking card game is perfect for two-player matches on the go
  4. 4
    This Lord of the Rings card game is a puzzle-solving masterclass
  5. 5
    Nioh 3 review: "Brutal samurai and ninja clashes across wide maps avoid retreading Elden Ring – this Soulslike is all demon killer, no filler"
  1. Return to Silent Hill protagonist James Sunderland
    1
    Return to Silent Hill review: "Neither an impressive adaptation nor coherent enough to act as a standalone film"
  2. 2
    28 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
  3. 3
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  4. 4
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  5. 5
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  1. Yahya Abdul-Mateen II as Simon Williams in Wonder Man.
    1
    Wonder Man review: "A low-key gem that's up there with the MCU's best"
  2. 2
    Starfleet Academy review: "It may feel a little different to what we're used to, but this is Star Trek through and through"
  3. 3
    A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a surprisingly heartfelt and fun return to Westeros"
  4. 4
    Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
  5. 5
    Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...