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If you somehow reach Silksong's Citadel or even Act 3 without buying the game-changing map quill from Shakra, Team Cherry rewards you with a secret cosmetic that does nothing
By Austin Wood published
News Thank you, Team Cherry, for this Hollow Knight: Silksong gift

Hitman and 007: First Light developers know their James Bond gadgets need to be "more than just gimmicks"
By Kaan Serin published
News IOI Interactive wants players to have lots of options

Silksong player clears Team Cherry's smokescreen and calculates the damage of every Crest, proving I was absolutely right to stick with Wanderer the whole game
By Austin Wood published
News The Architect Crest also packs a surprising combo

I finally finished Silksong 100%, so now I'm positive: I like Hollow Knight more
By Austin Wood published
Feature Opinion | But only a little bit

As Skate launches to "Mixed" Steam reviews, Bomb Rush Cyberfunk devs have good news for the skateboarding sickos with a multiplayer follow-up to their 2023 hit that looks better in every way
By Scott McCrae published
News Hyperfunk is described as having "2 seconds per second of evolved funkstyle"

Hollow Knight: Silksong devs believe "the real world generally underestimates players," but Team Cherry trusts fans to "engage" and figure the Metroidvania out: "You can guide them a little bit, and that's enough"
By Anna Koselke published
News "It certainly underestimates their capacity to deal with things"

Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"
By Anna Koselke published
News A look into the Hollow Knight sequel's production

Silksong's first area was only added after Team Cherry realized it needed a softer intro: "We're trying to be kind of respectful to the player. We're not trying to baby them"
By Austin Wood published
News But not too soft
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