Black Ops 3 dev shocked by Deus Ex comparison. "We always start from real tech"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It's not a huge surprise that most people took one look at the new Black Ops 3 trailer and thought 'hmm, looks a bit Deus Ex-y', what with all the augmentations and so on. It was, however, a complete revelation to multiplayer director Dan Bunting.
"I was actually shocked by that," he told me recently at E3. "Because what they’re correlating it to was basically a lot of very common science fiction tropes. If you’re in the future you’re going to instantly be compared to science fiction." Robot arms and bionic eyes will do that, unfortunately.
For Dan, though, it's more about the authenticity of Treyarch's research into potential future tech, than lifting anything from other games. "In our world we build from technology stories of today. What’s the zeitgeist and cutting edge realms that may not have hit the mainstream yet? We never start from looking at what some other game is doing. Especially when many other games are building off of other pre-existing troops and other genres".
"We always start from a position of research into real world technology," he continues. "We did so much research on this game, looking into what’s happening today that’s going indicate where trends are heading tomorrow. It was a lot of fun to draw lines from present day cutting edge technologies and sciences to where they think they might be in 30 years, 40 years time".
Despite the fantastical nature of some of Black Op 3's tech, such as full robot armies and incendiary flying nanobots, Dan says, "we’re probably actually fairly conservative on some fronts. Even today there are nanobots that are at the scale of insects. If you do research into it now and there’s definitely a lot of interest from military organisations to develop that technology further. If you can get something that imperceptible, at a small scale, transmitting information that would be quite a powerful technology".

Check out Harvard's RoboBee for instance. The video below's already a couple of years old so you can see where the idea for a swarm of autonomous fire wasps came from, even if might still be a few years out from COD's projection.
Ultimately, though, when you do have bionic soldiers wall-running into the future, you can't blame people for grabbing on to familiar handles. "I guess it’s not surprising because I know the nature of the internet or the public is to have a knee-jerk reaction to a very simple image or message," admits Dan. "They make connections to something. It’s easy for them to grasp and understand it". As far as Black Ops goes however he thinks, "it’s really nothing like anything they’ve experienced before and they have to get their hand on the controller to get that".
Weekly digests, tales from the communities you love, and more

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.


