Joe Donnelly is a sports editor from Glasgow and former features editor at GamesRadar+. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.
Latest articles by Joe Donnelly

The 10 best FromSoftware games for those craving crushing defeats
By Joe Donnelly last updated
Best list From Elden Ring and Dark Souls, get punished with the best FromSoftware games of all time

The 10 best football games to play right now
By Joe Donnelly last updated
Best List From EA Sports to Football Manager, here are the best football games of all time

The best free Xbox Series X games you can play right now
By Joe Donnelly last updated
Best Quality comes cheap in the best free Xbox Series X games, and these 15 are a great place to start

Free PS5 games: the 10 best titles to enjoy without breaking the bank
By Joe Donnelly last updated
Best Thanks to the best free PS5 games, you don't need a dime to have a blast

10 Games like Zelda that are full of exploration and adventure
By Joe Donnelly last updated
Best List After Breath of the Wild, try playing these best games like Zelda for more adventuring fun

GTA 6 wishlist – everything we want from the next instalment of Grand Theft Auto
By Joe Donnelly published
Big in 2025 | We've got high hopes for our trip to Vice City

The best video game Easter Eggs for happy hunters
By Joe Donnelly last updated
Best List From Helldivers 2 to The Witcher 3 here's the 25 best video game Easter Eggs to keep an eye out for

Elden Ring's newcomer discovery is just one reason its legacy will outlive the best RPGs of all time – including Skyrim
By Joe Donnelly last updated
Opinion | Remember your first trip through The Lands Between?

Rockstar didn't need to fix Grand Theft Auto: The Trilogy before GTA 6, but the move will likely prove genius in the months to come
By Joe Donnelly published
Opinion Opinion | Mighty Morph Suit Grand Theft Rangers

Slitterhead: Everything you need to know about the Silent Hill creator's new horror game
By Joe Donnelly last updated
Feature The Slitterhead release date is finally here, so here's everything you need to know before you start playing

Elden Ring: Shadow of the Erdtree has the same crippling claustrophobia I haven't felt since this 27-year-old console horror slasher scared the crap out of me
By Joe Donnelly published
Now playing Opinion | I first discovered the PS1 classic by accident on a 1997 magazine demo disc

There are 5 expansions that changed the face of video games – here's why Shadow of the Erdtree is one of them
By Joe Donnelly published
List Opinion | The best expansions are still worth talking about 25 years later

Skyrim mods have been downloaded over 6 billion times from the biggest modding site – will anything ever come close to the RPG's stunning legacy?
By Joe Donnelly published
Opinion Opinion | The fifth Elder Scrolls entry is a giant in so many ways, and it still, somehow, shows little signs of slowing down

Shooting Nazis in the arse while lying flat out in the prone position in the middle of my living room might be the best video game experience I've ever had
By Joe Donnelly published
Now Playing Now Playing| And I think I've finally seen through the VR looking glass

Rediscovering the brilliant and brutal 22-year-old RPG that charges a ridiculous 1,000 in-game coins just to save your game
By Joe Donnelly published
Opinion Now Playing | The game's party recruitment system can also lead to a bloodbath revolt

My favorite Spelunky character is a masterclass in roguelike risk versus reward: "Stealing in games is fun in the same way running across the top of the screen is in Super Mario"
By Joe Donnelly published
Interview Interview | The game's creator Derek Yu explores the workings of Spelunky's grumpy, and deadly, shopkeepers

GTA players are still discussing how to 100% this top-down classic – proving it was years ahead of its time at the turn of the millennium
By Joe Donnelly published
Opinion Opinion | Is Grand Theft Auto 2 the most underrated of all GTA games?

The Rogue Prince of Persia is an unlikely roguelike slant on the 35-year-old series from one of the best genre developers in the business
By Joe Donnelly published
Preview Preview | The Rogue Prince of Persia is a strange but welcomed roguelike take on the newly revitalized series

As we stare down the Elden Ring DLC, I can't decide which of my all-time favorite builds to take into the RPG's Shadow of the Erdtree expansion
By Joe Donnelly published
Opinion Opinion | I'm juggling save files in the Lands Between and I'm terrified I'll make the wrong call

With Senua's Saga: Hellblade 2, Ninja Theory is learning from player feedback and past experience in its sustained push to challenge mental health stigma
By Joe Donnelly published
Interview Interview | How Hellblade 2 is building on the foundations laid by 2017's Senua's Sacrifice

Sometimes unashamedly riffing on the biggest genre hits works – just ask Nightghast, a creepy budget horror game in the vein of P.T., Resident Evil and Silent Hill
By Joe Donnelly published
Feature Indie Spotlight | Nightghast is short but sweet and proper unsettling

Rediscovering the 25-year-old console JRPG whose jaw-dropping CGI cutscenes I once considered the indisputable pinnacle of video game graphics
By Joe Donnelly published
OPINION Opinion | And the biggest question is: How could I possibly forget this bygone PS1 classic?

Elden Ring's DLC can only be reached from a very specific late game location – 13 years later, is this signature FromSoftware access method still practical?
By Joe Donnelly published
Opinion Opinion | Accessing added content has never been straightforward in FromSoftware's esteemed action RPGs, but is this a good or a bad thing?
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