
George Young
Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.
Latest articles by George Young

Resident Evil Requiem director claims development began 6 years ago but the final version "came to be" 3 years later
By George Young published
News The story will continue from the one developed through the first six games in the series

Arc Raiders hit with "extensive, coordinated DDoS attacks" causing server and matchmaking issues, Embark says
By George Young published
News Discord will be updated when the servers are fully functional again

Monster Hunter Wilds players were right; buying $500 of DLC made the game run better, so Capcom has fixed it
By George Young published
News "This is an unintended bug and will be resolved with this update"

Peak patch finally lets you kick other players, but be warned – scouts can't be "un-kicked"
By George Young published
News Snowballs can be rolled around to make them bigger

Resident Evil Requiem director says you can thank the "strict" women at Capcom for "hot uncle" Leon Kennedy
By George Young published
News "They would point out and comment on even the finest details like the wrinkles on his neck"

Helldivers 2's next premium Warbond comes with a reloadable, exploding hammer and potential returning faction
By George Young published
News Helldivers fans will be quaking by the trailer's end

Manor Lords, Might and Magic publisher says "we will f**k it up," but will try and "guard against" AI
By George Young published
News "Players don't, by and large, want gen AI"

Former Nintendo of America marketing lead says higher ups "chided" them for not selling as many casual games as Europe
By George Young published
News Europe is apparently the home of the casual Nintendo gamer

Studio head behind Fable reboot and Forza Horizon says "there are lots of commonalities" between racing games and RPGs
By George Young published
News "But there are lots and lots of points of divergence as well"

"We're the 'inventors of sushi'": Resident Evil Requiem director says Grace and Leon pair together like fish and rice
By George Young published
News "Even if you think you want one style, the 'flavor' of this game comes from the combination of the two styles"

Game Freak's new action RPG Beast of Reincarnation is not open-world and has difficulty settings unlike soulslikes
By George Young published
News You pet the dog 10/10

"DEI only improved things" at Ubisoft, says former employee, and isn't to blame for drop in share prices
By Catherine Lewis published
News He thinks it'd be bad news for Ubisoft if the company decided to use "DEI advocates as scapegoats"

Pokemon dev Game Freak wasn't trying to make an anti-Pokemon game with its flashy new action RPG Beast of Reincarnation
By George Young published
News "We never had a strong feeling like, 'let's make something in a different genre and style to what we've done before'"

After 40 years of bangers, legendary Mario Kart and Luigi's Mansion director seems to have left Nintendo
By George Young published
News He has not revealed where he will be working next

Smash Bros creator Masahiro Sakurai says "it can be really frustrating" working on massive games with hundreds of devs: "There is work that clearly shows your results and work that doesn't"
By Dustin Bailey published
News "The sense of fulfillment gained from making something by yourself is different to something made as part of a group"

Despite creating all-timer hits Kirby and Super Smash Bros, Masahiro Sakurai still doesn't think he's a "hit maker"
By George Young published
News Even industry legends can suffer from imposter syndrome, apparently

Baldur's Gate 3 devs had "all the freedom we needed" to make the RPG, aside from tabletop "limitations"
By George Young published
News Wizards of the Coast was apparently not precious with its legendary tabletop game

"Silent Hill is not just the name of a place, it is a phenomenon": Silent Hill f writer doubles down on theory
By George Young published
News Oh, they look like towns to you?

Final Fantasy 7 Remake lead feels "a generational shift" with new Square Enix devs calling FF13 their childhood favorite
By Anthony McGlynn published
News Did nobody get on board with Final Fantasy 12?

Former Assassin's Creed director believes constraints are the "secret behind any good art" in game dev
By George Young published
News "That forces you to find something different, and mastery and excellence exists in those decisions"

Metroid Prime 4 devs wanted to "make sure" MacKenzie "wasn't annoying"
By Dustin Bailey published
News Myles MacKenzie was never the problem

The Last of Us 2 multiplayer might still be possible thanks to modding efforts 2 years after the spin-off was canceled
By George Young published
News It's not much, but it's a start

Former Assassin's Creed director says AAA studios "mistakenly" throw people at development problems
By George Young published
News "I don't think it's tenable"
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