
George Young
Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.
Latest articles by George Young

One week after an acclaimed indie studio said it faces closure following a Steam ban for its surreal horror game, Humble joins Epic in banning Horses at the last minute
By George Young Published
News Well somebody has to think of the children

Fortnite star Ninja urges Arc Raiders devs not to make the same mistake as Epic's battle royale: "Keep it as casual as possible"
By George Young Published
News Ninja thinks Fortnite has got a bit too competitive

Red Dead Redemption's free Xbox Series X upgrade is currently broken with fans baffled after being asked to buy the whole game again, but Rockstar is "working with Microsoft to resolve it"
By George Young Published
News Don't pay full price, the free version is on its way

After a quiet flop and some very loud industry-wide implosion, Shovel Knight dev really needs its new Game Boy-style soulslike to break through: "If we sold, like, 100,000, that's not so good"
By George Young Published
News It's a terrible night for a curse

PS5 architect Mark Cerny says an intense Nintendo rivalry turned Sega into a "sweatshop" when he worked there: "Three people. Three months. That's a game"
By George Young Published
News When Nintendo went to Timbuktu, Sega went to Timbukthree

Toby Fox teaches translators the meaning of "caked up" in Deltarune Chapter 5 tease as we eagerly await our big booty worm
By George Young Published
News They make our rocking world go round

Final Fantasy creator finds plans for his first-ever game with Square while "decluttering," featuring detailed instructions like "give apple" to get a "kiss" and "kill lion with revolver"
By George Young Published
News Hironobu Sakaguchi has plenty of treasures in his declutter pile

Veteran Metal Gear Solid producer says "given our age" it was now or never for an MGS3 remake: "Because it's such an incredible series, I decided that now was the time"
By George Young Published
News "It's extremely difficult to balance honoring the original work with trying new things"

Metal Gear Solid 4 remake would be "pretty difficult" says series veteran, admitting the team used "quite unique solutions" when developing the stealth game's code
By George Young Published
News "We are currently exploring concrete plans for the next game"

Mass Effect star Jennifer Hale would "love to play Bayonetta again," despite being "thrown under the bus" during controversy around the third game's casting
By George Young Published
News "Thankfully, playing Bayonetta was so much fun"

Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games": "AAA titles are overwhelmingly about graphic quality and fidelity"
By George Young Published
News It's obvious why Palworld's publishing arm has so many small games

Kingdom Hearts writer says the series "freed me from the despair I felt at the time" as video games pushed for photorealism
By George Young Published
News Long-time Final Fantasy scribe Kazushige Nojima says "I was conflicted as video game characters need to allow room for the players' imagination"

Final Fantasy 7 writer says Dragon Quest taught him that protagonists should be "self-insert for the player", but realized "I shouldn't be so set on the idea that a silent protagonist is the only way"
By George Young Published
News "Characters' actions were no longer solely dictated by the player, but also by their personalities"

Where Winds Meet players find a way to skip side quests by manipulating the MMO's AI chatbot NPCs into just giving over the goods instead
By George Young Published
News I always love when I can skip large parts of the game

Valve's "final decision" is that surreal horror game Horses will not be sold on Steam, despite the acclaimed studio behind it "likely closing" after sinking 2 years and $100,000 into it
By George Young Published
News "Our internal content review team discussed that extensively"

Clair Obscur: Expedition 33 Maelle actor Jennifer English chooses her favorite ending for the "delulu fantasy" JRPG, and I forgive her for siding with her own character
By George Young Published
News It's okay, even the best of us can have the worst opinions

Dispatch leads say the Clair Obscur: Expedition 33 team's shout-out at the Golden Joysticks "means so much," and "I've never had a game make me cry so quickly before"
By George Young Published
News It's always nice when everyone gets along

Sega is willing to take risks on "highly volatile" new games, and can do so using the "stable foundation" created by its strong free-to-play revenue
By George Young Published
News Sega isn't willing to give up on creating another game as popular as Sonic

Rapid-release "Definitive" editions like Persona 5 Royal could put people off buying games at launch, Sega worries, with players "hesitant to make purchases" when their version could become outdated
By George Young Published
News That's not to mention the ever increasing price of games

Nintendo sent a crack team of unimaginably talented developers including Shigeru Miyamoto to the Mario's Picross studio to "personally" teach the plumber's aura
By George Young Published
News Nintendo took the development of the Game Boy puzzle game very seriously

Dragon Quest creator Yuji Horii says Final Fantasy 10 is "the ultimate perfection" of the beloved JRPG series, and we're sure stans will be completely normal about it
By George Young Published
News As if Final Fantasy fans needed another reason to fight for their favorite

Warhammer 40K: Space Marine 2's new Reclamation update is not only free but adds new weapons, stratagems, and even a boss
By George Young Published
News Plus new cosmetics for season pass owners

Bless him, Dragon Quest creator Yuji Horii says "warmth" and "accessibility" are key to the almost-40-year-old JRPG series' enduring success
By George Young Published
News "Older computer games didn't really have a sense of warmth"

After leaving Fire Emblem studio, Donkey Kong veteran and Mario's Picross creator couldn't hire his former co-workers or he'd face Nintendo's wrath: "It shows a lack of decency"
By George Young Published
News "If I took even a single employee from Intelligent Systems with me I knew that I would lose the ability to work with Nintendo"
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