I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.
Latest articles by Ali Jones

The Golden Joystick Awards returns on November 20 for its 43rd show
By Ali Jones published
News Save the date

7 years after bouncing off Hollow Knight thanks to the most karmically-rancid gameplay experience of my life, Silksong is dragging me back to Hallownest to right my wrongs
By Ali Jones published
Now Playing Now Playing | I need to explain that this was not Hollow Knight's fault...

Assassin's Creed Shadows' new DLC weapon transforms Naoe into a samurai-bashing machine, and I'll never use anything else
By Ali Jones published
Now Playing Now Playing | Consider this your PSA to use Naoe's Bo at all times

"You have to design with the time you have": Assassin's Creed Shadows Claws of Awaji had to be a tighter, more focused expansion than anything its devs had made before
By Ali Jones published
Interview Interview | Ubisoft Bordeaux explains how it brought Awaji to life

Assassin's Creed Shadows' expansion has a Metal Gear Solid-inspired boss fight that officially made me the best assassin in Awaji
By Ali Jones published
Now Playing Now Playing | Nowaki has many of the same stealth tricks we do

Claws of Awaji is an ambitious expansion that hides a little too much of its shine behind Assassin's Creed Shadows' familiarity
By Ali Jones published
Hands-on Hands-on | Assassin's Creed Shadows: Claws of Awaji doesn't just add more story, with unique mechanics making this a dense and detailed new chapter

The new D&D Starter Set solves problems I didn't even know I had, and overcomes some of the game's most daunting systems
By Ali Jones published
News I'm a D&D purist, but the new Dungeons & Dragons Starter Kit offers improvements for experts and newcomers alike

007 First Light devs went through "all the source material" to create their James Bond and really nail his "Bondliness," but without doing "a retelling"
By Scott McCrae published
News Stop getting Bond wrong! I'll tell you about The Spy Who Loved Me.

007 First Light contains some of "the largest" missions Hitman developer IO Interactive has "ever done" before, which could make it one of the studio's biggest games yet
By Anna Koselke published
News After a "calm, story-driven introduction," fans can explore "larger areas"

007 First Light's James Bond is "certainly handsome" but "he isn't a Ken doll," says IO Interactive: "The human aspect of him is something we were really trying hard to give you"
By Anna Koselke published
News Bond's "charm and his prowess really carry the character"

007 First Light is "not a reskin" of Hitman, IO Interactive says again, and the team brought in "amazing fresh talent" including devs with "specific driving expertise" to help build car missions
By Dustin Bailey published
News It's "about the game first," IO says

For the Hitman devs, 007: First Light felt like "coming home" because James Bond has been an "inspiration" for so long
By Dustin Bailey published
News 007: First Light "encompasses everything you would expect from the Bond experience"

007 First Light is more than just Hitman: James Bond edition, and I'm over any fears I might have had that IO couldn't deliver
By Ali Jones published
Preview Gamescom 2025 | IO Interactive is reaching beyond its known quantities, but it looks to be paying off

Ghostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' lead
By Ali Jones published
Hands-on Gamescom 2025 | One More Level treads brand new ground

Lego Batman: Legacy of the Dark Knight is set in "a much more immersive city than we were ever able to do before" thanks to the tech built for The Skywalker Saga
By Scott McCrae published
News "We have new opportunities because of new technology"

Beyond These Stars is the weirdest city-builder I've ever seen, thanks to a giant space whale that can go rogue if it gets too hungry
By Ali Jones published
Hands-on Gamescom | This city-builder doubles as an intergalactic shipping simulator, and it was easily one of my Gamescom highlights

The stealthy spirit of Arkham Knight returns in Lego Batman: Legacy of the Dark Knight, and I never believed a Lego game could pull this off
By Ali Jones published
Hands-on Hands-on | Gotham's goons never saw me coming

Lego Batman: Legacy of the Dark Knight's combat was inspired by the Arkham series: "We also wanted to bring our own Lego approach to that foundation"
By Scott McCrae published
News "When we think about embodying Batman as a video game character today, of course we're inspired"

Sonic Racing: CrossWorlds is filling the Mario Kart-shaped hole in my life that World isn't, and I'm as shocked by that as anyone
By Ali Jones published
News I never saw it coming

Left 4 Dead has held the horde shooter crown for 17 years, but John Carpenter's Toxic Commando is the best challenger yet
By Ali Jones published
Preview Gamescom 2025 | 17 years later, could a new zombie shooter claim the crown?

Dune: Awakening dev says "when we do bring stuff like sandworm riding into the game, it'll feel like an epic moment like in the movies," but you can't "trivialize the sandworm" because that breaks Dune
By Issy van der Velde published
news You shall respect The Maker

Dune: Awakening dev says player retention has been "extremely good" and the MMO's 10-year plan still has "so much to pull from" in the lore: "We'll go to new planets eventually"
By Kaan Serin published
News Production director Ole Andreas Hayley would love to visit the Atreides home planet, Caladan

The Blood of Dawnwalker "isn’t that big" because its small team with Witcher 3 vets would rather prioritize "layers" and "didn't want to make an open world for, like, 400 hours"
By Kaan Serin published
News The RPG will take around 40 hours to complete on a normal playthrough
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