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Best Year in Gaming: 1996 is the year video games were entrenched as the future of entertainment

Features
By Josh West published 29 March 2021

Making the case for why 1996 is the best year in video game history

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Best year in games
(Image credit: Multi)
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1996 is the year that video games were entrenched as the future of entertainment. Perhaps it is difficult to appreciate that now, looking back two and a half decades later, from a period of time where visual fidelity has begun to tip perilously into the uncanny valley. The truth is, it's difficult to overstate just how important the spiky, polygonal games of 1996 were to shaping gaming as we know it today. 

It's the year that the RPG was made accessible. In early 1996, Pocket Monsters: Red and Green made its debut in Japan – you might know it better today as Pokemon Red and Blue. Pokemon set the precedent for what a true video game phenomenon would look like, a multi-billion dollar franchise that has permeated through every crevice of modern culture. And it all started here, with two companion games that are now considered to be the best-selling role-playing games of all time. With this Game Boy exclusive, Nintendo sought to make a complicated genre compatible with players of all ages, and its success propelled over 31 million trainers on a quest to be the very best, like no one ever was. 

While Nintendo was busy changing the face of entertainment at the beginning of 1996, it was altering the course of 3D gaming by the end of it. The N64 launched and with it came Super Mario 64, one of two archetypal platformers to release in 1996 that drew up the blueprints for 3D camera and character control. The other was Core Design's Tomb Raider, introducing the world to Lara Croft – one of gaming's most important and enduring icons. 

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Speaking of icons, 1996 also heralded the debut of Crash Bandicoot: the biggest mascot of the PlayStation era, and the first blockbuster from Naughty Dog, establishing the studio as one of the most reputed outfits operating under the Sony Interactive Entertainment banner. That same year, BioWare, Bizarre Creations, and Remedy Entertainment all made their debuts with Shattered Steel, Formula 1, and Death Rally – important first steps before big things. 

Quake arrived from id Software and set a new benchmark for the arena shooter, entrenching the undeniable allure of the multiplayer deathmatch in stone for future generations. The strategy genre settled into a new rhythm with the release of Civilisation 2 and Command & Conquer: Red Alert, while survival horror was given a new lease on life with Resident Evil – one of the most popular and malleable franchises in video game history. 

The games of 1996 still have a massive impact on those that we play today. It set the template for 3D gaming, it introduced us to characters that have transcended the barriers of interactive entertainment, and pushed game design forward in a way that is difficult to conceptualize now, so many years removed. 1996 is the best year in gaming because, without it, the games we play today just wouldn't be the same.  

Games that defined 1996

Pokemon

(Image credit: The Pokémon Company)

Pokemon Red and Green
For millions of players, Pocket Monsters: Red and Green was a gateway into gaming. That it was able to pull so many in was impressive; that it was able to bring so many into the role-playing genre was astounding. There's a simplicity to this early adventure that the later games have struggled to replicate, and a charm to its journey, centered around teamwork and friendship, that few other series have ever been able to match. Pokemon's debut was engrossing, a true classic that helped enshrine 1996 as the greatest year in video game history.

Super Mario 64

(Image credit: Nintendo)

Super Mario 64
It isn't hyperbole to suggest that the entire landscape of gaming would be different today were it not for Super Mario 64. Nintendo revolutionized gaming with this release, translating the precision of 2D platformers and stretching it out across a stunningly evocative 3D world. After all, there's a reason developers still look back to this 1996 release to learn lessons about game creation in the modern era.

Diablo

(Image credit: Blizzard)

Diablo
Arriving just hours out from the end of the year, Diablo was a landmark action-RPG that emphasized resilience. With its menacing atmosphere, impressive staying power, and unbelievably satisfying grind, Diablo became legend for its ability to take command of your attention, summon every second of your spare time, and sacrifice it all to the Lord of Terror himself. 

Quake

(Image credit: id Software)

Quake
Where Doom helped popularise the first-person shooter in 1993, Quake worked to take it online in 1996. With Quake, id Software shot the multiplayer FPS into the mainstream; the player count was upped from four to eight, its arenas were tightly designed and balanced, and the foundational design of its action would prove to be an imitable force to be reckoned with in the years ahead. 

Resident Evil

(Image credit: Capcom)

Resident evil
Resident Evil is a game that succeeded in spite of its limitations. As Capcom pushed the PS1 to its breaking point, it stumbled upon a stable framework for survival horror. The studio pushed past the accomplishments of Alone in the Dark, delivering an experience that was moody, challenging, complex, and scary as all hell. It's no surprise that this 1996 release was so good that it spawned a franchise that is still thriving more than two decades later.


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Josh West
Josh West
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Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

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