Assassin's Creed III - We interview artist Alex Ross about his ACIII art, Assassins vs Batman, and more
We talk with comic book legend Alex Ross about his time with the just announced title
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
GR: Is this your first time working on a game?
AR: It isn’t actually. I worked on that Mortal Kombat game from a few years ago called Mortal Kombat vs. DC Universe.
GR: Do you know if there’s ever been any offers in the past to put your comic work into a game?
AR: I should have a good answer for this because I think it has happened. I have been involved in video game related stuff that uses comic characters that haven’t necessarily gotten off the ground, like turnaround art for things that didn’t end up getting finalized.
GR: Based on his skills and abilities, the Assassins seem like a pretty good match for Batman. Who do you think would win in a fight?
AR: (Laughs) Well I would hope Batman’s years of experience would give him an edge, but this guy does kill people so he’d be hard to catch.
GR: Did the colonial setting of Assassin’s Creed III really interest you?
Weekly digests, tales from the communities you love, and more
AR: I think it really enriches this design. I think it’s extremely cool that the character is a Native American in the time of the Revolutionary War, particularly at the time we had a colonial America. It’s a very anarchistic take on the Assassin’s Creed concept, and there’s a lot that people can take out of that. And it’s very cool to have a Native American hero in a game.
GR: One more question: Would you ever be open to the creation of games based on your works like Marvels or Kingdom Come?
AR: I’ve been reticent in the past to see some things of mine adapted into other media, just because I’m aware of where the limits are to some degree. But the worry I had is stuff of mine being interpreted into, let’s say, animation, because that would be more of a two-dimensional breakdown of what I did. When I think about it as related to video games, the work that I do would be a complete fit with the cutting edge standards of video games like Assassin’s Creed III. I’d be thrilled to see stuff of mine like Kingdom Come. Marvels, or Earth X adapted into the world of video games.

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.


