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Yet another Rage preview, more minds blown

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This is running in real-time? On a 360? Right now? What? That’s not typical over-eager preview hyperbole – those were my actual thoughts while id’s Tim Willits and Matt Hooper walked me and a gaggle of press through some early moments in Rage.

I knew it was going to look spectacular. It’s id. It’s the developer that, as they put it, “invented first-person shooters,” and Rage is their Next Big Thing. It is very big - id Tech 5 renders environments and animations like you’ve never seen in a game, with unparalleled fluidity and expressiveness.


Above: The environmental details are beautiful, and the characters even more so

Our US press demo was much the same as the one recounted in the last UK preview we posted, so I’ll mostly focus on my personal reactions to the game.

The first encounter we witnessed was with Crazy Joe, a friendly, but… crazy NPC whose wide-eyes, gesticulating arms, and captivatingly-detailed shack charmed my brains out. This guy was a part of the world, believable and solid and worth interacting with just to experience. Things only got better, because when id walked us out of the shack, a couple of equally-believably-but-not-nearly-as-friendly mutants were checking out our dune buggy, and not because they wanted to place a reasonable monetary offer on it.


Above: Kill it with fire!

The mutants were dispatched in a manner fitting of both id and scary-ass mutants – bullets, aimed and fired from pistols and sub-machine guns, and a very unfriendly spinning blade which sliced through necks like they were air. While id is going in a new direction and “changing the expectations of what an id game can be,” they’re still id, and Rage is still about the same kind of heart-hammering close-quarters combat as Doom.

When they hopped into the dune buggy and opened up on the desert terrain, my immediate reaction was, “Oh hi, Borderlands” (in a Tommy Wiseau voice, of course). There’ll be a lot of comparisons to Borderlands, but despite the similar (but much better-looking) environment, Rage is not Borderlands. It’s an “action movie” and isn’t “procedural” like Borderlands, says id, and they didn’t have much trouble convincing me of that.


Above: Who doesn’t like armed dune buggies?

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12 comments

  • JohnnyMaverik - May 6, 2010 10:43 p.m.

    Sounds pretty interesting, slightly concerned about exactly how big and how demanding the game will be (pc) but hey, the main thing is that its awesome. I have doubts about the quality of the overarching plot though... a few well written characters and an excuse to shoot mutants/zombies/aliens/super soliders with some interesting guns is ok but it doesn't really cut it for me any more no matter how pretty/stunning it looks, been there, done that, got a few hundred t-shirts and at the moment it doesn't sound particularly unique on that front.
  • Shagnasty - May 5, 2010 5:53 a.m.

    Love the Tommy Wiseau reference. YOU'RE TEARING ME APART!
  • Triscuitable - May 5, 2010 1:34 a.m.

    Three easy steps to win any id game. 1. Find shotgun. 2. Find ammo for shotgun. 3. Do I really need to tell you to left-click?
  • RebornKusabi - May 4, 2010 8:37 p.m.

    I'm actually very excited for this one. It was actually announced, contrary to popular belief, a month before Borderlands Game Informer issue. It's also easy to see why Borderlands changed it's visual looks before release because these two would have been lumped together far more than they currently are way more than are now. Regardless of that common misconception, I will definitely continue to keep an eye out for this game because it looks really bad-ass. Thanks for the preview Tyler!
  • HaoS - May 4, 2010 8:25 p.m.

    Borderlands with diff. graphic style... no thanks.
  • QWERTYCommander - May 4, 2010 7:20 p.m.

    I do like id, so I'll probably get this, but is it coming for the PS3? Because our 360 Rrod'ed again.
  • mfish27 - May 4, 2010 7:11 p.m.

    The post apocalyptic setting can never get stale. All it takes is a little imagination and objective reasoning to predict futuristic occurences. The most exciting aspect of this setting is to see the butterfly effect unravel in another dreamers imagination. This way of thinking is not only helpful to storytelling but to realizing the effect that we humans create within the world.
  • BillyAndTheDroogs - May 4, 2010 6:59 p.m.

    Another post-apocalyptic, huh? I hope the game-play is fitting of id...or else!
  • StrayGator - May 4, 2010 4:27 p.m.

    to tackle hordes of mutants, it is advised to position yourself strategically, fire in short bursts while getting to cover when necessary. for distant targets, you can aim down the sights to increase accuracy without WELL SCREW THAT! Give me a gun, and give me something to use it on. Shoot first, shoot relentlessly, then shoot some more. Id software.
  • volrath46656 - May 4, 2010 3:33 p.m.

    Why is the post-apocalyptic setting always so brown? It was the only major problem I had with Fallout 3 and Borderlands, and Rage looks no different. Good graphics are worthless when all they render are different shades of brown....
  • OnyxOblivion - May 4, 2010 2:03 p.m.

    Looking' amazing.

Showing 1-12 of 12 comments

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