Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Golden Joystick Awards 2026
  • Deal of the Day
  • G+RLS Podcast
  • Countdown to GTA 6
  • Join our monthly RPG Club
  • Game of the Week
  • Submit your clips. Win prizes
  • RPG Hub
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Open World Games
  3. Crimson Desert

I saw the dirty little secrets of Crimson Desert's open-world engine, and I'd kill to do it with games like Zelda: Tears of the Kingdom or Red Dead Redemption 2

Features
By Austin Wood
Published 15 May 2025

A date with the BlackSpace Engine reveals promising tech

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A masked boss from the trailer for Crimson Desert, holding a knife.
(Image credit: Pearl Abyss)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Games go to great lengths to conceal the duct tape, bubblegum, and live crabs holding them together. I know the crabs are in there; you can't hide them from me. So it's always a treat to look behind the curtain and see what's actually going on. Ordinarily I want the smoke and mirrors, but sometimes I also want to see where the smoke is being pumped in from or where the mirrors are suspended. So I leapt at the chance for a nitty-gritty guided demo of the BlackSpace Engine, a new proprietary game engine behind developer Pearl Abyss' latest ambitions, including the upcoming open-world action game Crimson Desert.

A game engine is basically a framework of software and tools used to make games. BlackSpace isn't just the Crimson Desert engine, and future games that use it will likely make considerable tweaks – the same engine can be used to produce radically different games – but Crimson Desert did make for a good showing of what it can do. Crimson Desert was already on my radar because it feels like a single-player evolution of Black Desert, an MMO that I essentially played as a single-player RPG for hundreds of hours, so I walked into this oddball appointment with hungry eyes. I was joined by several Pearl Abyss shepherds and, virtually, by Kwanghyeon Go and Kyungjoon Cho, respectively the heads of the game engine graphic and system divisions, all crowded around a monitor in a neon-seared meeting room.

What I saw was a customized build of BlackSpace, not a final version of Crimson Desert itself. I was not disappointed. BlackSpace is impressive tech. It's capable of gorgeous and reactive sandboxes that seem to build on what the modern Zelda games do so well. (We will be talking about Nintendo's open-world masterwork for years.) More than anything, I wish these kinds of educational and genuinely fascinating details were showcased more regularly, because I would absolutely kill to see the bones of other open-world games like The Legend of Zelda: Breath of the Wild, Red Dead Redemption 2, and the now-delayed GTA 6.

Latest Videos FromGamesRadar+
Watch full video here:

Pop the hood

Macduff on his horse looking at the landscape of Pywel in Crimson Desert.

(Image credit: Pearl Abyss)
Looking for more?

Baldur's Gate 3 bard

(Image credit: Larian)

We've rounded up the best RPGs for you to stay busy with

We started with a Tears of the Kingdom-style freefall from sky islands, the world transitioning seamlessly below. Clever subdivision of levels and assets enables more precise loading on the engine side, I'm told, and more believable presentation for the player. The whole world looks loaded, with no glaring pop-in disruptions even during a dramatic change of scenery, but the engine's only showing you what you need to see. Just enough mirrors and not one more. Coupled with impressive render distance, you get a convincing dive down to the surface.

BlackSpace was built with a few goals in mind. Hyper-realistic interactivity was at the top of the list, and this bleeds into everything from combat to environments. You can throw enemies into walls, spikes, or each other to deal damage. If you set fire to a sturdy wooden gate, it will weaken as it burns, letting you bust through once-immovable surfaces. In-engine toggles brought normally invisible hitboxes and hurtboxes to the foreground, showing how characters and objects collide or what's currently being affected by physics, and highlighting extremely precise interactions. How hard you hit an object can affect how much debris is created. That might be splinters of wood erupting from a struck post, or blades of tall grass gently falling from the point where you cut them.

You may like
  • A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
  • The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves The Blood of Dawnwalker director compares the RPG's fantasy combat to Max Payne and Guitar Hero
  • Kliff smolders into the camera "Crimson Desert is not a one-off title": Pearl Abyss is open to "sequel titles," and even more DLC

The Zelda receptor in my brain reacted again when we got to climbing – you might climb trees, cliff faces, or buildings – and it went into overdrive with the introduction of ice arrows. (I realize Zelda didn't invent climbing any more than Persona 5 invented Japan, but the packaging here hit my brain in a similar way.) BlackSpace uses tech called Shallow Water to realistically simulate the flow of water over surfaces, from rivers coursing around rocks to the waves of the sea cascading on shore. When you launch an ice arrow at a river, a chunk of ice will form. It will drift downstream and may eventually collide with a rock and break apart in individual slivers, gently pushed apart by the water's hands.

Macduff meeting a jester during a gameplay trailer for Crimson Desert.

(Image credit: Pearl Abyss)

If you were to dip into the river yourself, you'd find that only specific parts of your body, your clothes, or even your horse, assuming you were mounted, would get wet. Your feet and legs if you waded in, your chest if you fell face-first, and so on. (You might be possessed to ask an absurdly detailed question about this.) GPU-based cloth and hair simulation, which I saw up-close with honest-to-goodness wind vectors visualized as conductors of laundry in the breeze, bring another sprinkling of realism.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Here's one for my fellow fashion fans: the cloth and collision tech looks incredible. Cloaks surround your character but don't clip through the clothing underneath. A shield or bow rests believably on your back without digging into your armor. Your hair, like your horse's tail, whips behind you based on your movement speed. It's a small hangup, and I understand the technical challenges here, but it always irks me just a little when my carefully crafted look ends up clipping and overlapping unnaturally in cutscenes or in motion, and BlackSpace looks like a step forward here. I specifically asked about this, and while "there might be a collision" at some point, the devs say "we want to optimize that as much as possible as well."

I saw clouds moving and billowing in real time, shadows inching around ray traced interiors as the sun crawled along the horizon outside a stained glass window, rain rushing in and then retreating before god's rays, and torches pulsing like handheld suns in the night. NPCs scurried about according to scheduled behaviors; I saw them shield themselves from dynamic rain, crowd the streets during the day, and then pack pubs at night. It's on individual games and systems make full use of all these features, but the foundation is tantalizing. It's easy to imagine a lively world being made here.

Features on features

Crimson Desert: Macduff looking out into the distance during the new game, Crimson Desert.

(Image credit: Pearl Abyss)

I was overflowing with questions by the time the demo ended. Loosely cognizant of how difficult it is to build a new game engine, I had to ask why you'd do this in the first place, and how BlackSpace improves on what Black Desert was capable of.

You may like
  • A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
  • The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves The Blood of Dawnwalker director compares the RPG's fantasy combat to Max Payne and Guitar Hero
  • Kliff smolders into the camera "Crimson Desert is not a one-off title": Pearl Abyss is open to "sequel titles," and even more DLC

"The Black Desert engine was specific for Black Desert only," the engine heads collectively responded via interpreter. "So there's a lot of features that could not be implemented to any other open-world game or in general other genres of games. We wanted to make a new engine to implement throughout all the new platforms and all the new genres of games so that it could feel realistic and it could be natural, more than the Black Desert engine."

With multiple potential games in mind, the team aimed for a broad engine feature set, fully aware that not every game may push every button or pull every lever they create. Because it's all in-house – and this is one of the major payoffs to the Herculean task of making your own engine – the game and engine teams can coordinate on ideating and implementing new features to support specific ideas.

Crimson Desert at Gamescom Opening Night Live 2023

(Image credit: Pearl Abyss)

I asked how you wrangle all these features while minimizing impact on performance and accounting for a range of platforms, and multiple devs actually sighed or put their head in their hands. Short answer? Aim high, but "we need to optimize the game as much as possible so that all the features can apply smoothly on low-spec devices as well."

I imagine this balancing act is even more painful when you're optimizing a subtle feature that many people may not pick up on. But with those additions, it's a mix of things the devs want to add as creators, things players will likely notice, and elements that will go unnoticed if they're doing their job right. I look forward to eyeballing them for myself out in the wild.

"All these subtle features, it's kind of both, because our developers also wanted these kinds of features to be implemented," the engine devs said. "But even though the players would not notice these kinds of little features, if these features don't exist, they'll notice right away this difference between implemented features and the gameplay where these features are not implemented. So it's kind of both. So we, even though players don't notice, we see that this will also make it more realistic and more natural."

I spent an hour fighting 4 of Crimson Desert's bosses and learned to embrace the hack-and-slash, but it wasn't enough to kill its giant enemy crab.

CATEGORIES
PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker
Action RPGs "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
 
 
The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves
Action RPGs The Blood of Dawnwalker director compares the RPG's fantasy combat to Max Payne and Guitar Hero
 
 
Kliff smolders into the camera
Open World Games "Crimson Desert is not a one-off title": Pearl Abyss is open to "sequel titles," and even more DLC
 
 
Elden Ring Tarnished Edition key art for Switch 2
RPGs Elden Ring on Switch 2 might be my new go-to version of the action-RPG from now on
 
 
A gorgeous vista of green fields and hills, with players on red gliders flying into a sinkhole far below
MMO Games With wall-running and surprisingly weighty combat, Guild Wars 3 is aiming high: "If we hadn't been making MMOs for 26 years I don't think we could have built this"
 
 
Stellar Blade female warrior with dark hair
Action RPGs Stellar Blade and Lies of P "made developers in Korea take up the challenge for console games"
 
 
Latest in Open World Games
Warlock character holding a purple magic rune
Open World Games Warlock devs eventually realized that "too powerful" D&D spells were the perfect starting point
 
 
Warlock character holding a purple magic rune
Open World Games Warlock boss says don't expect a Baldur's Gate 3-style fluid story, main story beats are "written"
 
 
Kliff fighting a Black Bear warrior in Crimson Desert
Open World Games Crimson Desert DLC Charting the Unknown delayed 2 weeks as devs seek "a more polished and stable gameplay experience"
 
 
LA Noire
Open World Games Forget Red Dead Redemption 3, Rockstar's next game is LA Noire 2 according to a GTA 6 leaker
 
 
Beyond Good & Evil: 20th Anniversary Edition
Open World Games Despite everything, Beyond Good and Evil 2 still exists: Assassin's Creed Shadows DLC writer has been working on it
 
 
Genshin Impact fae character Vesna making a peace sign
Open World Games Genshin Impact's new character Vesna is one of the best 5-stars I've seen in 6 years of this game
 
 
Latest in Features
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming After over 8 years, Warhammer 40K finally got the Custodes right
 
 
A reviewer holding the Steam Frame
VR I played an evening of Big Walk on Steam Frame, and it felt like wearing a Steam Deck on my face
 
 
Sam stands in front of a massive clock in Heartworm
Survival Horror Games Heartworm is a survival horror throwback with plenty of fresh ideas
 
 
Paul Bettany as Vision in VisionQuest
Marvel Movies New York Comic Con 2026 preview: The 5 panels you can't miss
 
 
Marvel timeline: Tom Hiddleston looking straight ahead during season 1 of the Marvel series Loki.
Marvel TV Shows 5 years on, it's clear Loki used the multiverse better than anything else in the MCU
 
 
A Control Resonant marketing image edited next to a Nacon Revolution X Unlimited controller
Gaming Controllers Your pro controller's back buttons could be the answer to Control Resonant's spongy enemies
 
 
LATEST ARTICLES
  1. "That's something we kept in mind while developing our combat system"
    1
    "Fable's original combat has a legacy of being quite approachable," so the RPG's devs don't want to change that with the new game
  2. 2
    Rockstar co-founder Dan Houser is avoiding GTA 6 so it doesn't "distract or disrupt" his new games
  3. 3
    Kingdom Come: Deliverance 2's Hans actor has finally opened his medieval-inspired bar in Prague
  4. 4
    From Batman to Wonder Woman, here are the 3 must-read DC Absolute Universe comics
  5. 5
    Final Fantasy 7 Revelation lead says making each game in the trilogy complete was "non-negotiable"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...