Split-screen: "Radical Entertainment's built a solid reputation as a sandbox game developer emphasizing more on all-out fun and enjoyment than rote missions and repetition. Their latest title, Prototype, has proved that to a T and come out a great success, even against more hyped titles like inFamous and veteran franchises like Red Faction. It seems we haven't seen the last of our friendly neighbourhood sociopath Alex Mercer just yet."
OXM UK writes: "Sometimes, being a mutant does have its perks.
The NPD numbers show an interesting battle between two similar games: Prototype and inFamous.
Destructoid writes: Electronic Entertainment Design and Research has weighed in on the Prototype versus inFAMOUS debate with numbers. According to EEDAR estimates, Prototype is set to outsell inFAMOUS by a dazzling 90 percent when combining the sales of the multiplatform releases of Prototype. However, inFAMOUS is expected to sell between at least 35 to 50 percent more on the PlayStation 3 than Activision's title.
PlayStation LifeStyle writes:
Is an additional co-op mode secretly being prepared for Activision's recent release of Prototype? The game certainly lends itself well to a co-op mode a la Crackdown. Msxbox-World explores the possibility.
PC gamers like open world action games just like their console counterparts and that's pretty clear in Steam's latest weekly sales report. The list shows the Radical Entertainment-Activision game Prototype zoom to the top of Steam's sales list (based on revenue for the past seven days and ending on Sunday morning).
Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360. The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)
Gamer Limit writes: "This is a direct response to the hundreds of comments that IGN received recently due to their Prototype review. After giving it a 7.5, which is a respectable score by their own standards, IGN received a myriad of these types of choice words:
GamerDeals.net writes:
A "Top Secret" package with an X-ray image from Alex Mercer shows the unique ability of Prototype's lead character. Alex's unique composition allows him to shape-shift his arm into claws, blades, hammers and whips. An enclosed prescription slip in the package leads you to GameStop.com's Prototype page. There you'll find the pre-order bonus for Prototype: a Biohazard Tube Container which includes a Critical Hints Map.
This week's new releases (North America):
A user in the Gamespot forums has posted pictures of his copy of Prototype, saying that he got it early.
360-Deals writes:
ZKG writes "I have some bad news for those of you that were looking forward to playing a demo of Prototype before it came out. Woke up this morning to an email from a rep at Activision and they did indeed confirm for me that there will not be a demo released for either the PSN or Xbox Live before the game is released on June 9th."
GamerDeals.net writes:
The new video game hits stores on June 9, but if you pre-order Prototype through GameStop, you receive the retailer's exclusive Critical Hints Map and one-of-a-kind Alex Mercer figurine.
SuccesFull.fr has just published the achievement list for Prototype.
With the launch of Activision's highly-anticipated Prototype drawing ever-closer, Electronic Theatre today received a selection of Box Art mock-ups. While Electronic Theatre has been asked to make a note of the fact that these images aren't final, the inclusion of a BBFC Certificate suggests that few changes will included in the final design.