GamesRadar - Xbox 360 Featureshttp://www.gamesradar.com/xbox360/features/l-T/s-a-zA ten-step guide to videogame morphine (Tetris Splash - Xbox Live Arcade)http://www.gamesradar.com/xbox360/f/a-ten-step-guide-to-videogame-morphine/a-2007112710562127703727 Nov, 2007 For a time of peace on earth, theres going to be a lot of stress and killing around this Christmas. Just think about this winters biggest games. Whether its COD4s visceral gunfire tearing apart wall and limb alike, the bloody back-stabbing business of the always-hounded Altair, or Kane and Lynch just being plain old sociopathic, the jovial festival of light and wonder really is looking like a quite brutal one this year. We need a way to combat this, and preferably one which ...<br/>360 featureNov 27, 2007Trailer Trash (Tiberium)http://www.gamesradar.com/xbox360/f/trailer-trash/a-2008020182730508091This weeks edition of Trailer Trash is bigger than Ron Pauls internet marketing team &ndash; its bursting at the seams with new trailers, tech demos, and gameplay footage. Naturally, weve sarcastically criticized each one for no reason other than its fun. Get comfortable, theres an express shipment of delicious streaming video on route to your eyeballs. Star Wars: The Force Unleashed This must-see tech demo shows off The Force Unleasheds three simulation technologies and how they work ...<br/>360 featureFeb 1, 2008Teenage Mutant Ninja Turtles - developer interview (TMNT)http://www.gamesradar.com/xbox360/f/teenage-mutant-ninja-turtles-developer-interview/a-20061222133159515082After the first shots and details of the upcoming Teenage Mutant Ninja Turtles movie tie-in were released earlier this week, we shelled out some questions to Ubisoft's acclaimed Montreal Studio (the people behind such top titles as Prince of Persia and Splinter Cell ) to get some more details about what we can expect from its spin on the crime-repelling reptiles. Nick Harper, TMNT 's creative director, steps up from the sewers to give us some answers... Will players be able to choose which ...<br/>360 featureJan 2, 2007Game music podcast goes live (Tokyo Elevator)http://www.gamesradar.com/xbox360/f/game-music-podcast-goes-live/a-2007041114393186000Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us? Is video game music ...<br/>360 featureApr 11, 2007EndWar Interview - part one (Tom Clancy's EndWar)http://www.gamesradar.com/xbox360/f/endwar-interview-part-one/a-200705241148124089EndWar Creative Director Michael de Plater knows the RTS genre like the back of his hand. His portfolio includes the likes of Creative Assembly and the Total War franchise. At Ubisoft's recent Ubidays event, we sat down with Plater to learn more about how his team intends to make a console RTS that actually works. Tell us how EndWar will redefine the RTS on a console. Some pretty big claims came from the conference. de Plater: Yes there were, but I think it's not even a case of "redefine" ...<br/>360 featureMay 24, 2007GRAW 2 Multiplayer Strategy Blowout - Part One (Tom Clancy's Ghost Recon Advanced Warfighter 2)http://www.gamesradar.com/xbox360/f/graw-2-multiplayer-strategy-blowout-part-one/a-2007051017417624029Most shooter games just hand you a gun and yell, "Go!" But not GRAW 2. The Ghost Recon Advanced Warfighter series gives you options when it comes to multiplayer. You want a gun? Well, which one? ...<br/>360 featureMay 11, 2007GRAW 2 Multiplayer Strategy Blowout - Part Two (Tom Clancy's Ghost Recon Advanced Warfighter 2)http://www.gamesradar.com/xbox360/f/graw-2-multiplayer-strategy-blowout-part-two/a-2007051073711461002There really isnt an easy way to win at good old Ghost Recon Advanced Warfighter 2. Theres no single tactic that works every time, or any one strategy that will help you to blitz your opponents on each map and mode. Its a game that rewards experience, a sharp eye and a quick trigger finger. However, by knowing how to play each level, you can give yourself the edge, and on the battlefield, this is what makes the difference between the first casualty and the last man standing. Wanna go deeper? ...<br/>360 featureMay 10, 2007Ghost Recon Advanced Warfighter 2 (Tom Clancy's Ghost Recon Advanced Warfighter 2)http://www.gamesradar.com/xbox360/f/ghost-recon-advanced-warfighter-2/a-2006121112353362010Monday 11 December 2006 When Ghost Recon Advanced Warfighter launched its assault on Xbox 360 it was one of the first games to really earn its next-gen stripes. Glorious visuals, natty tech tricks and intense gameplay combined to make it one of the best games of 2006. And, as a GamesRadar reconnaissance mission to developer Ubisoft's Paris studio revealed, Ghost Recon Advanced Warfighter 2 is looking even better. Even more advanced, if you will. The action picks up where the previous game ...<br/>360 featureDec 11, 2006Rainbow Six Vegas (Tom Clancy's Rainbow Six Vegas)http://www.gamesradar.com/xbox360/f/rainbow-six-vegas/a-2006102417242452084We had the distinct honor of entering Ubisoft's San Francisco offices last week for a little bit more hands-on time with urban military shooter Rainbow Six Vegas, and we scored a grip of media to fling at you. First off, you'll want to click the Movies tab above to witness the Tron -like conversion of your humble gaming servant Gabe Graziani as the wizards at Ubisoft digitize his image into Rainbow Six Vegas' new Persistant Elite Creation 2.0 system. Then you must check out our exclusive video ...<br/>360 featureOct 25, 200615 New Directions for Sam Fisher (Tom Clancy's Splinter Cell: Conviction)http://www.gamesradar.com/xbox360/f/15-new-directions-for-sam-fisher/a-20080520135120710083<p>It&#8217;s a cold world out there for high-tech deep-cover agents of nebulous moral character. The news that Ubisoft is taking Splinter Cell: Conviction back to the drawing board prompted us to brainstorm a few ways to revitalize the floundering franchise. Note to Ubi boss Yves Guillemot: if you use our ideas, we expect a commission! Or at least a nod in the credits. Have a few good ideas of your own? Post &#8216;em in ...</p>360 featureMay 20, 2008Splinter Cell: Conviction - interview (Tom Clancy's Splinter Cell: Conviction)http://www.gamesradar.com/xbox360/f/splinter-cell-conviction-interview/a-20070518164622521057So far, we've had a chance to take a look at how Splinter Cell: Conviction throws a wrench into the SC gameplay you know and love. We've also caught a glimpse of the changing face of the series' hero, Sam Fisher. But now we've gone straight to the source, the game's producer, Dany Lepage, to find out more about the evolution the series is undertaking. GamesRadar: Will enemy AI have any recognition of the light around them? Will it be at all possible to hide in a dark corner? Dany Lepage: When ...<br/>360 featureMay 19, 2007Splinter Cell overload (Tom Clancy's Splinter Cell Double Agent)http://www.gamesradar.com/xbox360/f/splinter-cell-overload/a-20061013153451292029With Splinter Cell Double Agent charging down the assembly line to rush your local games-vendor, we thought we'd take a moment to drag you down memory lane. We've logged hours and hours with this game, and not just because our bosses pay us to: we really, really like Splinter Cell Double Agent. So, we've compiled a selection of some of our choicest coverage along with some new tidbits we've assembled to get you in the mood for the stealthy slayage arriving next week. We'll start with the brand ...<br/>360 featureOct 13, 2006Chinese take out (Tom Clancy's Splinter Cell Double Agent)http://www.gamesradar.com/xbox360/f/chinese-take-out/a-20061004113143372063We've lost several hours to Splinter Cell Double Agent over the past couple of weeks, but rather than hog all the fun, we figured we'd share it with you. So far, our favorite level is definitely Shanghai, which is fairly early on in the game so we're not spoiling too much by giving you a sneak peak (click that Movies tab above) of the action in this newest Splinter Cell magnum ...<br/>360 featureOct 4, 2006If game characters were old (Tomb Raider: Anniversary)http://www.gamesradar.com/xbox360/f/if-game-characters-were-old/a-2008062092742915030<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/06/If%20game%20characters%20were%20old/Raw/laraold--article_blog_image.jpg" border="0"></img><br /><p>What happened to Snake? With those layered&#160;and textured wisps of oh-so-touchable hair, that Rambo-ninja headband, and&#160;a perfectly landscaped maze&#160;of&#160;lovable facial scruff, MGS 2 Snake was downright dreamy. Several years and one blond douchebag later and Snake is back with crow&#8217;s feet and the beginnings of a Geraldo Rivera 'stache. If anything is suited&#160;for sneaking, it&#8217;s the varicose veins crawling up the skin stuffs stretched over his legs. ...</p>360 featureJun 20, 2008Tomb Raider: Legend video spoiler (Tomb Raider: Legend)http://www.gamesradar.com/xbox360/f/tomb-raider-legend-video-spoiler/a-20060526144530509034Spoilers suck. Not because they give away the endings of popular games, but because they don't do anything else. That's why we're adding a little something special to our Tomb Raider: Legend spoiler video that we know you're going to want to see. Because even if you've finished Lara's latest adventure, you haven't seen it end like this. Over the course of the game, you'll be able to unlock several costumes for Lara, depending on what objects you collect and how quickly you complete the game. ...<br/>360 featureMay 26, 2006Cheats from the Crypt (Tony Hawk's Project 8)http://www.gamesradar.com/xbox360/f/cheats-from-the-crypt/a-20070202173555482039Sadly, money grubbing suits have recently begun ripping off honest cheaters with slimy pay-per-cheat systems and shameful product tie-ins. But beneath the slick interfaces of Xbox Live Marketplace lie layers of moldy codes hidden in games by the hacker cowboys of days long past. These sly nods to the elite gaming cadre are bizarre, hilarious, or even downright grotesque. In celebration of this longstanding tradition we present to you the finest cheats, glitches, and mods excavated from the ...<br/>360 featureFeb 6, 2007Worlds of Too Human (Too Human)http://www.gamesradar.com/xbox360/f/worlds-of-too-human/a-20080801151241831097<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Worlds%20Features/Part%204%20-%20World%20Serpent/Art/Finished/n_Scene01_0101934#1--article_blog_image.jpg" border="0"></img><br /><p>The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.</p> <p>Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. ...</p>360 featureAug 1, 2008Worlds of Too Human (Too Human)http://www.gamesradar.com/xbox360/f/worlds-of-too-human/a-20080717101612552001<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Worlds%20Features/Part%203%20-%20Ice%20Forests/neal_Shot_0040934--article_blog_image.jpg" border="0"></img><br /><p>&#160;</p><p>The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.</p><p>Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. Machines threaten to eradicate all humans, but only by reaping our ...</p>360 featureJul 17, 2008Giving voice to the gods (Too Human)http://www.gamesradar.com/xbox360/f/giving-voice-to-the-gods/a-2008071012477843010<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Talent%20Feature/Characters/Headshots_Mirmir_2--article_blog_image.jpg" border="0"></img><br /><p>What does a god sound like? What about a demon... or a severed head?</p><p>These seem like random and bizarre questions to most of us, but to the men and women who create videogames, they are of crucial importance. Moreover, they must be answered. Imagining a fictional universe in your head or in a sketchbook is one thing; transforming those fantastical worlds and characters into something that others can experience - and fully believe - is ...</p>360 featureJul 10, 2008Worlds of Too Human (Too Human)http://www.gamesradar.com/xbox360/f/worlds-of-too-human/a-200807031002264043<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Worlds%20Features/Part%202%20-%20Hall%20of%20Heroes/vlcsnap-00001--article_blog_image.jpg" border="0"></img><br /><p>The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.</p> <p>Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. ...</p>360 featureJul 3, 2008