GamesRadar - Xbox 360 Featureshttp://www.gamesradar.com/xbox360/features/l-K/s-a-zKane & Lynch: How it feels to be critically panned (Kane & Lynch: Dead Men)http://www.gamesradar.com/xbox360/f/kane-lynch-how-it-feels-to-be-critically-panned/a-20080908102911734000<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/09/Critically%20Panned/Critically_Panned_Blog--article_blog_image.jpg" border="0"></img><br />Whatever you may think, no developer ever tries to make a bad game. So how does it feel when several years of work are met with bad reviews and internet snark? ...<br/>360 featureSep 9, 2008Why did Kane & Lynch hurt so much? (Kane & Lynch: Dead Men)http://www.gamesradar.com/xbox360/f/why-did-kane-lynch-hurt-so-much/a-2007120514441453007Dec 5, 2007 Enter the US side of Eidos' official Kane & Lynch website, and you are greeted by an unintentionally appropriate quote taken from Game Informer magazine, which ends: "What could go wrong?". Well, cripes, where do we start? Even the most casual of internet-fed gamers must be aware of the firestorm raging around IO Interactive's new game. And Kane & Lynch's profile certainly hasn't been bolstered by accusations of Eidos allegedly falsifying review scores advertised on the official ...<br/>360 featureDec 6, 2007Kane & Lynch: Dead Men (Kane & Lynch: Dead Men)http://www.gamesradar.com/xbox360/f/kane-lynch-dead-men/a-20061006151953421018Friday 6 October 2006 IO Interactive's psychotic adventure Kane & Lynch: Dead Men is leading the way for next-gen gaming. The infamous nightclub scene, featuring a hundred-strong crowd of dancing, writhing people, blew us away when we were treated to a recent close-up viewing. So, to get a deeper view on Kane & Lynch, we sat down with executive producer Neil Donnell and gave him the interrogation treatment. What's the reaction been to Kane & Lynch? In general it's been extremely positive. ...<br/>360 featureOct 6, 2006Kingdom Under Fire: Circle of Doom - Monsterama, part 2 (Kingdom Under Fire: Circle of Doom)http://www.gamesradar.com/xbox360/f/kingdom-under-fire-circle-of-doom-monsterama-part-2/a-2007100995138462048Oct 9, 2007 Kingdom Under Fire: Circle of Doom's hacky-slashy take on role-playing is one of the coolest variations on the "one man vs a sea of enemies" theme we've seen in a long time, and much of that is down to the uniqueness of the monsters you'll fight. Button-mashing your way through mobs of things that want to kill you can get monotonous quickly, but Circle of Doom already looks to have enough unpredictability and variety to keep things ...<br/>360 featureOct 9, 2007Kingdom Under Fire: Circle of Doom (Kingdom Under Fire: Circle of Doom)http://www.gamesradar.com/xbox360/f/kingdom-under-fire-circle-of-doom/a-20070918164128907081Kingdom Under Fire: Circle of Doom will take a slight departure from the franchise's traditional RTS/action formula, focusing more on role-playing elements this time around. But from the looks of things, you'll still be smashing your way through oceans of enemies, which is fine by us. There's something to be said for tossing waves of monsters against a single dude and turning the wailing electric guitar rock up to eleven. There's beauty in the simplicity of button-mashing action titles like ...<br/>360 featureSep 18, 2007