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Xbox 360 Features


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8 Sep 2006
360 Feature | BioShock
"Imagine Irrational at its most ambitious. That's BioShock." For gamers who remember how Irrational Games defined spooky shooters with 1999's System Shock 2, that's a powerful statement, even from the mouth of Irrational's creative director, Ken Levine. In fact, SS2 is still worth tracking down and playing today; few shooters have topped its immersive creep factor. But the upcoming BioShock, which traps players in a mutant-filled underwater city on the brink of collapse, shows every sign of ...
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7 Sep 2006
360 Feature | Dead Rising
Thursday 7 September 2006 How many ways can you kill a zombie? We have no idea, but the brilliantly blood drenched Dead Rising offers a multitude of amusing and gloriously gratuitous methods to dispatch, disembowel, dismember and decapitate decomposing deadweights. Chainsaw? Lawnmower? Scyth? Bowling ball? Cactus? It's your shout. With Dead Rising's development deadline now dead and buried - it's out for Xbox 360 tomorrow - we scrawled 10 bite-size questions on a hunk of rancid flesh and sent ...
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31 Aug 2006
360 Feature | Saints Row
Thursday 31 August 2006 A life of crime, turf wars and random rampaging in a huge, open-world populated by thugs, gang-bangers and a spectrum of other dedicated deviants - Saints Row may take its lead from GTA, but it has one big advantage over its Rockstar rival - it's coming out for Xbox 360 tomorrow. So, while GTA IV is still under armed guard, Saints Row is happy to step up and give gamers some gratuitous, next-gen gang-'em-up action. As Saints Row creator, Volition, puts down its ...
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30 Aug 2006
360 Feature | Dead Rising
In a game where nearly everything can be used as a weapon - even the remains of your enemies - it's hard to know which objects are the most effective dealers of pain. The smorgasbord of killing apparatus in Dead Rising can fill up your valuable inventory slots all too quickly, but which are the most worthwhile of your limited space? Allow us to help. We've identified the seven nastiest items in your arsenal, along with exactly where you'll find them in Williamette Mall. And if you still aren't ...
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18 Aug 2006
360 Feature | WWE SmackDown! vs Raw 2007
Fighting hand-to-hand was all well and good way back in the 8-bit stone age of video games, but these days, audiences expect a little more. Specifically, they expect to be able to use anything and everything to mete out horrible injury to their enemies. When it hits in November, WWE SmackDown! vs RAW 2007 will answer the call by enabling players to take advantage of environmental hotspots spread out across the arena. And whether it's grinding your opponent's face into a chain-link fence or ...
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8 Aug 2006
360 Feature | NCAA Football 07
NCAA Football has been one of the most critically lauded sports franchises for years -often surpassing its pro counterpart because of its wide-open gameplay, the neverending joy of the option, and because its just plain fun when you make a user-controlled interception with a future accountant - especially when the pass was thrown by a future NFL QB. When the game jumped from this-gen to next-gen, the expectations rivaled those of USC's - they were sky high. Question is, did it topple the ...
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7 Aug 2006
360 Feature | Xbox 360
For over a decade the annual Electronic Entertainment Expo (aka E3) has been the highlight of the gaming calendar. But - with many of the big players deserting the show - the doors have closed on this incredible circus of sensory stimulation. E3 as we know it might be "evolving" but it's not going to be the same mind-blowing spectacle. To celebrate the relatively short - but always raucously enjoyable - lifespan of the show, we look back and remember why, for one week every year, gaming was ...
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4 Aug 2006
360 Feature | Prey
A couple of months back, we were treated to a sneak multiplayer preview of the hit shooter-with-schizophrenic-gravity, Prey. The developers at Human Head gave us a drubbing - and we still can't get the taste of rusty pipe wrench out of our mouths. Flash forward to today: we still fill in the bottom ranks during MultiPrey matches. We clearly needed professional help, so we turned to the ...
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4 Aug 2006
360 Feature | Dead Rising
This Friday has seen a ridiculous pile of Dead Rising goodies storm the GamesRadar offices as this game approaches critical mass. While you're downloading the new demo from the Xbox Live Marketplace (available today, woohoo!), rifle through the grab bag of risen-dead treats we've assembled. First off, our generous sister publication Official Xbox Magazine has provided us with an exclusive look at zombie dismemberment on a massive scale with their short film entitled "60 Ways to Kill a Zombie" ...
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1 Aug 2006
360 Feature | Halo 3
Chaos, mayhem, uproar and riots. That's what GamesRadar seems to have triggered with last week's feature, "The Ten Greatest Years in Videogame History ". We might as well have burned down the internet, for all the email and forum flaming we inspired. Some folks praised us, some wanted us crucified, and one called us "wankers", ignoring that the feature only covered the US market. Granted, we set ourselves up. We knew this feature was so vast, so subjective and so dependent upon reader ...
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