All Xbox 360 Features


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Jun 28, 2008
360 Feature | Pac-Man - Xbox Live Arcade
360 - Pac-Man - Xbox Live Arcade - 65 things that look like Pac-Man

Pac-Man's got to be right up there with Mario as one of the most recognisable videogame characters of all time. And because his basic design is simple, you can see him everywhere. Whenever you take a slice of pizza or cut a segment from a cake, he's there. Then the noise starts to go in your head: waka waka waka waka waka ...

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Oct 18, 2005
360 Feature | Perfect Dark Zero
It's perhaps a good thing that Perfect Dark Zero's star Joanna Dark is the younger, fresher equivalent of the leading lady who so deftly picked up the GoldenEye gauntlet with the original Perfect Dark on N64, and ran with it. For many, Perfect Dark 64 became an instant FPS pin-up; for some, it's a love so strong that they didn't so much place the game in their hearts as keep it in a rolled-up carpet in the basement. Of all of Rare's franchises, Perfect Dark is one of its most prominent, this ...
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Jan 15, 2008
360 Feature | Portal
15th Jan, 2007 The end credits of a game are usually by far the worst part. We're not talking about the game's ending here. Those can be spectacular. No, what we mean is the actual credits themselves. Not only are they the visual death toll of another game over, but all they offer you in consolation is the boring visage of a lot of names scrolling up the screen. And these days it's a lot of names. Back in the 8-bit home computer days we usually got away with one guy's signature on a title ...
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Dec 7, 2007
360 Feature | Portal
Dec 7, 2007 [Warning: The text you are about to read contains heady intellectual discourse and is not recommended for anyone made queasy by the discussion of feminist film theory or psychoanalytical signifiers.] Since its release two months ago, Portal has met with overwhelming popular and critical success thanks to its quirky physics and dystopian humor. Yet beneath the mainstream success lies the most subversive first-person shooter (FPS) ever created. Portal is essentially a feminist ...
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Dec 7, 2007
360 Feature | Portal
7th Dec, 2007 You know what its like. Youve just created a brand new videogame and you want to show it to the world. Youre proud of your creation. Its taken you months, if not years, to make and you want as many people as possible to share in your joy at its release. Itd also be nice to make a bit of extra money out of it. So you start porting it to different ...
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Oct 15, 2007
360 Feature | Portal
Oct 15, 2007 Weve all become rather enamored by Portal, which has been untangling the folds of our frontal lobes since its release last week with Valves Orange Box. While it may appear simple at first glance, Portal is jammed full of subtleties, Easter eggs, and easily repeatable tag lines that have been rapidly absorbed by the Internets collective cultural consciousness. If youve been on the wrong side of the space-time continuum for the last week and have no clue what were talking about, ...
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Oct 12, 2007
360 Feature | Portal
Oct 12, 2007 Ben Richardson is Content Editor for GamesRadar UK. The Orange Box is Valve's finest hour. Five triple-A games, one package, muchos satisfaction guaranteed. But it's a special bundle for more than simply its value for money, because The Orange Box contains the world's first ever perfect game: Portal. If you've read the discussion GamesRadar had with several mag editors, you'll know how most journalists feel about 'perfect' games and 'perfect' scores. Short version - such a thing ...
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Sep 28, 2007
360 Feature | Prey
Sep 28, 2007 Game over. Continue? If only life was that simple. We've all died thousands of times in videogames. But never do we think 'well, that's it then' and put the pad down. There's nearly always the prospect of another life or a continue, or at worst having to start afresh with a new game. But game death has given us so many memorable sequences. Ever since Pac-Man's mouth widened to envelop his entire self with that classic descending soundclip, game developers have sought to make ...
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Aug 4, 2006
360 Feature | Prey
A couple of months back, we were treated to a sneak multiplayer preview of the hit shooter-with-schizophrenic-gravity, Prey. The developers at Human Head gave us a drubbing - and we still can't get the taste of rusty pipe wrench out of our mouths. Flash forward to today: we still fill in the bottom ranks during MultiPrey matches. We clearly needed professional help, so we turned to the ...
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May 20, 2008
360 Feature | Prince of Persia Classic - Xbox Live Arcade
360 - Prince of Persia Classic - Xbox Live Arcade - We were so lame when...

We can't believe how much the world of gaming has progressed over the last few years. So join us as we look back at the shocking technology that used to impress us. It's not going to be pretty ...

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