Xbox 360 Features


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Mar 14, 2007
360 Feature | Dark Sector
Dark Sector looks special. The sinister third-person action game packs a moody atmosphere and the intriguing, power-absorbent, triple-bladed glaive puts a unique twist on the fighting and puzzles. Despite the game having been in development since 2004, Digital Extremes has remained secretive with its progress - until now. We sat down for a chat with product manager, Josh Austin, who told us all about the structure of his innovative new quest, and how he looks to music, film and, bizarrely, ...
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Jul 30, 2007
360 Feature | The Darkness
A first-person shooter packed to the gills with gruesome deaths and washed-out colors, The Darkness is a far cry from the relatively sunny worlds presented in most superhero games. Its hero, Jackie Estacado, is a mafia hitman who manifests demonic powers just in time to fight against all the hired killers his paranoid former boss sends after him. He's a remorseless killer, and relies on guns just as much as he does the snakelike monsters that emerge from his back when he becomes The Darkness. ...
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Jun 20, 2007
360 Feature | The Darkness
We recently managed to haul Lars Johansson, producer of The Darkness, out of the shadows of the Starbreeze studios and into the light to talk us through two levels of his supernatural horror thriller. Joining him for the commentary were art director, Jens Mathies, and the lead gameplay designer, Fredrik Ljungdahl. The walkthrough is presented in two parts, both of which you can find below. And if you find you need more enlightening on this dark and mysterious game you can check out our ...
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May 2, 2006
360 Feature | The Darkness
We can't wait Gears of War By now, we've all seen the jaw-dropping trailer, but we can't wait to get our hands on this festival of frags. Just the thought of burying the end of our chainsaw-gun into the face of a formerly subterranean dwelling Locust monster has our fingers twitching with anticipation. Being able to share the bloodletting with online friends in a little co-op play only makes the prospect of eviscerating Locusts more ...
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Jul 7, 2008
360 Feature | Dead or Alive 4
360 - Dead or Alive 4 - The Top 7... shower scenes

We take a look at seven stunning examples of shower units in games. Oh and they've got naked girls in them ...

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Sep 7, 2006
360 Feature | Dead Rising
Thursday 7 September 2006 How many ways can you kill a zombie? We have no idea, but the brilliantly blood drenched Dead Rising offers a multitude of amusing and gloriously gratuitous methods to dispatch, disembowel, dismember and decapitate decomposing deadweights. Chainsaw? Lawnmower? Scyth? Bowling ball? Cactus? It's your shout. With Dead Rising's development deadline now dead and buried - it's out for Xbox 360 tomorrow - we scrawled 10 bite-size questions on a hunk of rancid flesh and sent ...
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Aug 30, 2006
360 Feature | Dead Rising
In a game where nearly everything can be used as a weapon - even the remains of your enemies - it's hard to know which objects are the most effective dealers of pain. The smorgasbord of killing apparatus in Dead Rising can fill up your valuable inventory slots all too quickly, but which are the most worthwhile of your limited space? Allow us to help. We've identified the seven nastiest items in your arsenal, along with exactly where you'll find them in Williamette Mall. And if you still aren't ...
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Aug 4, 2006
360 Feature | Dead Rising
This Friday has seen a ridiculous pile of Dead Rising goodies storm the GamesRadar offices as this game approaches critical mass. While you're downloading the new demo from the Xbox Live Marketplace (available today, woohoo!), rifle through the grab bag of risen-dead treats we've assembled. First off, our generous sister publication Official Xbox Magazine has provided us with an exclusive look at zombie dismemberment on a massive scale with their short film entitled "60 Ways to Kill a Zombie" ...
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Oct 1, 2008
360 Feature | Dead Space
360 - Dead Space - How to Make a Monster!

Art: there’s not that much to it. To prove it, we talked to Lead Art Director Ian Milham and Lead Creature Designer Ben Wanat about their sci-fi survival-horror game, Dead Space. Ian’s in charge of all the environments in the game; basically, he makes sure that nothing looks out of place while keeping the entire game terrifying and believable. ...

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Aug 8, 2008
360 Feature | Dead Space
360 - Dead Space - 6 things you didn’t know about Dead Space

Did you know that no one in space can hear you scream? What about the sound of gurgling as you slowly bleed out after being impaled by a multi-limbed tentacle monster? ...

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