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Bionic Commando (Next-Gen)


A sometimes clunky, sometimes exhilarating retro reinvention

Confession time: We had long expected Capcom and Swedish developer GRIN’s pact to resurrect the 22-year old Bionic Commando series to be a bad idea. Surely it would only serve to infect rose-tinted memories of yesteryear with some seriously bad juju. For one thing its overly macho style and dank color palette is more Gears of Yawn than retro chic. For another, the opening stage misfires massively by using an environment unsuited to its hero’s bionic arm-enabled swinging skills. And the mechanics of swooping around with said arm are unforgiving. Your character feels like a wrecking ball instead of a mechanically-enabled Spider-Man until you grow accustomed to it. So to say we were surprised by the finished game’s high level of quality is a big understatement. The good news is, we’re not simply surprised; we’re also thrilled.

The first hour introduces Nathan Spencer, the man with the bionic arm, and gifts him with a handful of neat moves but fudges things by hemming him in with BC’s answer to invisible walls – radioactive areas. So this vast, open area is actually more like a hamster habitat made up of clear plastic boxes connected by transparent tunnels. But the second hour introduces more open areas including an industrial wasteland, a park and a series of rocky fissures. All of a sudden, the previously staccato nature of Spencer’s swing mechanic becomes an elegantly flowing thrill ride. Dull linear missions give way to startling set-pieces that turn your stomach as Spencer swan dives into the atmosphere.

That is, assuming you’ve come to terms with the controls by then. Using the right stick to locate points that your zippy cable-arm can grasp while simultaneously guiding your body with the left stick, hoping to keep your all-important momentum maximized and aimed in the right direction. If you can’t get the hang of it, Bionic Commando will make you hate it. If you can, you’ll feel the wind in your hair as you soar through one devastated landscape after another.

But what Spencer giveth with his left (bionic) hand, he taketh away with his right. The shooting is the game’s weak link, with sissy guns and little “pop”. Not to worry though, because Spencer’s bionic implant is good for more than swinging. Who needs guns when you can zip-launch yourself like a feet-first missile right at your enemy’s face? Or snag a flaming car and hurl it at a speedily approaching mech? Not us. The sheer variety of attacks at your disposal combined with incredible freedom of movement make for a game that’s rarely less than thrilling.

When you do encounter those less than thrilling moments, it will probably relate to the convoluted story or the fact that there’s no hacking mini-game like there was in the old days. When something needs hacked, you just stand there while your arm-puter does the work. Functional, but not exactly ambitious design.

True, it lacks the polish and sophistication of much of Capcom’s output. There are far too many load screens, too few checkpoints and some of the level design is questionable. But when a game is built around a single mechanic that is employed so well, so often and so entertainingly it’s hard not to overlook its flaws and just enjoy yourself. Or go with the swing of things, so to speak.

May 19, 2009

You'll love
  • The swinging, once you're used to it
  • Throwing cars at enemies
  • Zip-kicking guys in the crotch
You'll hate
  • The swinging, if you're not used to it
  • Guns are unsatisfying
  • Story is meh

 
12 Comments
Order Comments: Newest First | Oldest First
Lavos  - 5 months 21 days ago 
First, yeah i though about buying this game ,but after seeing this..... eh no.
Harmon20  - 5 months 21 days ago 
swinging around in the demo was fun, But I could tell the focus was on swinging and not on shooting from the moment I started those online matches...
vitoruss  - 5 months 21 days ago 
A white dude with dreads? Oh the humanity...
adrianjb1  - 5 months 18 days ago 
how do u kill the shield biomechs in bionic commando
boxcar44  - 5 months 17 days ago 
a white guy cant have dreads?
chester_spartan  - 5 months 16 days ago 
this game is so horrible, mechanices, fights, sub boss encounters, its just horrible, the spiderman 2 and 3 games had better swinging mechanics then this, not to mention the 1 million load screens in this game AND they take forever, capcom is horrible, they are another treyarch, just trash
Seabread  - 5 months 15 days ago 
forget this reinvention - looks more like regurgitation. wasn't impressed by multiplayer only demo, just wanted to try swinging about and couldn't due to opponents so couldn't get to grips. better off sticking with "rearmed". only 400pts on XBLA - bargain.
not so bothered about "white" guy with dreads, it's not unheard of. more annoyed about once-ginger-with-crew-cut nathan spencer becoming cool-dude-who-dyes-his-hair-cos-he's-ashamed-to-be-ginger-and-probably-listens-to-too-much-hip-hop-and-reggae-hence-the-dreads. old skool skin for all.
IslanderSwagg  - 5 months 14 days ago 
he doesnt look white ...or black, maybe brazilian.

this game is complete garbage, played the demo
hospenj  - 5 months 6 days ago 
did anyone here acutaly play the real game not the demo the game you do relize that some demos are not just like the game right i played it nd it may not be the greatest game ever but it gets better the more you play so in other words stfu unless you acutaly played the real game
sadisticgrizzz  - 5 months 1 day ago 
i played the real game i think the fun comes from swinging around but even that can get clumbsy. its a solid 7in my book . interesting story line2.

but what the hell is with all this radiation crap? u think u got free roaming until u swing in an area with radiation an just die wtf?
cubsfan101  - 4 months 27 days ago 
played the game. seems pretty weak to me
MomoLad  - 27 days 4 hours ago 
Played the Gmae. Is absoulutly amazing.
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The Knowledge
Bionic Commando (Next-Gen)
Bionic Commando (Next-Gen)

Genre: Action
Release date: May 19, 2009
Published by: Capcom
Developed by: Grin
Multiplayer Modes:
Online
10 player VS
8 GREAT
Read the review
Latest Articles About This Game
A sometimes clunky, sometimes exhilarating retro reinvention
Xbox 360 Review  -  May 19, 2009