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Alan Wake




Nov 9, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake Gameplay Video Footage BrutalGamer.com writes:-
You gotta love those groovey Russian kids! Hot from being ripped with a cam in Russia..
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Oct 5, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake could've been released much earlier says director, been in development since 2005 Gamesthirst writes: Not many can remember when Alan Wake was announced; that's how long the title has been in the making, in fact speaking to EGTV managing director of Remedy Entertainment Matias Myllyrinne said jokingly, "some of your parents might remember when we initiated the project," he said. It's no joke for Xbox 360 owners who've been waiting on this title for years, however according Matias, Remedy entertainment has been working tirelessly to make sure Alan Wake pans out be the blockbuster it should.

In an interview with EGTV Matias Mylllyrinne fielded some questions to which he gave honest answers:

EGTV: It's been in the works for a while... is the tech still up to scratch?
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Aug 18, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - GDC Europe: Creating IP The Remedy Way Remedy Entertainment's managing director Matias Myllyrinne was the second keynote speaker of GDC Europe's opening day, delivering a humorous and forthcoming talk on creating original IP "the Remedy way." His talk focussed on the development of new IP as an expression of development philosophy, and how the benefits of a small, focussed team can outweigh the production speed of larger outfits. There was also a powerpoint slide of a pig wearing lipstick and the occasional Chuck Norris reference.

"The games industry is moving very rapidly," began Myllyrinne, addressing the audience in front of a backdrop montage of the developer's key IP, Max Payne and Alan Wake. "It's changing, and it we take a Darwinistic view. Our environment changes and the organisms that live in that environment need to change and evolve as well. If we don't, we get marginalised... We view Remedy as an entertainment company; we don't think of ourselves as a software or technology company, or even a game company... We judge ourselves on entertaining the most possible people in the best possible way."
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Aug 17, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - GDC Europe: Remedy's Myllyrinne Makes Plans For Alan Wake Remedy's goal is "entertaining the largest possible audience with the best games", and in a GDC Europe keynote, director Matias Myllyrinne eloquently described the studio's development values, with pointed criticisms of "me-too multiplayer" and generic naming for today's games.

Outlining the 45-person studio's background, Myllyrinne admitted that the developer takes a long time on many of its games. The first Max Payne took four years, though its sequel only took 18 months. In addition, Xbox 360 title Alan Wake was signed with Microsoft in 2005, and the game will debut in Spring 2010.

But the Espoo, Finland-based developer said that retaining a culture of quality over quantity is one of the reasons for its long development cycles. This is also important for differentiating from generic "me-too" AAA games, which the Remedy executive condemned.
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Aug 17, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Reassuring: Alan Wake is 'done,' being polished Joystiq writes: "Remedy Managing Director Matias Myllyrinne tells Joystiq that Alan Wake is finished and getting all gussied up for its release next spring. After a GDC Europe presentation on how Remedy handles intellectual property, we asked the executive if the long-in-development title would be ready to wake when the snow melts. Myllyrinne noted, "It's all done, we're just polishing at this point."
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Aug 17, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake gameplay footage and actor revealed Today the voice actor for Alan Wake in the upcoming 360 game was revealed on the official Alan Wake forums. His name is Matthew Porretta. Looking at Matt's IMDB filmogrpahy, he hasn't done anything really notable to be recognized for but he has appeared in several TV shows like CSI: NY and Without a Trace for an episode and starred in his own show, The New Adventures of Robin Hood.
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Aug 6, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Fewer games, higher prices this Christmas MCV: Trade plays it safe to increase chance of Q4 profits – as key IP is pushed back to 2010
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Aug 3, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake Fans Launch Internet Petition Alan Wake fans unhappy that the PC version of the game has been shelved have, shockingly, launched an internet petition asking Microsoft to clarify its position and release a PC version as soon after the Xbox 360 launch as possible.
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Jul 24, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake team may continue elongated dev times Alan Wake developer Remedy Entertainment is unfazed by criticisms of long development times, and has hinted that it will take just as long on its next project if necessary.

Remedy has in recent times been subjected to criticisms for taking noticeably prolonged amounts of time developing its most recent title, Alan Wake.

Yet Oskari Häkkinen, Remedy's head of franchise development, told develop in an interview published today that the prolonged dev cycles can often be a necessary procedure to ensure quality.
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Jul 15, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Remedy: Alan Wake Is a Xbox 360 Exclusive Remedy Entertainment has revealed that the Alan Wake project is now an Xbox 360 exclusive - as the PC version has been shelved indefinitely.
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Jul 11, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake PC Release 'Up in the Air' Remember when Max Payne creator Remedy suggested that its "psychological action thriller" Alan Wake could hit Xbox 360 first and the promised PC edition would follow? Well, it now appears that a PC release of the game isn't a question of when, but if.

"Other than [the Xbox 360 version] the plans are up in the air and open," lead writer Sam Lake told Edge. When asked if the game was still coming to PC, he said that "once we're done with the 360 version we'll evaluate the situation and see what makes sense."
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Jul 9, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Remedy Defends Alan Wake Changes Alan Wake developer Remedy has explained its decision to remove sandbox elements from the long-awaited action adventure game.
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Jul 7, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Remedy: Alan Wake is only the first season It looks like we'll be getting more from Alan Wake's psychological thriller.

When Alan Wake eventually comes out for the Xbox 360 in early-2010 (the PC release is currently up in the air) it looks like it won't be the end of the psychological thriller author's adventures.

It's already known that Remedy Games is targeting an episodic-like structure for Alan Wake, but it wasn't clear that the developer was targeting further entries.
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Jul 7, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Remedy answers Alan Wake PC concerns Gamezine: "Remedy Games has attempted to answer concerns about Alan Wake on the PC, though their response is sure to fuel further speculation.

Yesterday we questioned whether Remedy's psychological action thriller Alan Wake would still be coming to PCs after a lengthy silence over this platform's connection to the game.

Now being published by Microsoft Games Studios, many PC gamers were unsure whether the company would hold back the PC release in order to bolster the Xbox 360's exclusive games offering.

Markus of Remedy Games has responded to concerned gamers."
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Jul 6, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake's PC release uncertain Originally announced to be in development for the PC and Xbox 360, Alan Wake's PC release is now looking uncertain.
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Jul 5, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - New Alan Wake Information-Let The Darkness Shroud Our favorite insomniac writer has been garnering a lot of attention post his sinfully delightful E3 outing.Here is some latest information that has trickled out of Pelaaja regarding numerous questions that have remained shrouded in the mist that haunts the game and its protagonist.
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Jun 21, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake To Be Natal's Launch Title? Master Samo writes: "I recently contacted Remedy to conduct an interview with them; the first part of the interview will be posted tomorrow. However, one of the answers that I received was so interesting that I had to post it today. While interviewing Oskari Hakkinen, Head of Franchise Development at Remedy Entertainment, I asked him whether or not Project Natal will be implemented, in some form, in Alan Wake. Surprisingly, his response was the following:"
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Jun 17, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Remedy Licenses Umbra for Alan Wake Max Payne developer Remedy Entertainment has licensed Umbra Software's rendering optimization middleware for its upcoming Xbox 360 title Alan Wake.

Umbra, the company's "flagship" product, is GPU-accelerated, and intended to boost rendering performance and speed content creation for rich game worlds on Xbox 360, PC and PlayStation 3.
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Jun 9, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Remedy explains Alan Wake dev time, "We are not a factory" Remedy has been talking about the 5 year development process for Alan Wake, as it was originally announced back in 2005. Sam Lake, lead writer, tells Joystig that Remedy is not a factory.

"Remedy is not a factory, we take our time and try out different things until we feel have found the right combination and a good balance for the game."
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Jun 8, 2009
360 News from N4G | Alan Wake
360 - Alan Wake - Alan Wake Levels Structured Like TV Episodes Following the eyes-only demo of Alan Wake, Remedy lead writer Sam Lake explained the game's levels are structured like a television series season. "The story is divided into episodes," Lake told the small group of journalists viewing the extended Microsoft E3 2009 keynote demo. Prior to the beginning of each level the game will showcase a video Lake described as a "Previously On... segment," to remind players of the important story elements from previous episodes and what relates to the next level the player will experience.

"It's not a level based game," Lake told the group. "We have a large game world, but the story guides you. So, there is a logical pathway for the player." Lake also explained that, while Alan Wake will tell one linear story, the game will feature "a lot of exploration" for players interested in "digging deeper" into the back story of the universe.
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The Knowledge

Alan Wake

Genre: Action
Expected release date: January 2007
Published by: Microsoft
Developed by: Remedy
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