BrutalGamer.com writes:-
Gamesthirst writes: Not many can remember when Alan Wake was announced; that's how long the title has been in the making, in fact speaking to EGTV managing director of Remedy Entertainment Matias Myllyrinne said jokingly, "some of your parents might remember when we initiated the project," he said. It's no joke for Xbox 360 owners who've been waiting on this title for years, however according Matias, Remedy entertainment has been working tirelessly to make sure Alan Wake pans out be the blockbuster it should.
Remedy Entertainment's managing director Matias Myllyrinne was the second keynote speaker of GDC Europe's opening day, delivering a humorous and forthcoming talk on creating original IP "the Remedy way." His talk focussed on the development of new IP as an expression of development philosophy, and how the benefits of a small, focussed team can outweigh the production speed of larger outfits. There was also a powerpoint slide of a pig wearing lipstick and the occasional Chuck Norris reference.
Remedy's goal is "entertaining the largest possible audience with the best games", and in a GDC Europe keynote, director Matias Myllyrinne eloquently described the studio's development values, with pointed criticisms of "me-too multiplayer" and generic naming for today's games.
Joystiq writes: "Remedy Managing Director Matias Myllyrinne tells Joystiq that Alan Wake is finished and getting all gussied up for its release next spring. After a GDC Europe presentation on how Remedy handles intellectual property, we asked the executive if the long-in-development title would be ready to wake when the snow melts. Myllyrinne noted, "It's all done, we're just polishing at this point."
Today the voice actor for Alan Wake in the upcoming 360 game was revealed on the official Alan Wake forums. His name is Matthew Porretta. Looking at Matt's IMDB filmogrpahy, he hasn't done anything really notable to be recognized for but he has appeared in several TV shows like CSI: NY and Without a Trace for an episode and starred in his own show, The New Adventures of Robin Hood.
MCV: Trade plays it safe to increase chance of Q4 profits – as key IP is pushed back to 2010
Alan Wake fans unhappy that the PC version of the game has been shelved have, shockingly, launched an internet petition asking Microsoft to clarify its position and release a PC version as soon after the Xbox 360 launch as possible.
Alan Wake developer Remedy Entertainment is unfazed by criticisms of long development times, and has hinted that it will take just as long on its next project if necessary.
Remedy Entertainment has revealed that the Alan Wake project is now an Xbox 360 exclusive - as the PC version has been shelved indefinitely.
Remember when Max Payne creator Remedy suggested that its "psychological action thriller" Alan Wake could hit Xbox 360 first and the promised PC edition would follow? Well, it now appears that a PC release of the game isn't a question of when, but if.
Alan Wake developer Remedy has explained its decision to remove sandbox elements from the long-awaited action adventure game.
It looks like we'll be getting more from Alan Wake's psychological thriller.
Gamezine: "Remedy Games has attempted to answer concerns about Alan Wake on the PC, though their response is sure to fuel further speculation.
Originally announced to be in development for the PC and Xbox 360, Alan Wake's PC release is now looking uncertain.
Our favorite insomniac writer has been garnering a lot of attention post his sinfully delightful E3 outing.Here is some latest information that has trickled out of Pelaaja regarding numerous questions that have remained shrouded in the mist that haunts the game and its protagonist.
Master Samo writes: "I recently contacted Remedy to conduct an interview with them; the first part of the interview will be posted tomorrow. However, one of the answers that I received was so interesting that I had to post it today. While interviewing Oskari Hakkinen, Head of Franchise Development at Remedy Entertainment, I asked him whether or not Project Natal will be implemented, in some form, in Alan Wake. Surprisingly, his response was the following:"
Max Payne developer Remedy Entertainment has licensed Umbra Software's rendering optimization middleware for its upcoming Xbox 360 title Alan Wake.
Remedy has been talking about the 5 year development process for Alan Wake, as it was originally announced back in 2005. Sam Lake, lead writer, tells Joystig that Remedy is not a factory.
Following the eyes-only demo of Alan Wake, Remedy lead writer Sam Lake explained the game's levels are structured like a television series season. "The story is divided into episodes," Lake told the small group of journalists viewing the extended Microsoft E3 2009 keynote demo. Prior to the beginning of each level the game will showcase a video Lake described as a "Previously On... segment," to remind players of the important story elements from previous episodes and what relates to the next level the player will experience.