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X-Men: Destiny development clip is full of Hollywood production values and mutants

With less than a month until the late-September release of X-Men: Destiny, Silicon Knights' mutant action-RPG, you've probably seen all the teasers and promo stills you can muster interest for. This behind-the-scenes look at the title takes a gander at the motion-capture and voice-acting work required to craft a game which allows you, in the words of head Knight Dennis Dyack, “to interact in very deep and meaningful ways within the universe.” Well, that's what we all want out of life, after all.


As Dyack points out, one of the most exciting parts of X-Men: Destiny is the content – which might seem like empty promo-speak, but if your first X-Men experiences were the side-on 16-bit iterations, it really is a nice change to contemplate Marvel's mutants in a title whose most exciting part isn't the full-color manual. With Knights' history – Too Human aside – of crafting engaging experiences out of unexpected properties, are you looking forward to the studio's big-budget take on the X-Men?

Aug 31, 2011

9 comments

  • JohnnyBullet - September 1, 2011 8:52 p.m.

    the guy with the power stick reminds me of cole from infamous. borrowing ideas much. video games need to do more characters with depth.
  • ChristopherDalley - September 1, 2011 9:48 a.m.

    Every time Denis Dyack opens his mouth, my bullsh!tometer runs off the scale.
  • MassSaber - September 1, 2011 6:27 a.m.

    I think the marketing for this game has missed a trick every time I read about this game I hear that it's an action RPG yet all the footage of the game has been of Voice Actors and dodgy looking combat sequences I can handle bad graphics ( great graphics does not make a great game) More detailed info about other aspects of this game would really help me decide weather I buy this game or not
  • JayQ - September 1, 2011 2:46 a.m.

    is it just me or does Wolverine look like crap?
  • sonicskateboard - September 1, 2011 12:02 a.m.

    This looks like DC universe online, except without the customizable characters
  • samsneeze - August 31, 2011 8:16 p.m.

    I'll probably get this down the line since it looks like X-Men Legends I & II and I like those games but I have a complaint. Developers always confuse me with games about "choice." I mean, if it's my choice, why can't I make a character with green skin and a purple mullet? It is better than playing with generic characters from the Island of Recycled Ideas. I know the characters in this game each have their own story and could serve as a possible reason why, but why couldn't it have been set up so that a "personality" test in the beginning of the game "randomly" determined which path you took? Wouldn't that add to the choice aspect they're trying so hard to build up? This game isn't the only one with said problem though, there are plenty of others like it out there. Like Fable, but that's a rant for another time.
  • idlemindkiller - August 31, 2011 6:42 p.m.

    I love X-men. So, it really is unfortunate that this game really looks like crap. I would love to play a proper X-men game but this just looks boring. Not one trailer I've seen has made me want to play it. Playable characters look generic at best and powers look kinda blah. I bet it gets lots of fives and sixes for review scores. But who knows, I might be dead wrong and eat my words. Then again, Too Human...
  • Dakken - August 31, 2011 6:32 p.m.

    Daken or bust in my oppinion. Other than that, it's.. Interesting but I don't know how many people wanna play as a juiced up college jock.
  • Money - August 31, 2011 6:06 p.m.

    Boring, wouldn't watch the ad again

Showing 1-9 of 9 comments

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