Why you NEED to listen to Metal Gear Solid 4's amazing developer podcasts

Ever had that shameful feeling you get when you're horribly late to a party? Y'know, it's that horrible guilt which hits you as you pathetically paw through the last of the sandwiches that have started to go a bit funny and try to hunt down any leftover booze. This is exactly the feeling I had recently when a mate suggested I play through my beloved Metal Gear Solid 4's developer podcasts... which I only realised existed last week. Below, you'll find out why you need to listen to them, while we also cover some of the awesome Easter eggs the devs reveal in their stupidly soothing 'cast.

Now there’s a good reason you might have missed these podcasts the first time you went through the game. While Konami released a debut pod with the game, a second 'cast didn’t hit until January 2009 (over six months after the title first shipped). This was due to Ryan Payton, the poddle’s original presenter, leaving the company to work on the Halo series.

Above: Honestly, the pod is way better than Snake's making it look

Anyhoo, there are 13 episodes which cover all the main areas of the game and these are available to download through the extras menu. During these usually half hour shows, MGS4 producer Ken Imaizumi, Konami international product manger Aki Saito and one of the game’s script unit members Sean Eyestone guide you through pensioner Snake’s adventure.

The episodes are not only weirdly soothing, they also give some cracking insight into the development of Guns of the Patriots. Eyestone guides you through levels like they’re a quasi virtual museum, often directing you to some awesome Easter eggs you probably missed first time out. The ‘casts are definitely a reason to go back and give the game a second playthrough, but if you can’t be assed, we’ve highlighted some of the bests eggs of the spiritual variety below.

Warning: If you don't want these suprises spoiled for you, we suggest you go to Metal Gear 4's extras menu, where you can download all 13 integral podcast episodes.

Middle East

Just before you meet Meryl and the rest of her team in the hotel, you'll see a rat scurry along the roof. Follow it and it'll lead you to a vent.

This vent right the hell here.

If you crawl inside after you start fighting the Haven Troopers you'll get to a couple of holes, which double up as great vantage points to take Liquid's bitches out from relative safety.

If you want to bag yourself a semi secret weapon while in the hotel, wait until after Johnny deactivates the laser grid, then somersault over the gap. You'll find a grenade launcher attachment for your AK on the other side, which comes in pretty damn handy when you need to clear out a room full of bionic sociopaths.

How explosions amuse us so.

Also, cakes. You'll find these delicious treats possibly burning to a crisp in the ovens in the hotel's kitchen. Don't you just love totally useless trivia, fact fans?


  • Rhymenocerous - August 31, 2010 8:49 p.m.

    Honestly, thanks Dave.
  • philipshaw - August 31, 2010 11:58 a.m.

    I may go back and listen to these, hope my PS3 doesn't break listening to these
  • Xplosive59 - August 31, 2010 10:27 a.m.

    ive just started playing this again... for like the fifth time and i thought i had found every secret in the game but it turns out i was wrong, thanks GR i will now go and download the podcasts.
  • Shinramen - August 31, 2010 7:34 a.m.

    This was such a weird feature in this game. Double meta. Good read. But please provide part two. Don't make me install MGS4 again...I don't think I can watch Snake smoke for another 40 minutes.
  • TheCakeIsaPie - August 31, 2010 1:28 a.m.

    Awesome. I really appreciate articles about games that were released 2+ years ago. It's a nice break from the preview-centric stuff you always see on gaming sites, and it gives a spot in the limelight to a great game everyone has already played. Nice work, Dave. captcha: toddice transportation Well that's the best kind!
  • BoltActionRevolver - August 30, 2010 10:47 p.m.

    This is great in the second play though. You enjoyed the music, and discovering areas, now its time to let the magician show you how its done so you can marvel in the showmanship and skill
  • TheWebSwinger - August 30, 2010 9:39 p.m.

    I never listened to the dev commentary...leave it to Kojima Productions to add another, unknown layer to the game.
  • Usgo - August 30, 2010 9:09 p.m.

    i almost cried when you go back to shadow moses. the first metal gear marks my journey into games.
  • CombatCat120 - August 30, 2010 5:23 p.m.

    I wish I could listen but I was too busy listening to the game's own music and couldn't use any other item when equipping the iPod
  • AnonymouZ - August 30, 2010 4:41 p.m.

    i hate the damn retards who always ask, "slow day at office guyzz?". i thought you guys didn't even read them comments... but i guess you just fed the trolls, we'll see what happens. also, podcasts are fun, but... back when i was playing it, they didn't come out fast enough. i DID same the game in critical points... like... the photographing sessions, so i mite give them a listen or two. x)
  • batmanboy11 - August 30, 2010 4 p.m.

    I actually listened to all of them when they debuted. Good stuff.
  • ThePrivateDick - August 30, 2010 3:34 p.m.

    I found it hard to listen to the podcasts because 1) I really liked the music in this game, and 2) I had this crippling need to never take off the Solid Eye. I felt naked without it. But after reading this, I think I'll make an effort to go through listening to them. Thanks, Dave.

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