Why PS3's power will shine in 2008

The modding capabilities of UT3 - with Sony’s Little Big Planet to follow, allowing users to trade levels, costumes and stickers online - are, as Rein reminds us, “a first for any game console… and way more important than polygons.”

Dave Connell, Lead Console Programmer over at Traveller’s Tales (of LEGO Star Wars fame) is equally pleased, describing PS3 as “a very powerful piece of kit”.

“Once you put the effort in and start to understand the hardware, you can see PS3’s huge technical potential,” Connell told us, observing that “the SPUs [Synergistic Processor Units] are key to unlocking PS3’s flexibility. The SPUs challenge us to come up with completely new tech ideas and to develop new features around them. We are going to see the quality of PS3 titles improve for many years to come as people get to grips with them. It might turn out that things we’ve not even thought of end up best demonstrating the power of PS3.”

Lighting effects will improve, claim middleware experts Geomerics. “Games will look more natural, with awesome reflection effects. None of our lighting is pre-calculated, as ‘pre-baking’ lightmaps is still industry practice. PS3’s power means we can use effects that were previously reserved for Hollywood, or high-end CGI applications and giant render farms.” The search for the new ‘lens flare’ starts here…