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Why Namco vs. Capcom isn't a great idea (but Capcom vs. Namco is)

Roll up, roll up, get your fresh rumours here! Tasty, oven-fresh rumours, packed with speculative excitement and guaranteed 100% free of inconvenient substantiated fact!

Ahem. Sorry, a lack of coffee in the morning often makes me go a bit Carnie. Anyway, the point is that there’s another theory floating around as to what Street Fighter IV Producer Yoshinori Ono’s new game might be. And that rumour states that there are actually two new Capcom-related ighting games due for reveal at Comic Con, One by Ono, one by Namco.

They are rumoured to be Capcom vs. Namco (by Capcom, using the Street Fighter IV engine) and Namco vs. Capcom (by Namco, using the Tekken 6 tech). But, if this is true, then I suspect only one of them will be good. Read on for the details and the reasons for my 50% dubious response.


Above: Sakura needs no more of this shit

The Capcom game, I’m down with. The Namco one, well that just makes me want to run away and whimper under the stairs for a little while. Why? Well first up, we’d very probably be talking about shoehorning the Street Fighter characters into a 3D game. Shoehorning being done by a developer that isn’t Capcom. This has happened before, and it gave us Street Fighter EX. The staircase. Its cool shade will hide my tears from all.

Yes, I know that Street Fighter IV uses 3D models on a 2D plane, but in order to justify a second game, I can’t help feeling that Namco would have to put their title into a more tangible 3D space. Indeed, with a line-up of Tekken and Soul Calibur characters to squeeze in, along with their respective ablities, it would probably be a necessity. And neither Street Fighter’s mechanics or move-set are designed for that at all.

Also, while Namco's characters could look utterly badass if treated with the chunky stylisation the Street Fighter IV engine allows, seeing Street Fighter's gleefully brash and OTT cast rendered in the relatively sterile looks of the Tekken engine just wouldn't feel right at all after the expressionistic colour explosion of Ono-san's two games.


Above: Which fattie is the more expressive fattie? Rendering Rufus like Bob would neuter his personality

You’re probably standing there, looking at me accusingly with your arms folded right now, adopting that expression of yours that unmistakably says, ‘Well why is it not okay for Street Fighter to go 3D but it’s fine for Tekken to go 2D? Eh? Eh? How do you justify that then?’. Don't pretend you don't know the look I mean. You are, aren't you? And I can understand that perspective. But the fact is that it’s way easier to adapt 3D gameplay to 2D than it is to do things the other way around. There are less variables to worry about, much more designer control, and the potential for tighter game mechanics. Hell, even Mortal Kombat has realised the value of dropping the third dimension in favour of 2D purity now.

The Street Fighter IV engine is more than capable of showboating , camera-swirling set-pieces, so the likes of Ivy and Heihachi needn’t lose any of their cosmetic 3D bells and whistles. And Namco's characters could absolutely sing in 2D. Hell, a 2D version of Ivy's sword-whip mechanic would actually make her a pretty good counterpart to Dhalshim and Seth. Capcom's hypothetical game would seriously work, and breath a whole new life into the Namco cast through a fresh gameplay angle (or lack of angles). But I can't see Namco's maybe-game doing the same for Capcom's line-up.

Plus, all of this technical talk aside, when was the last time Namco made a really exciting fighting game anyway? Not just solid. Not just appealing for the hardcore fans. But really, genuinely fun, fresh and exciting? Soul Calibur II? Tekken 3? Obviously I remain open-minded on this one. After all, more great fighting games are better than less. But right now, I can only get excited about one of the two games rumoured. But let me know. Which one do you find more appealing, and why?

Topics

Capcom

43 comments

  • PX54 - February 11, 2011 2:14 p.m.

    StriderHoang said: "I agree that Namco's fighters haven't exploded in popularity in comparison to Capcom's fighters" Using sales statistics for just Tekken and Street Fighter solo games; Street Fighter Total - 23.12m units sold across 24 different games with Street Fighter II: The World Warrior (SNES) having sold the most 6.3m Tekken Total - 31.67m units sold across 10 different games with Tekken 3 (PS) having sold the most with 6.91m
  • PX54 - February 11, 2011 1:11 p.m.

    I don't see how both can't work. Firstly they're called Street Fighter X Tekken and Tekken X Street Fighter (not Namco vs Capcom, etc) So no Soal Calibur characters. Secondly like you yourself state in your article the Street Fighter IV characters are 3D they just fight on a 2D plane, so converting them to Tekken style graphics won't be too hard, since Tekken characters look a little OTT themselves compared to more 'realistic' games. The only issue i can see (and it goes both ways) will the the control systems. The SF characters aren't used to having side-step available and the Tekken characters are (in fact some characters moves come from having just side-stepped). If anything it gives the SF characters more freedom. I'm usually more of a fan of the 3D environment which Tekken is one of the best at creating and i'm sure the inclusion of SF characters will not change that. If anything i think the Tekken characters will struggle along a 2D plane, but we'll have to wait and see what Capcom can do about that.
  • deaftstar - July 31, 2010 12:18 a.m.

    I will take psylockes 2d bounce over anna williams 3d bounce anyday. I don't like 3d fighters, there is just more enjoyable animations you get with it. But after watching the sweet street fighter x tekken panel dissussion, I'm gonna buy both. I'm gonna support the hell out these guys. You should to. Why? Because the more money and support they get the more fighters we get: Tastunoko vs marvel namco vs capcom Darkstalkers 4 marvel vs dc (someday.) (^_^)!
  • LKabongUno - July 24, 2010 8:50 p.m.

    It's official: SF vs Tekken and Tekken vs SF do in fact exist. Good luck to them both.
  • karateka64 - July 24, 2010 7 p.m.

    This comes as no surprise. Even before the 2 games are confirmed, there is an article dismissing the 3D namco developed game. Really, the fighting game genre doesn't need any more 2D fan boys going crazy over Street Fighter. 3D fighting games are far deeper and far more involving than 2D, if you out in the hours. Dare I say that, or will I get flamed to death... I know everyone has their own tastes, but as someone who works in the industry I have at least a vague idea of good game design, and how too many people overlook a lot of depth within 3D fighting games.
  • Mexiflan - July 24, 2010 5:09 a.m.

    Ryu vs Pac man. I rest my case.
  • philipshaw - July 21, 2010 11:58 a.m.

    This rumore sounds stupid, why would they make 2 different fighting games on 2 different engines. But if it's true, I agree that it should be Capcom vs. Namco because SF is the best fighting game
  • FauxFurry - July 21, 2010 8:52 a.m.

    Ah,part of that came out all jumbled up! ^They have the entire backlog of Capcom characters to draw from!
  • FauxFurry - July 21, 2010 8:50 a.m.

    Namco versus Capcom could be just peachy so long as they stay away from Street Fighter Characters. They the entire back log a Capcaom cahracters to draw from, including wierd ones who fit right in alongside Namco's animated armor with living swords,pink haired robot girls with chainsaw arms and anthropomorphic mouse police officers. What of the casts of Star Gladiator and Rival Schools? they could even throw Mayor Haggar into the mix. He's due for a cross-over appearance. They could even put Amaterasu in a game that will actually sell more than a few copies (two of which I have)! God-wolf versus Soul Edge/KnightTerror or Mega Man versus Jack...it's all good.
  • LKabongUno - July 21, 2010 5:38 a.m.

    The article author (and many of the posters here) are clearly spoiled. This could actually digress into an article of it's own, where we discuss how gaming in general has become a roman circus, where more and more gameplay is added to various franchises to less and less effect. Seeing how both (theoretical)games aren't even out yet, I'm willing to give both of them a chance. I may even like Namco's rendition of N vs C. Nobody really has a good reason why SF can't do 3d. Everytime someone brings up why SF can't do 3D, people bring up the SFEX series as a kneejerk talking point. "SFEX was horrible, so SF can't do 3D." This gets brought up by people who were two when the game came out and have never even played the game. Being completely unbiased and looking at what is there, SFEX is far from the worst fighting game ever. It's not great, but it's not like it's MKII, MVC, or Time Killers. SFEX's faults as I saw them and as I have heard them are that there are too many similar commands that let one do accidental EX's, and the game isn't really 3d: some characters teleport off axis, and when you fall, you might fall off axis if you're at the end of the level, but besides that, it's not 3d. That is it. How could SFEX fail at 3d when it never actually attempted it? It can't, a lot of these people talking about why SF sucks in 3d are just bandwagon jumpers who have never even played the game or observed it. SSFIITHD has more issues that make it flat out unplayable than any SFEX game. So far as Tekken 6 being blah and Soul Calibur not being good since 2, whatever. More spoiled whining. You're just saying that because you just got done playing Tekken Dark Resurrection and the wow factor that was there between DR and 6 isn't as big as it was from 2 to 3. Once again, overstimulation kicks in: there were things I liked about SCII more than SCIV, but on the whole, I recognize that SCIV is a better game than II. To the elitists and pros who are going to tell me how much I don't know about fighting games, no seriously, do you really think if SCIV came out after SCI, with its mechanics, guard systems, stun mechanics, and such, and then SCII came out, with stuff like stepping guard, super duper tech roll infinites, infinite wall garbage, and all the garbage that they made an effort to correct in SCIV, that you would think that II is a better game? You wouldn't, I don't care what you're saying, you wouldn't. If there is a Namco based Namco vs Capcom coming out, will it be like the 2dSF's we've come to expect? Probably not. Does that mean that it will be a bad game. No, not at all. It may be an odd change from what we're used to, but that isn't a bad thing. Simultaneously, some of the tweaks in the system may not be as big as you would think. This doesn't make the game bad either: Look at what giving guard breaking attacks roman cancel abilities did for street fighter in 3d. I'm not saying that the game is automaticallygoing to be awesome, but I think a lot of people here (and a lot of gamers) are like junkies, who are always seeking that first "wow" they got from playing their first game, and not appreciating the damn hard work, effort, and fun that are in titles just a bit below the surface.
  • FistfulofPelican - July 21, 2010 12:54 a.m.

    Doesn't it usually work the other way around? Wasn't Marvel vs. Capcom made by Capcom and Capcom vs. SNK made by SNK?
  • Meeko - July 21, 2010 12:07 a.m.

    I too prefer Soul Calibur IV over Street Fighter IV. Though Soul Calibur is pretty much the only 3D fighter that works in my opinion, which is likely due to being weapons based. So in a crossover like this 2D would probably be better. Depending on what characters are in it, I would get either version when/if it happens.
  • JosefMotley - July 20, 2010 10:02 p.m.

    totally agree. though soul caliber 2 is my favourite of all games mentioned here, i wouldn't mind if it played like that if it's 3D... but new school street fighter graphics ALL THE WAY. then in three years it won't look dated
  • Crimsonkingx - July 20, 2010 9:20 p.m.

    I think in terms of a investment in the product. It would be of both companies best interest to do it in 2D. Look who is at the top of the food chain at the moment in fighting game. Capcom. If you want sales, go with the current top dog. We are in a age of gaming where simplicity is bliss, and lets face it, a 2D plane is leaves more room for simple control mechanics then the more complicated 360 plane of Namco's fighting engine. Not that I have a problem with it. It is just not what the masses want more.
  • NeonSalmon - July 20, 2010 8:34 p.m.

    Screw this, its all about Marvel vs Capcom.
  • HBK2225 - February 12, 2013 11:10 p.m.

    What are you Retarded??? NvC would be Seriously Epic
  • NinjaJamez - July 20, 2010 8:25 p.m.

    i like tekken and soul calibur and also street fighter but i have to agree with your opinion 100% I cant imagine ken and ryu looking good on tekken style graphics but i sure can imagine tekken and soul calibur people looking good in capcom style
  • CRAPNUGGETS - July 20, 2010 6:45 p.m.

    The reason I don't think this game would work is simple. Look at the move list for both games. SF4 each person has what? Not even 10 moves? In Tekken 6, they all easily have more then 80. SF also has projectiles, Tekken does not.
  • adamhowes - July 20, 2010 6:24 p.m.

    Wish it was the Mortal Kombat guys vs the shitty SF idiots. MK is the best eveer fighting game series.
  • HBK2225 - February 12, 2013 11:16 p.m.

    Nah, YOU'RE Shitty. That would never happen anyways cuz Capcom does not want fatalies on their characters.

Showing 1-20 of 43 comments

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