Valve demos Steam Controller with Portal 2, Civ 5 in video

You already know how we think the Steam Controller will work with your favorite genres. Now Valve has posted a video which shows how the adaptable gamepad handles four very different games: Portal 2, Civilization 5, Counter-Strike: Global Offensive, and Papers, Please.

The dual trackpads can emulate a mouse or serve as a sort of D-pad-joystick hybrid, depending on which works best in any given game. The pads and all the buttons can be customized to represent keyboard and mouse commands, and Valve plans on providing recommended layouts for popular games which don't support the controller natively.

The hardware's still in beta, and it doesn't look any less strange, but it clearly works--what do you think of Valve's first step in shaking up the rigid world of video game inputs?


  • ParagonT - October 12, 2013 4:07 a.m.

    I think there needs to be online tests on Human competitive games like CoD. A training course which you can practice on isn't really a sound way to tell if the controller is efficient. Human trails with real human variables will show how the controller performs when the player is having to multi-task different buttons and juggle the randomness of humans online. CoD is just an example because its a fast paced shooter which requires fast accuracy/target acquisition. That would impress me. Other non competitive games will be fine since speed isn't really in question for those games. But I guarantee that your thumbs will be dead tired from scrolling those pads all day.
  • jh4911 - October 11, 2013 6:35 p.m.

    I would quite like a thumbstick and a mouse. A mouse is waaaay more precise than a thumbstick but a thumbstick is more precise than WASD keys. Give me that.
  • ParagonT - October 12, 2013 4:09 a.m.

    Sounds like a Wii-mote controller to me.
  • jh4911 - October 12, 2013 8:01 a.m.

    Wii-mote doesn't have a mouse and is really not precise. So nothing like that.
  • ParagonT - October 16, 2013 2:10 p.m.

    With the motion plus I believe its quite precise, but a pain to get used to I'll admit.
  • GOD - October 11, 2013 4:47 p.m.

    This still didn't answer one of my biggest issues which is inputs. Besides when he was aiming/moving with the trackpads, he only after had to use maybe two other inputs. That seems impractical for a lot of games.
  • StrayGator - October 11, 2013 2:11 p.m.

    seems to me like it takes a few strokes to drag the cursor across the screen - probably the games were configured to favor precision over range, the eternal trade-off of pointing devices. these pads don't look very big so they leave you little room to play. i can see long sessions being very tiresome.

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