David Jaffe made the unfortunate announcement that Twisted Metal won't ship until early 2012, on the PlayStation Blog. He cited that the game still needs more dev time, while making the same earnest plea that all game developers must make when the time comes, saying “Thing is, you gotta trust me when I tell you that – with this extra time for tuning and polish – the game is going to be so much better than it already is.”
The game was originally due on October 4, 2011, and as co-director of the project Jaffe was able to speak on behalf of the Eat Sleep Play team saying the move “will allow us the extra time needed to polish our demented baby until it shines.” And although it's disappointing when any game gets pushed back, it's better that Jaffe's baby come out with maximum shininess a few months late, rather than lackluster and premature.
On the bright side, Twisted Metal will have a strong presence at PAX Prime and Gamescom, where Jaffe promises the team will be showing off a new Team Hunted mode, a new level called Thrills & Spills Amusement Park, and the Dollface story trailer. Until we learn more from the conferences, you can check out the extended gameplay trailer, which ends with a very confident — but now very wrong — “10.4.11.”
Aug 5, 2011
Source: PlayStation Blog
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