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56 comments

  • YaminoKaze - May 8, 2014 10:11 p.m.

    I take a bit of issue with a few of these. In-game "codex" type databases can be interesting, if there's a rich enough universe to build them. Mass Effect comes to mind, as many have stated, as do the later Star Ocean games. As far as "Game of the Year" editions and such go, I'm not sure what the complaint is. "How dare this person get for $40 the thing I paid $100 for a year ago?" The prices go down over time. That's nothing new to economics, or even to video games specifically. You don't buy this year's model of a car, invest money into it for maintenance, gas, etc., then complain when someone gets that same model for significantly less a couple years later. You pay more to get something at the time of release than you do a year or two down the line. In return, you got it at release, and got to play it a year or two more than those people who are just getting it now. Finally, there's the subject of DLC. Now, I know there are extreme cases, things like day one DLC that's actually entwined with the main story, and yes, that can suck. The complaint here, though, seems to be a more general "DLC shouldn't affect the canon of the story.", and I really don't know where that extreme end of the spectrum is coming from. I guess I just wonder what you want out of DLC, then. Do you want some purely side adventure that doesn't actually affect anything at all? Why can't a DLC continue a story? To go with your book analogy, that would be more like saying that after writing a story, an author can never revisit those characters or plot again.
  • Shigeruken - May 2, 2014 9:59 p.m.

    Ugh, companion apps. The worst is when they only release them for a limited number of devices or operating systems. No, I'm not going to spend an extra thousand bucks to play with bloody chop or stop my galactic readiness from dropping back to 50%
  • Trollkitten - April 30, 2014 8:44 a.m.

    I don't actually have a problem with most of these in theory (for one thing, achievements I can't accomplish anyway can always be ignored), but DLC that's crucial to the main plot? THAT earns a Golden Dung award.
  • sternparez - April 30, 2014 6:54 a.m.

    I actually really like the Ground Zeroes companion app. The map is really useful and lets me turn off the markers on my game screen. Only really useful if you have an iPad though.
  • jedisamurai - April 29, 2014 5:48 p.m.

    Hey I'm all for Edition re-releases of games. That way, everyone wins. The rich and impatient can pay through the nose to get a game on day one, and hard core collectors like me can buy game of the year editions for $20.00 or less and not have to pay ridiculous prices for DLC. Although DLC woven THROUGH the story of the game...that has to stop. I still have no idea what Cat Woman's story was because I played Arkham City largely on a library lend. I eventually bought the game of the year edtion with all DLC, but I have yet to replay it, and thus, have missed a third of the game. Oh well! Mentioning the DLC ending to Prince of Persia reminds me I need to play that too. I got the ultimate edition with all DLC for $2.50.
  • Sjoeki - April 29, 2014 1:34 p.m.

    What about the inclusion of sixaxis in the early days of the ps3? It didnt improve any game I played. I also really don't like it when I have been playing a game for over 30 hours and the game still gives info in little boxes on the screen how to preform actions you have been using the entire game. Really, assassins cred 4? You still have to tell me how to use a hook or crane to quickly get up? Who could have known? And I miss manuals in the game cases, if done correctly they really added to the whole experience, and I loved buying a new game, taking the bus home, and read the manual.
  • GR_LucasSullivan - April 29, 2014 1:55 p.m.

    I typically agree on the mini-tutorials, but when you've been away from a game for a while, they're a godsend. The game should just sense how long it's been since you last played lol
  • homestar99 - April 29, 2014 10:34 a.m.

    No Adam Jensen joke. The title is a perfect setup. "I never asked for this". Anyways, Companion Apps aren't vital and will die out as a gimmick. Multiplayer achievements ruin a lot of opportunities for getting a Platinum and can make impossible when the servers inevitably go quiet or shut down. Games should have two different trophy sets each with their own Platinum for Single-Player and Multiplayer. Bloated information text could easily be filed under the Animus database section of the pause menu in Assassins Creed games. They're absolutely filled to the brim with text nobody will read. Edition Re-releases piss me off as I am usually an early adopter. Borderlands, as the picture implies, is a prime example. Was anyone else pissed after buying the game and all the DLC only to find out that now it's available for cheap. Mobile spin-offs can go to hell with their bad controls and graphics that look worse than the old consoles they're ported from. Replay editors are indeed pointless as your recording won't be the first of what's in the video. Little Big Planet is essentially a replay editor game. Finally and by far most prominently is canon critical DLC. What a load of bull, paying to continue a story through DLC. It really shows how little the industry can care. Those are truly terrible things nobody wanted, thanks GR!
  • JMarsella09 - April 29, 2014 9:43 a.m.

    Oh my god do I hate online trophies. Every time I see that a game has multiplayer trophies, I know that is a game that I am never going to platinum because I don't like and are terrible at most multiplayer modes. God it pisses me off.
  • pl4y4h - April 29, 2014 9:22 a.m.

    I was gonna say tripping in smash bros but these are good too
  • sinkheadhxc - April 29, 2014 5:30 a.m.

    i agree with all of this but the bloated in-game glossary. i'm a fan of it if i'm very into a game or series. hell right now i'm digging through Dark Souls lore.
  • Swedish_Chef - April 29, 2014 4:11 a.m.

    Whoever it was that decided that in Mass Effect 3, the final part of a trilogy of games which until then had been single player only, to add a multiplayer mode into the third game and then have it so that not only were there achievements locked behind said multiplayer mode, but players would be forced to play it if they wanted to get the best endings (which still sucked) needs to go play in traffic.
  • rainn'sgaydar - April 29, 2014 9:12 a.m.

    Those achievements could be gotten through a single player equivalent as well. Each multiplayer achievement was an either/or if I recall correctly.
  • Sinosaur - April 29, 2014 11:50 a.m.

    That's the case, it was just much easier to get them in MP since you didn't need to start a new playthrough to get some of them.
  • rainn'sgaydar - April 29, 2014 12:01 p.m.

    I found the single player option easier for me. But beating the game on Insanity is easier than beating Gold levels on multiplayer maps if you refuse to communicate with people, which I did.
  • Sinosaur - April 29, 2014 2:22 p.m.

    I was more referring to the fact that you might not have every power on your single player character that's needed to clear some of the achievements.
  • rainn'sgaydar - April 29, 2014 3:26 p.m.

    Ohh. Yeah that sucked a bit, but it wasn't a deal breaker for me since I only lacked the inferno one after I'd done a paragon Fem Shep on normal and renegade Male Shep on Insanity. But I can see your point better
  • jedisamurai - April 29, 2014 5:50 p.m.

    I got the best possible ending on Mass Effect 3 on the first playthrough and never played a single multiplayer match.
  • AuthorityFigure - April 29, 2014 3:30 a.m.

    I believe the glossaries are prepared for pre-production anyhow, so including them doesn't hurt, and it might do some good.
  • artcellrox - April 29, 2014 12:39 a.m.

    >Replay Editors Guys... have you PLAYED Dissidia? Have you SEEN the great stuff that can be made out of properly editing replays of fights?!

Showing 1-20 of 56 comments

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