Preponderance of quick-time events aside, the gunplay looks pretty fun, with the "fluid" cover system making for a less staccato stop-and-pop affair than most modern shooters. The new Tomb Raider is a linear, cover-based action game punctuated by semi-interactive cinematics--at least, these 11 minutes are.
Do you think the game's environmental emphasis, and its narrative arc depicting a privileged liberal arts major's transition into a hardened treasure hunter, will set it apart when it hits Xbox 360, PS3, and PC on March 5?
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