Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Star Wars Jedi: Survivor new screenshots featuring Cal Kestis and BD-1
Action Games The 10 best Star Wars games to play in 2026
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer makes more sense for the Star Wars universe than Palpatine somehow returning ever did
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
Dragon Age: The Veilguard
Dragon Age "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
Star Wars: Fate of the Old Republic
RPGs Star Wars: Fate of the Old Republic – Everything we know so far about the new Star Wars RPG
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
A bustling town market beneath a looming castle in Fable
RPGs Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
best BioWare games
RPGs The 10 best BioWare games of all time
Oblivion remastered wizard shrugging
The Elder Scrolls The Elder Scrolls fans fire back at Skyrim lead's fightin' words: Morrowind "manages to hold up better than Skyrim"
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
The Elder Scrolls Online seasonal content promotional images
The Elder Scrolls As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
  1. Games
  2. RPG
  3. Star Wars Galaxies: An Empire Divided

This old Star Wars game is key to turning Visceral's single-player Star Wars project into an open-world wonder (and it's *not* KOTOR)

Features
By Sam Prell published 14 November 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

In October 2017, EA executive vice president Patrick Soderlund announced the closure of Visceral Games, and a new direction for the untitled, in-development Star Wars game led by the Legacy of Kain and Uncharted series' creative director Amy Hennig. In other words, that game has essentially been cancelled.

Though Kotaku reports that assets which were already created will be the foundation for whatever ends up taking its place, we shouldn't expect this new version - which will be led by EA Vancouver - to be a single, contained story like Visceral's original plan. Soderlund wrote that EA plans to "pivot the design" in accordance with "shifts in the marketplace," which makes me think we'll get something vaguely Destiny-ish or MMO-ish; an open-world experience where you can tell your own story.

Now, this new version could end up being a legitimately good game in its own right... or it could become a lootbox-infested, microtransaction-laden grindfest that isn't rewarding or fun to play. I don't know about you, but I'm hoping for the former - and I've even got a blueprint for EA to follow, based on one of the greatest Star Wars games of all time. Nope, not Knights of the Old Republic.

You may like
  • Star Wars Jedi: Survivor new screenshots featuring Cal Kestis and BD-1 The 10 best Star Wars games to play in 2026
  • Star Wars Galactic Racer big preview Star Wars: Galactic Racer makes more sense for the Star Wars universe than Palpatine somehow returning ever did
  • Star Wars Galactic Racer big preview Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play

Star Wars Galaxies.

Some of you are raising your eyebrows in confusion right now. Which one was Star Wars Galaxies again? Was it one of the RTS games? No, that's Galactic Battlegrounds. Was it a mobile game? You might be thinking of Galactic Defense and/or Galaxy of Heroes. So what was this game, and why should EA follow its designs - especially if it's so forgettable or relatively unknown?

Star Wars Galaxies was an MMORPG first released in the summer of 2003. Set against the backdrop of the Galactic Civil War, it allowed players to become any number of famous Star Wars races, as well as choosing whether they wanted to aid the Rebel Alliance or Empire, or if they wanted to remain neutral. It was highly praised by critics and players, with many commenting on its spectacular graphics:

(Okay, so they were more cutting edge at the time.)

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

What Galaxies offered that no other Star Wars game has since is the sensation of everyday life in that galaxy far, far away. Throughout the years, we've played as Jedi, troopers, X-Wing pilots, bounty hunters, smugglers, and more - but only Galaxies let you play as a politician who founded a city on Tatooine, a doctor who worked at a hospital, or an artisan who sold their wares to other players from their shop. Only Galaxies let you live in the Star Wars universe.

Read more

Visceral Games, the studio behind Dead Space and an upcoming Star Wars game, has been closed by EA

So how did it accomplish this, and what can EA learn from it while moving forward with the framework from Visceral's Star Wars game? Well, for starters... 

Give each Bartle type equal weight

Back in 1996, game researcher Richard Bartle wrote a paper called "Hearts, clubs, diamonds, spades: players who suit MUDs". MUDs (or Multi-User Dungeons) were the precursors to MMORPGs, which have themselves become the ancestors of many a 'shared world experience' a la Destiny or GTA Online. Bartle theorized that MUD players could be broken down into four categories: the Killers, the Achievers, the Socializers, and the Explorers.

You may like
  • Star Wars Jedi: Survivor new screenshots featuring Cal Kestis and BD-1 The 10 best Star Wars games to play in 2026
  • Star Wars Galactic Racer big preview Star Wars: Galactic Racer makes more sense for the Star Wars universe than Palpatine somehow returning ever did
  • Star Wars Galactic Racer big preview Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play

This is known as "the Bartle taxonomy of player types," and you can even take "the Bartle test" (note: not created by Bartle himself) to see which category you fit into. I lean toward Explorer and Socializer myself.

Lots of games have varying ways they appeal to these mentalities. Destiny, for example, has pre-game lobbies and clans that can satisfy your Socializer side, while the majority of the game is there to stoke your inner Killer. Challenges like Hard mode Raids tempt the Achievers, while the wealth of collectibles and secrets brings out the Explorers.

Say you're an Explorer type personality playing Destiny. If you wanted to collect every secret and see every inch of Bungie's worlds, you would have to shoot a few bad guys. That's just the nature of the game being a first-person shooter.

What Galaxies did better than any game before or since was make each of these paths equally viable. In Star Wars Galaxies, I could be an Entertainer who played music for cantina patrons on my Chidinkalu Horn and never see combat. It was possible to pick a path aligned with your Bartle type and grow your character doing activities that only fit in with that type.

My fondest memories of playing a Star Wars game aren't lightsaber duels or piloting a Rebel starship - anyone can do that, and in fact, many have. But only the noble Bruan Praja spent his days at a hospital healing the wounded before retiring to his Tatooine home where he would plan out the township's weekend festivities (he was also assistant to the mayor, you see).

No, that doesn't sound as exciting as fighting a Krayt Dragon or dueling a Sith, but that sort of playstyle resonates with some people, and EA shouldn't ignore them. So don't make healing people a side job or something you do by talking to an NPC. Don't relegate crafting to a hobby for a womp rat-murdering bounty hunter. Don't force everyone down the same path - do what Galaxies did and make sure each Bartle type is well-represented. Because... 

Give players limited - but interconnected - power

Humans want to interact with each other. Not everyone of course, but many of us are social creatures, craving attention and recognition for our actions. Star Wars Galaxies' structuring of player skills made it so that everyone could pitch in and earn a sense of accomplishment from their fellow players.

For starters, players could found and develop cities. So while canonically there was never a town called Crystal Valley on the planet Dantooine, there was one on a SWG server. In these cities lived crafters, healers, and warriors, all working together.

Crafters sold their wares either on the galactic auction house or via droids they would set up in their stead, funneling their money toward the politicians who ran the player city. The crafters received their materials from the more combat capable classes, who in turn would hire a medic to travel with them and keep them healed throughout the journey.

Star Wars Galaxies was interesting precisely because you couldn't become the absolute best at everything ever.

Because NPCs only sold the most basic of materials and items would decay over time, quality crafters were in constant demand. Because not everyone could heal themselves naturally, doctors and combat medics were frequently called on. And because neither healers nor artisans had the combat skills to survive trips to where the most precious of resources lay in wait, they needed a bodyguard to escort them or soldier willing to go fetch said supplies. All of this was done organically because Galaxies imposed limitations on its players.

I know this is seen as an outdated way of thinking by some, but sometimes you just shouldn't be the ubermensch of your game's universe. Skyrim's Dragonborn can be a werewolf leader of fighters, the best mage ever known to wield a staff, a legendary thief capable of stealing from gods, a servant of the evil Daedra, a prophesied hero, and so on and so forth, all at the same time. And you know what? The Dragonborn is f***ing boring.

Star Wars Galaxies was interesting precisely because you couldn't become the absolute best at everything ever. If you dedicated your life to the healing arts, you simply didn't have enough skill points left to deftly wield every type of weapon. You had to rely on outside help, and often that meant another player.

Ditto for any of the game's combat classes: by making yourself a hardened mercenary drifting among the stars, you likely didn't save enough skill points to become a strong blacksmith. Therefore, your best bet for good armor and weapons was to find an actual, living player and buy their stuff.

What this created was an organic environment, where the balance of power was constantly in flux, and experiences were vastly different from player to player. When everyone can do everything, the game becomes a checklist, and people search for the fastest, easiest routes.

It's the difference between an amusement park-style design with guided experiences, or a sandbox design that lets you make your own fun. Galaxies gave players limitations and made them rely on one another to compensate for those limits. Whatever Visceral's game morphs into should too.

Don't hand everything to players on a silver platter

In a post-mortem on Star Wars Galaxies, creative director Raph Koster gave fascinating insight into the original plan for how Jedi would work - and there's a lesson to be learned there.

He explains that players could report any Force user they saw to the Empire, which would then send deadly bounty hunters after you. If you managed to survive this brutal gauntlet and grow strong enough, you'd face Darth Vader himself (though you couldn't win). The extra wrinkle was that once that character died, that was it - they were permanently dead. Afraid of player reaction to permadeath, the idea was scrapped.

Even unlocking Jedi was planned to be quite the process. Originally, players would unlock the Jedi class by completing actions that aligned with the four Bartle types. "Killed this enemy," "crafted this item," "used this emote," and so on. However, the list of actions to complete would be randomized and different for every player, there would be no notification that you'd checked off one of the necessary actions, nor would you be informed when you did unlock Jedi - the class would have been waiting for you the next time you logged in.

Due to system constraints, that plan didn't quite work out either. A similar method, which invisibly tracked a player's skill trees (as opposed to the wider variety of actions, emotes, and achievements originally envisioned) was implemented. Koster claims that LucasArts told the team to give players hints via Holocrons, and that's when the code was cracked.

It turned out, giving players what they wanted (to be a powerful Jedi in a Star Wars game) was a recipe for disaster. As Koster puts it: "The peaceful dancers who thrived on joking around with an audience and doing coordinated flourishes found themselves tramping around the mud looking for mineral deposits. ... The creature handlers who tended dewbacks had to learn to chop them up and cook them instead. You get the idea. Everyone started playing everything they didn't like."

Koster said some players probably appreciated the challenge and how it showed the interconnected nature of Galaxies, but "most just macroed their way" through content. "Satisfaction fell off a cliff. ... One month after Holocron drops began, we started losing subs, instead of gaining them. SWG had been growing month on month until then. After Holocrons, the game was dead."

See what turning a game into a checklist gets you? Now, I'm not saying this new vision for the game should be throw-your-controller hard. I'm not saying it should drop you into an ocean without a life vest. There still needs to be content accessible to the more casual player, and if EA builds around the Bartle types, there will be. But just like Galaxies' Jedi system, there should still be risk, reward, and mystery present.

Respect your players

Of course, you can't have risk, reward, or mystery if it's available to purchase for 500 Galactic Star-Shards. Microtransactions and loot boxes have become staples of shared world games, and it's suspected this new Star Wars game will feature them. If that ends up being true, there's one simple rule EA should follow: Don't. Sell. Power.

Don't allow people to purchase anything for real-world money that would give them a leg up over other players. Don't offer the ability to instantly unlock what would otherwise require mastery of game systems. If microtransations and loot boxes must be there, keep them limited to cosmetics, and offer players the option to buy what they want directly. Basically, give players the tools that will make their experience more fun instead of less frustrating.

And while EA's at it, the company needs to make a commitment to be open and transparent. Talk with the community. Galaxies had a rough start, but community managers made sure the fans were informed and involved in fixing the game's problems pre- and post-release. The back-and-forth was so productive it was literally a case study for Henry Jenkins, founder and director of MIT's comparative media studies program.

In a blog post titled "So What Happened to Star Wars Galaxies," Jenkins applauds Koster and his team. "Raph Koster saw the Star Wars fans as co-designers in the development of the game: actively courting them from the project's conception, sharing design docs and getting their feedback at every step of the way, designing a game which was highly dependent on fan creativity to provide much of its content and fan performance to create mutually rewarding experiences within the game."

Jenkins goes on to say that fans' expertise and emotional investment in Star Wars was treated with respect, that they had an open channel of communication to the developers, and were actively solicited for advice (at least up until patches known as the Combat Upgrade and New Game Experience came along). These are all exceptionally positive stances to have, and EA would benefit from adapting them, especially in the wake of Visceral's shuttering.

The next few years won't be an easy road for whatever this new game built from the bones of Visceral's work ends up becoming. With talent getting reshuffled or let go and a negative perception of EA hanging over its head, the team is going to have to work hard to prove themselves. Fortunately, they've got one of the most unique, daring, and beloved Star Wars games ever made to model themselves after.

CATEGORIES
PC Gaming Xbox One PS4 Platforms Xbox PlayStation
Sam Prell
Sam Prell
Social Links Navigation
Former News Editor

Sam is a former News Editor here at GamesRadar+. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.

Read more
Star Wars Jedi: Survivor new screenshots featuring Cal Kestis and BD-1
Action Games The 10 best Star Wars games to play in 2026
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer makes more sense for the Star Wars universe than Palpatine somehow returning ever did
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
Dragon Age: The Veilguard
Dragon Age "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
 
 
Star Wars: Fate of the Old Republic
RPGs Star Wars: Fate of the Old Republic – Everything we know so far about the new Star Wars RPG
 
 
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
 
 
Latest in RPG
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.
The Elder Scrolls Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
 
 
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur's lead writer "never even considered" a true, happy ending for the hit RPG
 
 
Baldur's Gate 3 Wyll
Baldur's Gate Baldur's Gate 3 writer admits "I wish I could have done more" with the RPG's least-appreciated party member
 
 
The Wasteland's Lone Wanderer walks into the distance with Dogmeat in Fallout 3
Fallout Fallout 3's GOTY Edition was a bit of a misfire, says Bethesda vet, but "we've gotten better" ahead of the Starfield DLC
 
 
Lords Of The Fallen
RPGs Lords of the Fallen breaks even after 2.5 years, selling 2.5 million copies as the Soulslike RPG's sequel is underway
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Ella Purnell as Lucy in Fallout season 2
    1
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner Geneva Robertson-Dworet
  2. 2
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  3. 3
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates
  4. 4
    Baldur's Gate 3 Shadowheart writer had to sit down with his Lae'zel counterpart to make sure that their joint romance would actually make sense: "That allowed us to reframe their initial clash"
  5. 5
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...