Entry location: Press CTRL + SHIFT + C to access the cheat window.
motherlode - 50,000 simoleans
letterBox # - Adds a letterbox effect to the view. (# = 0.0 to 0.4) (requires postprocessing to be on)
boolprop constrainFloorElevation false - Allows you to change elevation of floor tiles.
deleteAllCharacters - At neighborhood view only, removes every Sim from the neighborhood.
vignette # # # - Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on)
RoofSlopeAngle (15-75) - Changes the slope angle of a roof
clear - Clears all cheat codes on the screen, but leaves the codes in effect.
exit - closes cheat window
vsync off - decreases game performance but increases graphics
boolprop constrainFloorElevation true - Disables the ability to change elevation of floor tiles.
expand - expands or contracts cheat window
kaching - get 1000 cash
boolProp testingcheatsenabled true/false - if set to true ALL other cheats work.
boolprop ShowLotPackageFilename (True/False) - In neighborhood, shows filename of house when lot is highlighted
vsync on - increases game performance but lowers graphics
autopatch (on/off) - lets you know if theres a patch
help -all - list cheats
filmGrain # - Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on)
StretchSkeleton - makes your sims larger or smaller
moveobjects (on/off) - moves objects and deletes you couldnt before
TerrainType (desert/temperate) - Only for use in neighborhood view, toggles between the two terrain types.
slowmotion - Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest)
boolprop lotTerrainLighting (True/False) - Set to false and lots will not light up when highlighted in neighborhood
boolprop locktiles (True/False) - Set to false to place floor tiles outside lot
boolprop displayNeighborhoodRoadsWithModel (True/False) - Set to false to remove bridges from neighborhood.
boolprop lotTerrainPaints (True/False) - Set to false to remove floorpainting on lot
boolprop displayNeighborhoodProps (True/False) - Set to false to remove props like rocks and towers from neighborhood
boolprop objectShadows (True/False) - Set to false to remove removes shadows on objects outside house
boolprop lotWater (True/False) - Set to false to remove removes water (ponds) from lots
boolprop displayNeighborhoodRoads (True/False) - Set to false to remove roads from neighborhood
boolProp guob (True/False) - Set to false to remove shadows on objects inside house
boolprop displayNeighborhoodWater (True/False) - Set to false to remove water from neighborhood
boolprop displayLotImposters (True/False) - Set to false to removes house graphics from neighborhood
boolprop displayNeighborhoodFlora (True/False) - Set to false to removes trees/plants from neighborhood
boolprop displayLookAtBoxes (True/False) - Set to true and blocks appear on Sims faces and on parts where Sims look at
boolprop carsCompact (True/False) - Set to true and cars will have more detail in neighborhood
boolprop renderSelectedSimLevel (True/False) - Set to true and walls will no longer cut away from selected Sim
boolprop allObjectLightsOn (True/False) - Set to true to light up objects continuously instead of only when used
boolProp displayPaths (True/False) - Set to true to see the path where the selected Sim walks to
boolprop lotInfoAdvancedMode (True/False) - Set to true to show lot information
bloom rgb # - Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on)
boolProp simShadows (True/False) - Toggle shadows on/off for Sims
aging off - turn off aging
aging on - turn on aging
faceBlendLimits (on/off) - turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures.
boolProp enablePostProcessing false - Turns Postprocessing off.
boolProp enablePostProcessing true - Turns Postprocessing on.
boolprop allow45degreeangleofrotation true - Use your , & . keys to rotate the objects. It allows you to put objects on angles
intProp maxNumOfVisitingSims 8 - You can invite more people to your parties.
boolProp snapObjectsToGrid true/false - You can place objects outside the grid.
social_debug - You can tell what social reaction will happen before you do it
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