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Techland shows 12 minutes of Dying Light gameplay


Techland has released a 12 minute Dying Light gameplay video introducing players to the studio’s upcoming first-person action survival game. While it bears some similarities to the company’s best know series, Dead Island, the open-world game features a number of elements that make it stand out amongst the horde, such as Mirror's Edge-style parkour.

We said in a recent Dying Light preview: “You can scale trees and poles, jump from rooftop to rooftop, and climb around almost anything, within the world. Being this agile completely changes how you approach situations, as you don't always need to carve a hole through the undead horde in order to escape. When forced to choose between fight or flight, flight is actually an option, and it looks incredibly fun.”

Dying Light has been in development since 2012 and is due to hit PC, next-gen consoles and current-gen ones in 2014. Be sure to check out the full preview for information about the game’s weapon crafting system and meaningful day/night cycle.

Topics

gamescom 2013

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20 comments

  • jonathan-lindberg - August 20, 2013 2:03 a.m.

    I like that pole, that's a nice pole.
  • Kniffenk97 - August 17, 2013 6:23 p.m.

    Man... i'm just sitting back eating some popcorn and watching everyone else argue...so relaxing...
  • Danomeon - August 17, 2013 4:25 p.m.

    On one hand, this looks really promising! I like the use of running and jumping to avoid confrontation instead of just making it a zombie hack-and-slasher like Dead Island. I really like how the night time gameplay turns the tables and makes the zombies particularly powerful, making it in the player's best interests to stay in the shadows or run like hell. If executed well, this could be really cool. That being said, I'm a little worried about this game given Techland's history. Both the original dead island and its sequel were pretty disappointing despite the promise of melee-based first-person zombie combat, and what we saw in demos and gameplay videos were much more polished than the final product we received. And that deceptive trailer that made the game look like it was going to be an emotional rollercoaster still stings. Also, I'm really, really tired of zombie games. Zombie games and Modern Warfare games have become the WWII shooters of this generation, and I hope we find gaming industry's next beatable horse corpse soon, because this one is getting old.
  • ZeeCaptain - August 16, 2013 5:23 p.m.

    I can't say much for the idea of a zombie game, especially when its such an often and misused mechanic, but at least this one looks pretty.
  • g1rldraco7 - August 16, 2013 2:31 p.m.

    Looks way better than the Dead Island Series. The end gave me chest pains, damn it!!! >_<
  • lilj805 - August 16, 2013 1:45 p.m.

    I can't believe I F'n jumped at the end lol
  • agentkuo - August 16, 2013 1:09 p.m.

    First person: disappointing zombie game: disappointing typical gameplay: disappointing typical gender-roles: disappointing unnecessarily violent gameplay: disappointing Annoying and unnecessary radio dialogue: disappointing But what's most disappointing is that it doesn't do anything new. Its a zombie game, and it really doesn't get deeper than that. And I bet they're gonna slap a nice $60 price tag on it...what a waste of a game.
  • ZeeCaptain - August 16, 2013 5:21 p.m.

    Well yea, I mean all games are 60 bucks, unless it comes out for Vita, or 3ds, and maybe Steam will put it out there for 50, but yea 60 is the going rate, not disapointing just same old trivial marketing/
  • christian-shaffer - August 17, 2013 4:20 p.m.

    typical gender roles? You saw 12 minutes of gameplay. Where have they stated that you will stick with one character throughout. Annoying and unnecessary radio dialogue? It completely fit with what was taking place. Annoying? For you maybe, but it was hardly unnecessary. unnecessary violent gameplay? It's a zombie game, as you so kindly pointed out. I'd say violence is pretty damn critical to a game like that. As for typical gameplay, other than mirrors edge, what other game has the same type of maneuverability showcased here? I can't think of any and the combat looks a little more fluid than what other games have implemented. All games don't need to do something new. Sometimes it's better for a game to improve on previous attempted content.
  • larkan - August 18, 2013 7:46 a.m.

    Anything labeled Assassin's Creed has the same type of gameplay, just a different camera angle, and holding down a button to scale things gets old quick. Techland makes games where your abilities are only useful if the kick to the chest doesn't work, which isn't very often. They don't need to improve on their Dead Island games, they need to move on. They released Riptide two years after the original DI, and the only improvements they were able to make in those two years were SOME of the bugs that plagued the original, so honestly, I think it's time for them to try something else.
  • jh4911 - August 16, 2013 7:51 a.m.

    Looks good so far.
  • Xtapolapopotamus - August 16, 2013 7:31 a.m.

    Looks interesting, that's for sure. I never cared for Dead Island, but I do find the idea of mixing Mirror's Edge with zombie killing to be fun. We'll see! This video definitely made me more interested though.
  • ObliqueZombie - August 16, 2013 7:30 a.m.

    Literally looks like Dead Island with some more mechanics and pretty lighting. My hopes are low.
  • chris-dibella - August 16, 2013 11 a.m.

    Eat a dackery.
  • BladedFalcon - August 16, 2013 3:22 p.m.

    That shows how little you know about both series, really.
  • ObliqueZombie - August 16, 2013 5:48 p.m.

    I'm sorry that my opinion and playthrough of Dead Island does not please you.
  • BladedFalcon - August 16, 2013 9:52 p.m.

    It's not that. You can like or dislike Dead island as much as you want for all I care, but saying that "It's the same game with pretty lightning and mechanics" when there's so much more difference than that just makes you sound ignorant. I can go into more detail, but just a quick pointers: The entire graphical and art design is different, the movements and way of traversing is completely different, The zombies look and behave differently, there are superpowers in this game, there is a day and night cycle that completely changes the gameplay, there is probably multilayer, but the campaign is clearly not built around 4 player Co-Op anymore. So yeah... just because it has zombies and it's made by the same team doesn't automatically make it the same. And again, if you dislike both Dead island and this new concept, that's fine by me, but don't be surprised when people call you ignorant by claiming they're the same.
  • ObliqueZombie - August 17, 2013 8:10 a.m.

    If you want to be respected, be thought of as credible, or even simply liked, don't insult people. In my opinion, the combat, first person view, and weapons look like what I'd find in DI. The clunkyness of the parkour pales in comparison to that of Mirror's Edge or even Brink, and just because the zombies have a different face and clothes and a Dead Rising day/night cycle doesn't make it something entirely new or unique to what Techland has been pooping out. Sure, your character being infected is a new spin, but not much else. I refuse to talk to you unless you get an attitude check. You've been around long enough to know being a dick like MetroidPrimeRib will get you no where and make you no friends, especially when based on someone's opinion.
  • BladedFalcon - August 17, 2013 8:29 a.m.

    I don't remember calling you any names, or insulting you. Stating that you didn't seem to know about both games was because- opinion or not, they aren't even remotely the same, at least from what has been shown of dying light so far. Yes, it's first person again with melee attacks and weapons being your main method of attack. But unlike Dead Island, who was meant to be a co-op action RPG, this game has focus on actual survival and mobility, this demo showing you time and time again that usually the best way to approach a situation is to find a way to get around it or escape, rather than just head on butchering enemies. I personally thought this was obvious, which is why I probably took issue with your comment more than I perhaps should have. Anyway, I do apologize for sounding like a jerk and antagonizing like that. You've also been here long enough to know that yes, I can act like a jerk and be confrontational, but it isn't my intention to insult or antagonize people.
  • BladedFalcon - August 16, 2013 7:18 a.m.

    This looks even better than what I expected, honestly. Feels much more polished, clean and faster than Dead island, the parkour movements are cool and fluid, the way the weapons feel and even some of the attacks have a very weighty feel to them. But most importantly of all, the zombies feel like an actual threat this time, making running not just an option, but necessary. And on that point... I REALLY hope this game doesn't give you XP or any kind of significant reward for killing zombies or enemies. I mean, the problem with doing that is that it makes you NOT run away and instead kill all the zombies you see... and well, we've got PLENTY of games taht let us do that already. If nothing else, have this game reward us via exploration or quickly traversing stuff, swift navigation seems to be the game's main card, so I really hope it doesn't in any way punish you for running away, like say, most games up do date do.

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