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Super Street Fighter IV Cheats, Codes & Guides

Super Street Fighter IV guides

Super Street Fighter IV faqs

Super Street Fighter IV Cheats

  • Easy way to unlock Colors and Personal Actions

    Entry location: Vs. match with computer
    1. Set up a vs. match with the computer (any character/difficulty).
    2. Select the character you want to unlock colors/taunts for.
    3. Start the match.
    4. Pause and go back to the character select screen.
    5. You will now have unlocked either a new taunt or color for the character you selected.
    6. Repeat.
    Submitted by CheatPlanet
  • Trophy List

    Fashion Plate ( Bronze Trophy):
    Even a top rate fighter needs to coordinate properly! You gotta get all of the Colors first!


    Dan the Man ( Bronze Trophy):
    Mastery of the Saikyo arts requires mastery of the Personal Action! Collect 'em all, punk!


    Entitled ( Bronze Trophy):
    A Title does not tell all of a man, sir, but if I were see one Titles, I'd want them all...


    EXtra! EXtra! ( Bronze Trophy):
    Battle requires courage! Train by using your EX Gauge to successfully land 100 EX Moves!


    Super, Man! ( Bronze Trophy):
    To battle is to win a fight with overwhelming strength! Show me you can do 100 Super Combos!


    Ultra, Man! ( Bronze Trophy):
    If yer gonna fight, give it your all, pal. Performing 100 Ultra Combos oughta do it, eh?


    It Takes Focus ( Bronze Trophy):
    Your mission, should you wish to join Delta Red, is to connect with 100 Focus Attacks!


    Superior Super ( Bronze Trophy):
    Trust your instincts and winning will come easy. Let's begin with 50 Super Combo finishes!


    Ultimate Ultra ( Bronze Trophy):
    Candy always says you gotta win with style, so go out there and perform 50 Ultra Combo finishes!


    Sunspotter ( Bronze Trophy):
    Amigo, perform 365 Super or Ultra Combo finishes against your opponents! The dawn is coming!


    Absolute Perfection ( Bronze Trophy):
    Lauren's waiting, so how about you finish your fights quickly and get 30 Perfects. Sound good?


    Clear Headed ( Bronze Trophy):
    Hey! Got time to kill? Try to clear Arcade Mode on Medium or higher! That's all you gotta do!


    All Clear ( Bronze Trophy):
    To get strong takes lots of fighting! Clear Arcade mode on Medium or higher with all characters!


    Herculean Effort ( Bronze Trophy):
    Can you finish Arcade Mode on Medium or higher without using a continue? Show me you can!


    Hard Times ( Bronze Trophy):
    To escape death is to beat the strongest of the strong. Finish Arcade Mode on Hardest, kid!


    Long Time No See ( Bronze Trophy):
    Do you wish for defeat? If so, complete Arcade Mode on Hardest difficulty and beat Gouken!


    Rival Schooled ( Bronze Trophy):
    See your future by clearing every Rival Battle on Medium or higher with every character.


    Good Start ( Bronze Trophy):
    All of nature must withstand a trial. You must clear 10 trials in Trial Mode to succeed.


    Trail of Trials ( Bronze Trophy):
    There is no shortcut in the art of Yoga. Aum to clear any character's Trial Mode trials!


    Oh! My Car! ( Bronze Trophy):
    Hee hee, destruction is so much fun! Score 80,000 points or more in the Car Crusher bonus stage!


    Barrel of Laughs ( Bronze Trophy):
    No need for barrels without oil! Score 110,000 points or more in the Barrel Buster bonus stage!


    It Begins ( Bronze Trophy):
    The fight starts here! Set your Title and Icon, and begin fighting online!


    First Timer ( Bronze Trophy):
    I'll never forget my first time for Ryu's sake! Win one Ranked Match! Gotta aim for the top!


    Threepeat ( Bronze Trophy):
    You think being this good is easy? Let's see you win 3 Ranked Matches in a row, champ!


    Fivepeat ( Bronze Trophy):
    This is your real power, child? Show me it's not luck by winning 5 Ranked Matches in a row!


    Moving On Up ( Bronze Trophy):
    Ya need to do anything to reach the top of the food chain! Let's see a Rank Up via Ranked match!


    Now You C Me... ( Bronze Trophy):
    I wrestle only the strong! You shall rank up to C if you wanna face me, comrade!


    Road to Victory ( Bronze Trophy):
    You wanna get that fight money? You're gonna have to win 10 matches online first, sucka!


    Battle Master ( Bronze Trophy):
    Only winners can attain such beauty. Win 30 matches online and I may share my beauty secrets.


    Worldly Warrior ( Bronze Trophy):
    Let's do this, amigo! Fight 50 matches online, because that's the only way to become strong!


    Team Player ( Bronze Trophy):
    A 1-on-1 fight is fun, but it's more fun with friends! Try fighting in a Team Battle!


    Team Mate ( Bronze Trophy):
    Win 1 Team Battle match, and you will learn that teamwork can help you become stronger!


    Teamworker ( Bronze Trophy):
    A pro can win with any team. Win 10 Team Battles but don't forget, you have to win too!


    Keep on Truckin' ( Bronze Trophy):
    If you want to focus on nothing but the fight, entering an Endless Battle is for you!


    Three For The Road ( Bronze Trophy):
    In the pursuit of strength, one must have a goal! In Endless Battle, win 3 matches in a row.


    Replayer ( Bronze Trophy):
    Watch 30 Replays via the Replay Channel! Isn't it fun watching people go at it tooth and nail?


    Endless Lobbyist ( Bronze Trophy):
    It's only natural for warriors to seek fights! Create 30 Endless Battle lobbies!


    Team Lobbyist ( Bronze Trophy):
    Hey mon, battlin' is fun, no? Go out and create 30 Team Battle lobbies and enjoy the rhythm!


    Quarter Up ( Bronze Trophy):
    Fight 30 opponents via Arcade Fight Request. It'd be easy with the right bait, he he.


    Iconoclast ( Silver Trophy):
    Oh my gosh, those Icons are so adorable! Don-chan and I gotta catch 'em all!


    Special Movement ( Silver Trophy):
    Do a Special Move 100 times! If you're a true student of the Rindo-kan dojo, it's your duty!


    Speed Freak ( Silver Trophy):
    Finish each round in Arcade Mode on Medium or higher in 20 seconds or less. Too easy.


    Tenpeat ( Silver Trophy):
    Don't hold back your true potential! Win 10 Ranked Matches in a row!


    From C to Shining C ( Silver Trophy):
    You think you're good don't you? Prove it by ranking up all characters to C Rank!


    Legendary Fighter ( Silver Trophy):
    I shall make you the right hand of Shadaloo if you can win 100 matches online!


    Bring it on! ( Silver Trophy):
    No comrade, this will not do! We must become stronger, for our fans! Fight 100 matches online!


    Endless Ten ( Silver Trophy):
    Throw away your fears and focus on the fight! Win 10 fights in a row in Endless Battle!


    Trial Athlete ( Gold Trophy):
    I shall assimilate all and be all-powerful! Clear all Trial Mode challenges, and so can you!


    This is Madness! ( Gold Trophy):
    Fighting is fun, huh? Well then, let's aim for 300 matches online fought, OK buddy?


    Trophy Collector ( Platinum Trophy):
    Attain all Trophies! The path of the warrior demands this from those who walk on it!
    Submitted by CheatPlanet

Super Street Fighter IV Easter Eggs

  • Car Bonus Level easter Egg

    Beat the car bonus stage with Guy or Cody and the baddie "Bred", from Final Fight, will appear and say "OH MY CAR!" just like in the original Final Fight bonus level.
    Submitted by CheatPlanet

Super Street Fighter IV Unlockables

  • Achievement List

    Overachiever (0 points):
    Attain all the Achievements! The path of the warrior demands this from those who walk on it!

    Fashion Plate (10 points):
    Even a top rate fighter needs to coordinate properly! You gotta get all of the Colors first!

    Dan the Man (10 points):
    Mastery of the Saikyo arts requires mastery of the Personal Action! Collect 'em all, punk!

    Entitled (50 points):
    A Title does not tell all of a man, sir, but if I were to see one Title, I'd want them all...

    Iconoclast (50 points):
    Oh my gosh, those Icons are so adorable! I gotta find Don-chan and catch 'em all!

    Special Movement (10 points):
    Do a Special Move 100 times! If you're a true student of the Rindo-kan dojo, it's your duty!

    EXtra! EXtra! (10 points):
    Battle requires courage! Train by using your EX Gauge to successfully land 100 EX Moves!

    Super, Man! (10 points):
    To battle is to win a fight with overwhelming strength! Show me you can do 100 Super Combos!

    Ultra, Man! (10 points):
    If yer gonna fight, give it your all, pal. Performing 100 Ultra Combos oughta do it, eh?

    It Takes Focus (10 points):
    Your mission, should you wish to join Delta Red, is to connect with 100 Focus Attacks!

    Superior Super (10 points):
    Trust your instincts and winning will come easy. Let's begin with 50 Super Combo finishes!

    Ultimate Ultra (10 points):
    Candy always says you gotta win with style, so go out there and perform 50 Ultra Combo finishes!

    Sunspotter (10 points):
    Amigo, perform 365 Super or Ultra Combo finishes against your opponents! The dawn is coming!

    Absolute Perfection (20 points):
    Lauren's waiting, so how about you finish your fights quickly and get 30 Perfects. Sound good?

    Clear Headed (10 points):
    Hey! Got time to kill? Try to clear Arcade Mode on Medium or higher! That's all you gotta do!

    All Clear (10 points):
    To get strong takes lots of fighting! Clear Arcade Mode on Medium or higher with all characters!

    Herculean Effort (10 points):
    Can you finish Arcade Mode on Medium or higher without using a continue? Show me you can!

    Hard Times (20 points):
    To escape death is to beat the strongest of the strong. Finish Arcade Mode on Hardest, kid!

    Long Time No See (50 points):
    Do you wish for defeat? If so, complete Arcade Mode on Hardest difficulty and beat Gouken!

    Rival Schooled (20 points):
    See your future by clearing every Rival Battle on Medium or higher with every character.

    Speed Freak (30 points):
    Finish each round in Arcade Mode on Medium or higher in 20 seconds or less. Too easy.

    Good Start (10 points):
    All of nature must withstand a trial. You must clear 10 trials in Trial Mode to succeed.

    Trail of Trials (20 points):
    There is no shortcut in the art of Yoga. Aim to clear any character's Trial Mode trials!

    Trial Athlete (50 points):
    I shall assimilate all and be all-powerful! Clear all Trial Mode challenges, and so can you!

    Oh! My Car! (10 points):
    Hee hee, destruction is so much fun! Score 80,000 points or more in the Car Crusher bonus stage!

    Barrel of Laughs (10 points):
    No need for barrels without oil! Score 110,000 points or more in the Barrel Buster bonus stage!

    It Begins (10 points):
    The fight starts here! Set your Title and Icon, and begin fighting on Xbox Live!

    First Timer (10 points):
    I'll never forget my first time for Ryu's sake! Win one Ranked Match! Gotta aim for the top!

    Threepeat (20 points):
    You think being this good is easy? Let's see you win 3 Ranked Matches in a row, champ!

    Fivepeat (30 points):
    This is your real power, child? Show me it's not luck by winning 5 Ranked Matches in a row!

    Tenpeat (50 points):
    Don't hold back your true potential! Win 10 Ranked Matches in a row!

    Moving On Up (10 points):
    Ya need to do anything to reach the top of the food chain! Let's see a Rank Up via Ranked Match!

    Now You C Me... (20 points):
    I wrestle only the strong! You shall rank up to C Rank if you wanna face me, comrade!

    From C to Shining C (50 points):
    You think you're good, don't you? Prove it by ranking up all characters to C Rank!

    Road to Victory (10 points):
    You wanna get that fight money? You're gonna have to win 10 Xbox LIVE matches first, sucka!

    Battle Master (20 points):
    Only winners can attain such beauty. Win 30 Xbox LIVE matches and I may share my beauty secrets.

    Legendary Fighter (50 points):
    I shall make you the right hand of Shadaloo if you can win 100 Xbox LIVE matches!

    Worldly Warrior (10 points):
    Let's do this, amigo! Fight 50 Xbox LIVE matches, because that's the only way to become strong!

    Bring it on! (20 points):
    No comrade, this will not do! We must become stronger, for our fans! Fight 100 Xbox LIVE matches!

    This is Madness! (50 points):
    Fighting is fun, huh? Well then, let's aim for 300 Xbox LIVE matches fought, OK buddy?

    Team Player (10 points):
    A 1-on-1 fight is fun, but it's more fun with friends! Try fighting in a Team Battle!

    Team Mate (10 points):
    Win 1 Team Battle match, and you will learn that teamwork can help you become stronger!

    Teamworker (30 points):
    A pro can win with any team. Win 10 Team Battles but don't forget, you have to win too!

    Keep on Truckin' (10 points):
    If you want to focus on nothing but the fight, entering an Endless Battle is for you!

    Three For The Road (20 points):
    In the pursuit of strength, one must have a goal! In Endless Battle win 3 matches in a row.

    Endless Ten (50 points):
    Throw away your fears and focus on the fight! Win 10 fights in a row in Endless Battle!

    Replayer (10 points):
    Watch 30 Replays via the Replay Channel! Isn't it fun watching people go at it tooth and nail!?

    Endless Lobbyist (10 points):
    It's only natural for warriors to seek fights! Create 30 Endless Battle lobbies!

    Team Lobbyist (10 points):
    Hey mon, battlin' is fun, no? Go out and create 30 Team Battle lobbies and enjoy the rhythm!

    Quarter Up (10 points):
    Fight 30 opponents via Arcade Fight Request. It'd be easy with the right bait, he he.
    Submitted by CheatPLanet
  • Unlock Bonus Stages

    Barrel Buster Bonus Stage: Beat Arcade mode under any difficulty
    Car Crusher Bonus Stage: Beat Arcade mode under any difficulty
    Submitted by CheatPlanet
  • Unlockable Character Icons/Titles

    Blue Character Title: Clear Arcade with the character on any difficulty.
    Character Icon #1: Complete any trial with the character.
    Character Icon #2: Complete 8 different trials with the character.
    Character Icon #3: Complete 16 different trials with the character.
    Character Icon #4:Complete all trials with the character.
    Gold Character Title #1: Complete 12 different trials with the character.
    Gold Character Title #2: Complete 14 different trials with the character.
    Gold Character Title #3: Complete 18 different trials with the character.
    Gold Character Title #4: Complete 20 different trials with the character.
    Gold Character Title #5: Complete 22 different trials with the character.
    Red Character Title: Clear Arcade with the character on the hardest difficulty.
    Silver Character Title #1: Complete 2 different trials with the character.
    Silver Character Title #2: Complete 3 different trials with the character.
    Silver Character Title #3: Complete 4 different trials with the character.
    Silver Character Title #4: Complete 6 different trials with the character.
    Silver Character Title #5: Complete 10 different trials with the character.
    Submitted by CheatPlanet
  • Battle Gouken in Arcade Mode

    (Assumes default settings, 3 rounds):

    -Do not lose a single round
    -Perform 5 Super or Ultra Combo Finishes.
    -Score 2 Perfect Rounds (Not get hit a single time during a Round)
    -Connect 10 "First Hits" (When you're the first to connect a strike during a Round)

    Gouken will appear after you have beaten Seth.

    Defeating Gouken will unlock the "Gouken Killer" Profile Title
    Submitted by CheatPlanet
  • Ultra Combo Damage Guide

    SUPER STREET FIGHTER IV (PS3) Damage FAQ v1.6 By DarkDoctrine. Apr-June 2010.

    mmmm | <- Use a monospace font such as Courier, so that
    iiii | <- the two lines match up with each other

    =======
    =Intro=
    =======

    I've not seen this anywhere, so here's a comprehensive list of Supers and
    Ultra Combos, together with their hits and dmg. You probably know the deal:
    Ultra Combos are like supers but use up your revenge meter. Your revenge meter
    increases when you get hit or successfully use a focus attack. Once you've lost
    about 450 damage points, your meter will be half way up, and once you've lost
    900 damage points, it will be full. This means that you always get to do one
    max ultra in a round.

    Below are the values for minimally (ie half way up the rage gauge) and fully
    charged ultras, which are around 50% higher. Others do a proportionate amount
    in between.

    As you may have noticed, Supers and Ultras do not do any stun to the opponent.
    However, at least they do not allow the opponent to recover back to zero during
    their long animations: they just keep them level like a block string would, so
    afterwards you can try to continue where you left off.

    New in SSFIV is the ability to choose your ultra. This enables a new layer of
    pre-match strategy, where you can pick a move which best counters your
    opponents character. Sometimes it's better to pick a move which deals less
    damage, because it might be useful in more situations. It is now also easier
    to customise depending on your play style. It's similar to the arts in SFIII,
    without the different length and number of stocks.


    ================
    =Character data=
    ================

    These were all performed on the European version in Training Mode against Ryu.
    Note that each opponent has different vitality, so, for example, Ryu has 1000
    energy points, while Seth has 750 and Hawk has 1150.

    Note that unlike games such as Alpha, or SFEX, there are not many modifications
    to the ultras, so mashing the buttons or timing anything or will not increase
    the number of hits. However, some do have alternative animations if missed or
    blocked.

    CHARACTER / move abk hits min max notes

    ABEL
    Heartless (*) 6 335
    Soulless (*) 9 343 500
    Breathless 5 329 480 (grab)

    ADON
    Jaguar Varied Assault 6 320 (18/355 with P followup, 8/350 with K)
    Jaguar Revolver (*) 8 354 510
    Jaguar Avalanche (*) 9 299 430

    AKUMA
    Raging Demon 15 330 (grab)
    Wrath of the Raging Demon 27 368 510 (grab)
    Tornado Kick (*) 2 335 500

    BALROG
    Crazy Buffalo (*) 5 345 (hold kick for uppers)
    Violent Buffalo (*) 11 336 491 (hold kick for uppers)
    Dirty Bull 3 205 300 (grab)

    BLANKA
    Ground Shave Roll 4 400 (with charge)
    Lightning Cannonball 4 341 495
    Shout of Earth (*) 4 284 420 (horizontal and vertical do same?)

    C. VIPER
    Emergency Combination 3 300
    Burst Time (*) 5 329 480
    Burning Dance (*) 29 276 380

    CAMMY W
    Spin Drive Smasher 7 350
    Gyro Drive Smasher 8 330 480
    Cammy Quick Combination 3 322 470 (counter against low attacks)

    CHUN-LI
    Senretsukyaku 9 340
    Hosenka (*) 21 325 460
    Kikosho 20 240 330 (projectile)

    CODY T
    Dead End Irony 7 350 (low/mid/high)
    Final Destruction (*) 12 324 468
    Last Dread Dust 14 350 510

    DAN H
    Hissho Buraiken 19 350
    Shisso Buraiken 8 319 465
    Haoh Gadouken 6 251 368 (projectile)

    DEE JAY
    Sobat Carnival 7 350
    Sobat Festival 6 323 473
    Climax Beat (*) 44 364 501

    DHALSIM
    Yoga Inferno 5 350 (projectile)
    Yoga Catastrophe 5 205 300 (! but easy to follow up)
    Yoga Shangri-la 5 311 450 (grab)

    DUDLEY
    Rocket Upper 15 350
    Rolling Thunder 12 346 500
    Corkscrew Cross (*) 7 300 440

    E. HONDA
    Super Killer Head Ram 2 400
    Ultimate Killer Head Ram (*) 8 348 510
    Ultra Oicho Throw 2 305 450 (grab)

    EL FUERTE
    El Fuerte Dynamite 8 330
    El Fuerte Flying Giga Buster 2 325 470 (grab) (controllable)
    Ultra Spark 17 355 500 (grab)

    FEI-LONG
    Rekkashinken 5 370
    Rekkashingeki 12 344 495
    Gekirinken 11 326 470 (counter against high attacks)

    GEN Mantis style (P)
    Zan'ei (*) 6 300
    Zetsuei (*) 13 286 405
    Shitenketsu (*) 2 307 443
    GEN Crane style (K)
    Jakouha 1 320 (air grab)
    Ryukoha 2 279 398 (air grab)
    Teiga (*) 11 302 428

    GOUKEN
    Forbidden Shoryuken (*) 7 345
    Shin Shoryuken (*) 3 338 503
    Denjin Hadoken 4 174 255 (projectile) (8/338/495 after max charge)

    GUILE
    Double Flash 6 360
    Flash Explosion 9 355 510
    Sonic Hurricane 6 286 420

    GUY
    Bushin Hasoken 7 350
    Bushin Goraisenpujin (*) 7 316 460
    Bushin Muso Renge 19 352 500 (grab)

    HAKAN
    Flying Oil Spin 7 400 (450 after oil; no increase when charged)
    Oil Coaster 5 326 480 (grab) (5/358/530 after oil)
    Oil Combination Hold 8 276 401 (catches jumpers) (8/309/450 after oil)

    IBUKI
    Hyper Dagger Toss 12 330 (three angles)
    Super Energy Grab 11 347 501 (grab)
    Hashinsho (*) 27 337 469

    JURI H
    Fuharenjin 6 370 (three distances)
    Feng Shui Engine 0 0 (allows custom combos for 8-15 seconds)
    Kaisen Dankairaku (*) 12 333 480

    KEN M
    Shoryureppa 6 400
    Shinryuken (*) 17 348 500
    Guren Senpukyaku (*) 12 331 476

    M. BISON
    Knee Press Nightmare 5 340
    Nightmare Booster 6 334 492
    Psycho Punisher (*) 3 283 420 (overhead)

    MAKOTO
    Tanden Renki 0 0 (increase damage by 25% for approx 10sec)
    Seichusen Godanzuki (*) 5 329 480
    Abare Tosanami (*) 4 271 390

    ROSE
    Aura Soul Spark 5 300 (projectile)
    Illusion Spark (*) 6 342 498
    Soul Satellite (*) 2 166 240 (+protect +combo possibility for 5-10 s)

    RUFUS
    Spectacle Romance (*) 3 330
    Space Opera Symphony (*) 10 314 460
    Big Bang Typhoon (*) 18 316 450

    RYU
    Shinku Hadouken 5 300 (projectile)
    Metsu Hadouken 8 255 369 (projectile)
    Metsu Shoryuken (*) 3 339 503

    SAGAT
    Tiger Genocide 7 350
    Tiger Destruction 13 344 500
    Tiger Cannon 8 264 384 (projectile)

    SAKURA K
    Haru Ichiban 7 350 (hits low)
    Haru Ranman (*) 5 312 451
    Shinku Hadoken 5 224 329 (projectile) (horizontal/diagonal: same)

    SETH
    Tanden Storm 21 350
    Tanden Stream (*) 20 243 340
    Tanden Typhoon (*) 14 262 372

    T. HAWK
    Double Typhoon 2 430 (grab)
    Raging Typhoon 2 349 510 (grab)
    Raging Slash 6 308 450 (air grab)

    VEGA
    Flying Barcelona Special
    Rolling Izuna Drop 3 400 (grab) (10% more with no mask)
    Bloody High Claw (*) 5 320 480 (10% more with no mask)
    Splendid Claw (*) 3 303 450 (hits low)

    ZANGIEF
    Final Atomic Buster 3 450 (grab)
    Ultimate Atomic Buster 3 353 520 (grab)
    Siberian Blizzard 3 308 450 (air grab)

    A special move worth noting is Balrog's Turn Punch. It does 130 damage for the
    first 1 second of charge, and then an extra few points for every second you
    hold it after that, up to a match-changing maximum of 560 damage at 56 secs.

    Seconds | 1 2 4 8 16 24 32 40 48 56
    Level | 1 2 3 4 5 6 7 8 9 F
    Damage | 130 150 180 210 250 280 410 460 510 560

    As can be seen with Hakan (based on the character Darun), and Makoto, some
    moves are passive, and serve only to alter the properties of other moves.

    When used in combination with other moves, the game's damage scaling comes into
    effect. This is more severe than in most other games, favoring shorter combos.

    From the 3rd hit, moves lose 20% of their damage, from the 5th hit, they lose
    30%, and from the 7th hit, they lose 40%, and so on. It's something close to
    D = 0.9^((H-2)/2), up until the 9th hit.

    In addition, damage is scaled down depending on how much health the opponent
    has. When they have 30-50% health left, you do 5% less damage. 15-30% health
    left: 10% less. And in the last 15%, 25% less.

    Another detail to note is the scaling with super and ultra combos. If you
    include an ultra inside a combo, then the damage will be reduced as if there
    was one extra hit beforehand. It's therefore best doing them as the starter
    if you can.

    Blocking a special/super takes off 25% of the regular damage.


    =========
    =Battery=
    =========

    Here is how much meter is charged for connecting with the following moves
    (or rather, how many of the moves you need to do for one level)

    | Attacker | Recipient
    | Light Middle Heavy | Light Middle Heavy
    Clean hit | 13 7 5 | 25 13 9
    Blocked | 25 13 9 | 50 25 17

    Most whiffed specials take between 6 and 13 repetitions to do the same, with
    a couple taking 25 reps.


    ==========
    =Strategy=
    ==========

    As you have no doubt seen, you can cancel a normal or special move into a
    super, but not directly into an ultra. This obviously makes sense, taking into
    account the damage scaling. Besides, if it was that easy to do, it would break
    the game.

    However, you can use the FA dash cancel to get one in - so if you land a
    jump-in or low forward, performing the EX Focus Attack on confirm will use up
    2 levels on your gauge (ie half a super), but then allow you to make the next
    move. As a fully charged ultra typically does over 50% more than a super, it
    is sometimes worth it to use up everything on a mega combo if its near the end
    of the round and you are behind on the life bar.

    Coming in a future version of this document will be treatment of Juri's FSE,
    which can be used for CCs of around 400 pts (think V-ism).


    =========
    =Options=
    =========

    All the above assumes standard settings. The PlayStation 3 version is the one
    used at the annual Evo Championship and Tougeki SBO tournaments.


    =======
    =Legal=
    =======

    Contact me via the email address on:
    http://thesuper.angelfire.com/

    To be hosted intact on gamesradar.com
    This guide is for personal use only, and cannot be reproduced.
    This may not be used for any profitable or promotional purposes.

    The end.
    Submitted by DarkDoctrine

Know something we don't?

More Info

Release date: Apr 27 2010 - Xbox 360
Mar 27 2011 - 3DS
Apr 27 2010 - PS3 (US)
Available Platforms: Xbox 360, 3DS, PS3
Genre: Fighting
Published by: Capcom
Developed by: Capcom
Franchise: Street Fighter
ESRB Rating:
Teen: Alcohol Reference, Suggestive Themes, Violence, Mild Language
PEGI Rating:
Rating Pending