Star Wars: The Old Republic hit with layoffs amid subscriber loss

Though it started out extremely promising, it looks like Star Wars: The Old Republic has fallen on somewhat hard times. Though EA still says the MMO is doing well, they have begun a round of layoffs after the revelation that the MMO has lost 25% of its subscribers.

"Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality," reads an official post on the SWTOR forums. "Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect."

This comes mere weeks after an impressive earnings call at Activision-Blizzard that showed World of Warcraft subscriptions had stabilized, and Blizzard was optimistic about the future of the game.

EA issued a statement on the matter to Shack News saying, "BioWare has restructured its studio in Austin today. Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic."

"We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today."

At one time it looked like Star Wars: The Old Republic was an unstoppable behemoth that would finally spell the end for World of Warcraft. Now we're not so sure.


  • Kinnolo - June 3, 2012 10:48 a.m.

    They might be doing better if they would add a free trial. I'd wanted to try it since they announced it, but the budget won't allow me to make a leap of faith.
  • AnonymouZ - May 23, 2012 5:26 a.m.

    and the only reason why i quit my subscription? as i wrote on their box that asks that question: no mass effect 3 on steam x( it was a douchebag move, but, sometimes you gotta do what you GOTTA do. fuck EA, even if it hurts developers of games i really liked.
  • Viron - May 23, 2012 7:44 p.m.

    That sounds like a really petty reason. Seriously, does steam run your Iron lung or somethnig? It's ok, but I don't need it to play all of my games
  • elppa284 - May 24, 2012 8:23 p.m.

    wow! I sure am glad you're willing to sacrifice people's jobs to fuck with EA who won't be affected at all! Great job!
  • Pwnz0r3d - May 22, 2012 10:47 p.m.

    From what I've seen/heard; This game isn't even an MMO.The only MMO aspects about it are the PvP sportgames and battles. Everything else is a single player quest in a world filled with other players doing the same thing if they're the same faction/class. It's also pretty expensive for an MMO, and with the little content it actually has, the price is just too much.
  • Viron - May 23, 2012 12:38 a.m.

    it is thanks to the anti-social asshats who make up the majority of the players, the game is better when played with others.
  • bassfu - May 23, 2012 1:10 p.m.

    Also the group quests, Ops, Flashpoints, World bosses, datacrons that require you to group with people, blah blah blah. But yeah, single player.
  • vincent-wolf - May 24, 2012 4:01 a.m.

    Some idiots just think that an mmo should force you always be in party. And I say mmo should limit group content to pvp and dungeons/raids only. I played swtor for very long time and really enjoyed it, it's crazy loading times and retarded pvp system when you can easily be pit versus a premade with your pug that finally made me quit it not long ago, not the lack of a multiplayer content. In fact it has too much multiplayer content. Actually even more than WoW does.
  • Balaska - May 22, 2012 10:40 p.m.

    If it had a dungeon finder from day 1, I would have stayed. I missed so much content as you had to go back to the fleet to run the dungeons.. at least in the early days of WoW the dungeons in your level range were near where you were leveling.
  • drewbian - May 23, 2012 5:39 a.m.

    make a dungeon finder-esque tool, then this wont happen!
  • Doctalen - May 22, 2012 7:40 p.m.

    I think the exact opposite should have happened. Hire more people to fix the bugs and create new content. It is still young and needs growth
  • unmeaty - May 22, 2012 3:38 p.m.

    When i cancelled my subscription for lack of interest I was a little surprised that they didn't offer a free month or two to entice me to stay. Of course they're under no obligation to do so, but it might have worked. Now I've moved on and haven't looked back.
  • Eliath - May 23, 2012 4:02 p.m.

    They actually offered a free month to some of the early subscribers before the legacy system was implemented. It still didn't keep me playing. I liked the game, but once you get to end game there's not much to do other than roll more characters to see the different story lines (which are pretty good), PvP, or waste time looking for Ops groups (raids) if you're not in a raid centered faction. Really, it's not much different than WoW in my opinion, but at least it has a story line.
  • SideOfBeef - May 22, 2012 2:01 p.m.

    So wait... a developer staffed up during development then staffed down when the product was shipped? What part of this is new?
  • Scoob - May 22, 2012 1:53 p.m.

    The game peaked out at 1.7 million. Losing 25% of that is 1.275 million. Still a very healthy number for an MMO. People just need to stop comparing it to the anomaly that is WoW. Just about every MMO that comes out has a good launch and stabilizes somewhere.
  • samsneeze - May 22, 2012 1:43 p.m.

    Quick!! Everyone act surprised! I hate saying that so often, but it's always so true. People have seen this coming from months out. The main problem with this game and a lot of "big" games in general nowadays is that publishers rely too heavily on name drops and trends as a way to make money, instead of, you know making games worth playing over a long period of time. Well there's that, and the fact that the MMO market is completely over saturated with at the moment. It's a drowning genre no better off than first person shooters at this point.

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