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Star Wars Battlefront: Elite Squadron

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Star Wars Battlefront: Elite Squadron sports all the features we wanted to see in a new Battlefront game. For the first time, you can battle on land, hop in a ship and strafe ground units from the air, and blast into orbit to dogfight and assault your enemy’s capital ship, all on the same map. We recently got to sample multiplayer with 16 other players, and the transitions between ground, air, and space combat work great.


Ground combat

Ground combat works much like it did in Star Wars: Battlefront II. The main difference is that your team wins by gaining a set number of points instead of depleting the number of points your opponent’s team has to zero. You’ll pick from a selection of classes with different weapons and special skills. The soldier is best for running and gunning. Pilots drop ammo and health packs for teammates, and can repair dispensers and vehicles. The heavy weapons class sports a rocket launcher and is good for taking out enemy tanks. Snipers are also back. Guess what they’re good at.


Above: Ground battles are still the heart and soul of Elite Squadron

Control points are spread throughout the map. Capture one, and your team will have the option to spawn there, allowing you to move about the map to contested areas more quickly. As always, killing enemy units and controlling more points helps your team score points more quickly.

One great addition for Elite Squadron is the ion cannon control point. If your team captures it and can hold it long enough for the cannon to charge, any teammate may man the giant gun and fire it at your enemy’s capital spaceship. Destroying a capital ship earns major points for your team, so the ion cannon control points are always highly contested areas.


Above: Hero units are also back. Yoda, Boba Fett, and Darth Sidious all made chaotic cameos to turn the tide of battle during our multiplayer demo

There’s only one major problem: it’s on the PSP. With only one lonely analog nub to work with, Elite Squadron has taken the auto-lock route, turning most ground encounters with enemies into lengthy strafe-offs limited to the horizontal plane. There was much jumping and rolling as we circled opponents in an awkward dance to decide who would survive. That being said, the controls don’t feel better or worse than other shooters we’ve played on the PSP.

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17 comments

  • Cwf2008 - December 3, 2009 6:25 a.m.

    Too bad its not on a console with 2 sticks. Looks good but i think i'll pass for Battlefront 3. IF it ever comes out
  • onewingedantista - October 30, 2009 5:55 p.m.

    w00t!! Battlefront makes its triumphant return to PSP! Now, where's our current-gen edition?
  • Cyberninja - October 27, 2009 10:53 a.m.

    i played the demo i was disappoited at first but then it was ok but not great i was planing on geting it on the day it was released but i think i will wait for the predictable price drop
  • GamesRadarTylerNagata - October 20, 2009 9:02 p.m.

    Thanks noobeater, I just fixed it.
  • TestDDs - October 20, 2009 1:27 a.m.

    Why is there no Star War Battlefront for ps3 and xbox 360 The company is being a pussy because of there last game, Lord of the Ring: Conquest, they are to lazy at putting time into making good graphics, newer game play, ect.
  • 64DD - October 19, 2009 11:25 p.m.

    my feelings are the same as those expressed before me...
  • MagicalSarai - October 19, 2009 7:01 p.m.

    Hmm, doesn't this come out for the DS as well? As for Battlefront 3, it's currently up in the air... they had a developer and now they don't from what I've learned from research.
  • noobeater - October 19, 2009 11:28 a.m.

    great article. this game looks sweet and offers some insight into what a 360/ps3 could be like. BUT... "That’s a good thing, because HOPING into a ship and quickly flying past the crowds to capture an ignored control point for your team feels great." TYPO!! hopping.. sorry, i just want to be part of the team =D
  • Stefan372 - October 18, 2009 8:06 p.m.

    they need to make this for real comsoles too but obviously if u do this u also need so some more players if ur doing the whole friggin air space land thin which i think i great say if they did around 128 - 256 player matches and large maps then this would be an outstanding game if they incorperated some things from mag like squads etc and also added upgrades, then this would be a game to reckon with... it would be a great game if they do this for the bf3 that theyve been workin on for awhile now... realy long while... then most ppl would but it even if they dont care about starwars just because the gameplay would be freakin sweet or in 2k's terms pure metal
  • crazyqazqaz - October 18, 2009 10:30 a.m.

    STILL WAITING..................
  • killerrpgfan - October 18, 2009 3:50 a.m.

    sweet but what about..... um let me think 360 and ps3!?!?
  • TheItalionStalion - October 17, 2009 6:51 p.m.

    there better be one for the 360, or at least for the pc
  • jar-head - October 17, 2009 2:37 p.m.

    there IS a BattleFront 3 in progress, this is Not it. But hopefully it'll have the Exact same concept, if not Better, for the 360
  • RedAppolyon - October 17, 2009 7:37 a.m.

    * to patri0t If you pay attention to the video on the side there, (I think, to me anyway) it kinda hints that there maybe one coming to the 360 and PS3
  • D4rk2triker - October 17, 2009 4:29 a.m.

    Is that Lando Calirissian in the background of the Hero units screenshot?
  • Cyberninja - October 17, 2009 12:30 a.m.

    sounds great what about the ds one?
  • patri0t - October 16, 2009 11:58 p.m.

    that's all well and good, but what about one for the 360 or ps3?!

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