"Management is only too happy to keep this revolving door of for-profit graduates and dreamers going. It depresses wages, giving breathing room for the beancounters who are, almost without exception, allowing management compensation, marketing costs, and non-worker compensation costs generally to skyrocket. It forces employees to give in to management demands because there is always, no matter what position you hold, someone who is enough of a dreamer, with enough passion, to do it cheaper."
At least one thing you and I have in common is a passion for video games. Like Holmes, I arrived at this conclusion by deduction: you are on a website called GamesRadar, halfway through an article about video game writing. Developers are passionate about games, too, but according to this Jacobin Piece by Ian Williams, that's why big studios can exploit them.
Whether employees work weeks of overtime at will or at the behest of management, it's the same problem: folks who can't sacrifice health, family, and social lives to meet timetables handed down from on high are not long for the industry. Passion doesn't keep the lights on or put you in a seat at little Skyler's piano recital. Whether you'd die for your union or would rather go hot tubbing with Ayn Rand and Andrew Ryan in a Jacuzzi filled with the salty tears of the proletariat, that means good talent is needlessly washing out of the industry.
Photo by Dave Stokes