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  1. Games
  2. City Builder
  3. Sim City
  4. SimCity Societies

SimCity Societies - updated impressions

Features
By Shane_Patterson published 25 October 2007

Run your own damn city how ever you please

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To make your residents happy, you'll install entertainment venues such as retail chains or dive bars. If your Sim becomes unhappy, then they'll skip work and go rogue. From there it's up to you to make them happy again. Maybe move them to a new house? Change jobs? Add a shopping mall in their neighborhood? It's all up to you and adds some much needed depth to what exactly will make your city successful.

In addition to the 500+ buildings at your disposal, many of which are city-specific, you'll have access to "Building Cards" that more or less explains how the building works, how many Sims occupy it, if you're making money and any tips on what you should do to raise more dough.

With numerous goals and achievements to obtain based on city-type, this resurrection of the SimCity franchise appears to contain the most variety yet. We'll have a full review of Societies once it's released in mid-November. Watch this space for more info.

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