Silent Hill: Downpour's design director steps down months before release

Brian Gomez, design director at Silent Hill: Downpour developer Vatra Games, has left his position with the company according to the  Silent Hill Historical Society. Gomez said that he reached the decision when it was was announced that Downpour was to be delayed until 2012, “my family and I came to the decision that I couldn’t keep making the commute between Los Angeles and Brno [in the Czech Republic, where Vatra is based] for another 4-6 months...”

Gomez promises that Downpour, originally intended for release last month, is “so close to completion, there’s not a lot more that I can personally do for the project that [Vatra's other members] cannot handle on their own.” His last day with the studio was October 31.

While Vatra's legacy originates in shooter specialists 2K Czech, Gomez says he's still interested in working within Silent Hill's genre. “You can rest assured that some of the projects I’m looking at are survival horror related.” He says he has a number of ideas for the genre that, within the confines of an established series like Silent Hill, “Konami simply didn’t let me do.”

The game's still on track for an early 2012 release.


  • pr0tostar - November 7, 2011 11:50 p.m.

    Even Akira Yamaoka commented on Konami continuously shifting him back and forth between there and Santa Barbara for his 0rigins and Homecoming work, and he lives in Japan! I guess when you're in on that industry, they figure you fancy yourself fortunate to be in it, regardless of what they demand of you. Mr. Gomez made the right choice, if he's still got work available, he can support AND be with his family, all the while realizing his dreams, then more power to him.
  • Pwnz0r3d - November 7, 2011 3:15 p.m.

    Can't blame him. To go around the world just to work and then come back repeatedly, takes its toll. EDIT TEST
  • flabslapper - November 7, 2011 2:10 p.m.

    Well I'm glad he still has faith in his team to finish the game so I won't be cancelling my pre-order any time soon, and it's exciting to see him excited about working on more survivor horror games, so more power to the guy, sorry his commute had to be that crappy, jeez!
  • db1331 - November 7, 2011 1:58 p.m.

    Holy crap. That's one hell of a commute.

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