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See what Bayonetta looked like before it was finished

Sega has released a video of an early prototype build of Bayonetta, featuring gameplay from pre-production levels. It's strange yet fascinating to see the differences in this early build - not least the completely different front end and menu screens. The action runs slower, too, with every kick and combo played out like a Kung Fu movie. And seeing patches of levels mixed in with unfamiliar placeholder scenery is a very surreal experience.



What did the geek in me notice? That the halos you collect are not 3D here - they're flat pictures of halos. Amazing to think that after all the incredible action the machine is throwing around, there was still enough juice left to render 3D collectibles. Also, Witch Time is not triggered by dodging, but by landing certain hits within combos.

Enzo seems to be having an even worse day here, being held aloft by an Angel during regular gameplay while Bayonetta tries to free him. He looks slimmer, though, in his placeholder state. Shame his car seems to be even more wrecked than it is after the cut-scene in the finished game. Poor chap - it's his birthday too.

While we're still glad this game evolved further to become the Bayonetta we know and love, this is a damn fine prototype build. Reckon there are any other games tucked away in Platinum's vaults which look and play as good as this already but haven't even got the go-ahead yet?

22 Nov, 2010

12 comments

  • Felixthecat - November 22, 2010 12:02 p.m.

    It looks better than a lot of other games out there even as a prototype. Bayonetta is probably my 3rd, or maybe even 2nd, favourite game of the year for sure.
  • Overlord153 - November 22, 2010 12:24 p.m.

    I can't believe they had the music right even in the prototype.
  • notallgoodnameswheretaken - November 22, 2010 3:14 p.m.

    Ban the damn spammers!
  • ventanger - November 22, 2010 3:52 p.m.

    This is my favorite part of the game... then people start talking and being all obnoxious and my interest just plummets... much like a shattered clock tower.
  • Crimsonkingx - November 22, 2010 3:52 p.m.

    Watching this just makes me want to go back and play it right now! SOOOO GOOOD!!!
  • rxb - November 22, 2010 3:58 p.m.

    I think the hair styling was a bit better although there were no hair climax moves.... Also I cant imagine this game without witch time. Its so vital.
  • CitizenWolfie - November 22, 2010 6:13 p.m.

    I must have been the only person who didn't like Bayonetta. Just thought it was the same old shit with added TnA. That said, this video was pretty interesting. I'd like to see some early builds for other games too. I bet the Assassin's Creed series must have some cool ideas that never saw release.
  • Ded - November 22, 2010 6:46 p.m.

    It is strange seeing her move so slow! And those punish attacks were quite cool! Such a great game, might play a bit more soon, seeing this :D
  • laurenhiya21 - November 22, 2010 9:33 p.m.

    i would buy a ps3 or xbox 360 JUST to play this game o3o it looks so awesome as a prototype, i cant even imagine how it looks in its final version O3o
  • Jasbro - November 22, 2010 10:06 p.m.

    Erm laurenhiya21, you do know this game has been out since january this year right? so you dont need to imagine how the final version would look you can just go play it :). Not much has changed since this prototype vid, but it is amazing that it looked that good even back then.
  • OneEyedGoon - November 22, 2010 11:33 p.m.

    Aaaaawww, whatta day!
  • FauxFurry - November 23, 2010 2:46 a.m.

    White gloves,a red head scarf and a feather boa? That's less Lady Gaga and more plain gaga. That's like seeing Super Mario in red and green rather than red and blue. In both cases,it's a good thing that they ironed out those seemingly minor design issues. It wouldn't make a bad alternate costume,though...for Mario or Bayonetta. It would have been nice to have an option to use those hair related health and magic meters,too. Too bad that the earlier build din't have a graphic of Eggman in an egg crate shaped casket. That would have been precious. More importantly,the Witch Time trigger being a dodge just seems like common sense, but it is interesting to see that its something that they had to tinker around with before hand to get it right. It only a matter of time before someone expresses surprise that early builds didn't feature some shrtless white haired pretty boy protagonist in place of the Umbra Witch (if they haven't done so on Youtube already).

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