Saturday 23 September 2006
Ever since the original PlayStation - and as recently as PSP - Ridge Racer has always been a solid Sony favourite. So it's little surprise that there's another one on deck - and it's not a big shock that the game hasn't evolved greatly from the arcade-style racing we've come to know and love (those of us who are fans) or ignore (those who crave the fine-tuned perfection of Gran Turismo or the mod-obsessed diversions of Need For Speed).
So that's the short of it: Ridge Racer 7 is the same as it ever was, but more so. The graphics take advantage of PS3, with the glitzy cities and the lush forestry springing to life in a way that the oh-so-mediocre-looking Ridge Racer 6 totally failed to achieve on Xbox 360. In addition, a new customization mode features and allows you to change up your cars extensively by swapping parts in and out - promising an exhaustive 375,000 different possible combinations.
But the core of the game is identical to what it's always been: high-speed, slick racing with ultra-precise control. If you've ever played one of the games before you'll be familiar with the rush that they give you - taking a bend perfectly is a simple but hugely satisfying pleasure. From our playtime so far, we expect exactly the same sort of enjoyment from the new edition and while it has a fresh coat of next-gen paint and plenty of options designed to make great bullet points on the back of the box, it's another evolution of the formula.
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