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57 comments

  • Kinara - May 1, 2014 10:49 a.m.

    RE can be saved? HAH! Good one.
  • DrLovez69 - May 1, 2014 10:18 a.m.

    I agree with everything said. You summed up my idea of a perfect horror (especially the online bit, more games should take a note from Journey) but theres ALWAYS going to be a problem with any horror game; You can either fight back, becoming a god towards the end of the game as it looses tension, or the game strips away all offensive abilities, (a la Outlast). I think the perfect balance would be to give players some degree of protection, but that protection is never just never quite enough, you can down/incapacitate enemies, but they keep on coming. now, im not talking invincible AI here, but maybe bring the environmennt into question to permantly remove certain enemies in certain scenarios, like the Ouroboros in RE5, using that fire room thing. having said that, if you unload enuff or you got a rocket launcher, it can also be beatan, which should never be an option. We need fast classic zombies, infused with the speed of something from the film "stake-land" crawling, jumping, whatever, and never let us get a decent look at them, relating back to the fear of unknown. Slow Shamblers, no matter how imposing, can be bypassed by running to the next checkpoint in most cases. Basically Im so fucking sick of B.I.G enemies. Games need to tone it down, make it personal, and especially when crafting the perfect enemie dont have the swipe at us until our health is gone, or we do a few QTEs, they need to be capable of something unsettling, something that makes us WANT to GTFO. (Aliens - facehuggers anyone?) For example, big fat guy from outlast who chases you. I was all holy shit, then he hit me, it went red and he picked me up and threw me away. Then I realised, he just a large wrestler. rant over, wall of text, I doubt anyone will read this :p
  • runner - May 1, 2014 10:12 a.m.

    For the first time in a long time, I'm not totally agree with Dave's article. I agree that this series has gone stale for a while and all of the references that he brought up is awesome but if Capcom really does that the series will lost its own signature. At least for me, RE, even though it's brought the genre to the spotlight, the series itself is not a completely survival horror game but only a semi-horror series in which you have the means to battle your way out if you choose to and approach it a little carefully while not too much trigger-happy. It's also a series for someone who sucks at horror game can take revenge on. And no, I didn't just start the series with the recent action-orient installment but I've played it since the first entry and I still affrim on my thought. Except only for Gamecube's RE, that's one is really scary. What I think that should be done to the series is to find the thin line between action and suspense horror that I think RE 2 and 4 have done a pretty good job while not going full on horror to keep the series' own vibe. Yes, it's hard but it'd be awesome if they can accomplish it. Oh, and tone down the melee, no more best-weapon-againts-zombie-is-bare-hands-and-feet like RE6 again please
  • herman-lopez - May 2, 2014 2:21 a.m.

    Finally someone gets it!. It was never a true survival horror game!!
  • Rhymenocerous - May 1, 2014 10:03 a.m.

    Agree with every single point, although I think a lot of this will actually be remedied in The Evil Within (directed by the original Resident Evil creator). I also like the Journey-inspired Multiplayer idea, though you just KNOW the kids will be complaining they can't send invites to their mates.
  • homestar99 - May 1, 2014 9:17 a.m.

    OR they could redevelop RE4 with a new engine a few more maps and a bigger (sorta) story. A point for point remake.
  • RODTheMaster - May 1, 2014 9:09 a.m.

    What they need to do is decide on a tone, a single tone, and stick to it. As a Resi purist, I would love that tone to be horror again, and have the gameplay, atmosphere, setting, etc reflect that. But if they want to stick to an action tone, like they've been moving towards for years, they need to commit to it. Cast off the Survival Horror gameplay elements because they just ruin the actiony tone they want to achieve. No more compromising between two or three very distinct tones in an attempt to please everyone. No more trying to reconcile two very different gameplay styles. Decide on a tone, and commit to it fully.
  • db1331 - May 1, 2014 8:56 a.m.

    They need to ape as much as they can from The Last of Us, in terms of story, character development, pacing, and even some gameplay. Have scavenging and crafting elements. You can have zombie enemies. You can have human enemies with guns. You should not have zombie enemies with guns. No co-op. No multiplayer. Make ammo scarce. A zombie shouldn't drop 6 shotgun shells or a 30 round SMG mag when you kill him. Little to no QTE's. Foremost is ATMOSPHERE. Think back to the original BioShock. Rapture was the biggest character in the game, and the city itself was scarier than anything that might be lurking within. Think of Dark Souls. I want to be scared with every step I have to take forward.
  • Bushido25 - May 1, 2014 9:10 a.m.

    I agree completely Last of Us really set the bar for a good zombie game and it would be great if Capcom took notes from this to help breathe life back into the franchise. same thing with bioshock. They HAVE to ditch the heavy emphasis on action and go back to what resident evil originally was.
  • pl4y4h - May 1, 2014 12:08 p.m.

    Remember first starting bioshock, I was more scared going through there then i can remember. Eventually that fear disappears as you become a walking tank (not to say the unexpected jump scares didn't raise my blood pressure a couple of notches), but the beginning was a rush
  • db1331 - May 1, 2014 12:42 p.m.

    Yup. When I first started playing it my wife came into the room to ask me something, and I almost shit myself. After that, I told her not to disturb me while playing it unless it was something that absolutely couldn't wait.
  • winner2 - May 1, 2014 1:15 p.m.

    Also agreed. That game was terrifying for a while.
  • TheGreyWizard - May 1, 2014 8:32 a.m.

    I don't know what to say about Resident Evil. To me it's just a 5th generation memory. I played 4 and 5, and while I think they were decent games, they don't have a single trait of what made the series stand out back then. Horror and atmoshpere are not there anymore. Furthermore, 6 was a complete mess that didn't please anyone. I've been told that Revelations was a step in the right direction, and after playing the demo I may agree, but I really don't believe Resident Evil can go back to its former self.
  • masterGG - May 1, 2014 8:13 a.m.

    I think they did a pretty good job with RE Revelations. The sections where you play on the ship are generally creepy and some parts were downright scary (to me at least), Chris and Jill are the only characters we've already seen in other games and the rest are all new ones and the story was typical Resident Evil cheesiness which I think sets them apart from other horror games. The only thing I didn't like that much were the flashback sections where you had to fight your way through hordes of Hunters. If RE7 will be more like Revelations or RE4 and less like RE5 and RE6 I think I will be satisfied with it.
  • WilliamWolf - May 1, 2014 7:51 a.m.

    What it seems like you are describing is Resident Evil Outbreak. Which I am more than okay with. Outbreak was my favorite of the Resident Evil series, baring the first two.
  • rxb - May 1, 2014 7:25 a.m.

    I like a lot of those ideas Hooters but I really doubt making the main character an avatar would work for a Japanese game like this. They love merchandise to much. Also, although even as casual RE fan I know the story is the definition of beyond crazy, ditching too much of it including fan favourite characters would cause too much backlash. Oh well I hope your right, I guess E3 will tell.
  • shawn-sudduth - May 1, 2014 7:03 a.m.

    I... actually agree with this entire article. lol Resident Evil has gone downhill and is at risk of killing itself off unless it makes a change. A new unused main character would be great as long as they are relatable and get you immersed into the story. Part of the reason the older games worked (in my opinion) Is that you felt an urgency to stay alive and the enemies legitimately frightened you. part of this is because you wanted to see the character get to the end. you became attached to them. Also this whole QTE thing needs to be toned down several notches. the main reason why I haven't played much into RE6 is because it just didn't interest me at that point character wise, there was too much happening, and QTE is pretty much everwhere. aside from that, I later learned that you have to replay bosses from different perspectives, which I thought sounded okay. Then I realized how tedious it was. Again all of this is just my opinion. I am still a fan of the series and hope that they can get out of this grave they've seemingly dug themselves into. I understand they were trying new things, but there's a time when you have to realize that it just isn't working.

Showing 41-57 of 57 comments

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