• Whiskey97 - May 2, 2014 10:39 a.m.

    In order for the series to survive they have to stop making a 100% FPS . Bring back the atmosphere of RE4 and use hand weapons early on in the game. Resident Evil needs the feeling that other games such as silent hill give you. Also Zombies aren't that scary since they are in every horror movie today. They need to create some kind of new enemy something that doesnt look like a zombie because its over used. I hope they make a good game but who knows...
  • Sebastiaan - May 2, 2014 4:12 a.m.

    I agree that the series needs to regain a sense of mystery. I really liked the ability to investigate your surroundings in the old games, which often resulted is a small amount of text appearing that gave the player discriptions of certain objects and some clues with it. It would be great if little bits of Dark Souls-like 'lore' were scattered around for players who take the time to investigate every nook and cranny.
  • g1rldraco7 - May 2, 2014 3:15 a.m.

    If it can be saved, RE should be rebooted otherwise how can fix what has happened to this series?
  • herman-lopez - May 2, 2014 2:29 a.m.

    I strongly disagree that the series should be rebooted at this point. Iv played all the games and i gotta say the main story starting from the mansion onwards was never scary (at least in a survival horror sense). What made the game intense at the time was being overwhelmed with the number of zombies in your path. Knowing that them and something else could easily end you. The music or lack of also added to the intensity. Overall i dont think it was ever ment to scare the hell out of you. I do believe there is great ppotential to bring resident evil to the level of fear that the gamecube version brought....finish this storyline and then reboot with a spinoff with all the good points that you have stated! As cheesy as the series has gotten..i would like to see how everything plays out for our current bad ass heros!
  • torre-sims - May 2, 2014 1:25 a.m.

    The author of this article overlooks revelations which was a HUGE return to form even with multi player.
  • Darkzem - May 1, 2014 5:06 p.m.

    The last time Capcom made a Resident Evil the way it's described here they called it Outbreak. Do we really want to go through that again?
  • Darkzem - May 1, 2014 4:57 p.m.

    Capcom already tried that. It was called Resident Evil: Outbreak. Do we really want to have to go through that again?
  • lewis-barclay - May 1, 2014 4:25 p.m.

    I like your idea of online co-op but I still think it should be taken out altogether. At least if they went with your idea for it then it shouldn't be forced. Like there shouldn't be any NPCS following you throughout the entire game. The co-op player should show up completely at random and on occasionally scare the crap out of you if unannounced. Hell on that note keep friendly fire on at all times. I can imagine being by yourself for a long time and a door opens and you go OH SHIT!!! !!!POP POP POP........He's dead isn't he? Sorry man. you scared the hell out of me.
  • n00b - May 1, 2014 4:23 p.m.

    Call me old fashioned but I like designed characters with a back story instead of an empty player designed shell. I prefer to play as a character that has spent moths, maybe even years in development instead of a character i just farted out in ten minutes. I like getting to know my character and taking them on a date before... wait im getting two things mixed up. The point is characters like Jill and Leon are more memorable and will stick with me long after the game is done that some husk. The only reason Shepard is memorable even though you get to define her looks is because they wrote a bunch of dialog for her/him.
  • codystovall - May 1, 2014 7:32 p.m.

    Yeah screw that, I hate customizable blank slates. ...unless of course theyre incapable of making interesting characters.
  • freeden - May 1, 2014 3:19 p.m.

    I agree with several points, but not player-created characters or confined settings. The use of the main characters in the RE mythology has been a very strong point. The problem is, they've been made too powerful. Firstly, it needs to be confined to just the four main characters: Jill, Chris, Leon, and Claire. And team them all up together, alebit maybe in separate scenarios. Make them vulnerable again. No Chris smashing a giant boulder with his jumbo size muscles. The confined setting also isn't completely necessary, but I guess that depends on what you mean by confined. Ditching the globe trotting would be wise, but I also wouldn't call RE2 or RE3 as all that confined. I mean, Raccoon City isn't very small and you explore it pretty thoroughly. Code Veronica was also a game that saw you travelling elsewhere and it's one of the best games in the franchise. The next RE game has to be less action focused, and more survival focused and it has to return to the quiet darkness that made the early entries through Code Veronica so great. Personally, they killed a lot of the series for me when they killed Umbrella outside of the game (and I don't really count Umbrella Chronicles). They really do need to simplify the plot, bring it back to it's roots, and make it scary and unsettling again. I didn't even bother with RE6 just because the series has become so ridiculous and convoluted.
  • gilgamesh310 - May 1, 2014 1:46 p.m.

    This is a good list of the direction the series needs to go in to be relevant. I don't think it will abide by any of that criterion though. It will probably just be a direct sequel to 6 where you play as Jake and beat up loads of fodder enemies among scripted action set pieces.
  • codystovall - May 1, 2014 1:17 p.m.

    I liked resi 6 but I would like to start fresh, keep the continuity but you are not a trained soldier, just a normal person in a town that suddenly, subtly and slowly gets overtaken by B.O.Ws and you have to keep your friends/family or just yourself safe.
  • Redeater - May 1, 2014 12:12 p.m.

    I wish Capcom would adopt a "Bravely Default" level of thinking for RE. I played the hell out of 1 and 2. They could just spend 1/4 of a normal RE budget to make a very tight old school game and it would appease all the older gamers like myself and bring them a tidy profit. I don't think nearly as many people would be upset with the Gears clone RE has become if they had the option to play a solid, old school RE game.
  • Sinosaur - May 1, 2014 12:11 p.m.

    The problem with this is that it's essentially not Resident Evil at all. The things I enjoy about Resident Evil are the sort of cheesy story and characters. It can be intimidating and a bit dark, but frankly I don't go to Resident Evil for a Dark Souls experience. You're describing a decent horror game, but not Resident Evil.
  • bamit11 - May 1, 2014 11:36 a.m.

    Slow moving zombies can still be scary if you don't much of anywhere to run, like in Resi 2, but they have just been the controls, which I actually don't mind.
  • Jackonomics2.0 - May 1, 2014 11:08 a.m.

    Reality check, even as sufferable as 6 was coming off the usually hated but decent 5, those 2 games still sold a lot for Capcom, i dont see a change of direction coming any time soon
  • Redeater - May 1, 2014 12:05 p.m.

    Except that Resident Evil 6 sold half as many copies as 5. Also, unless I'm mistaken, 4 has outsold 5. That's clearly unacceptable for a series to sell less and less considering that gamers grow in number every year.
  • TheGreyWizard - May 2, 2014 11:54 a.m.

    Resident Evil 5 is the best selling Capcom game of all time.
  • MarkBlack - May 3, 2014 9:51 a.m.

    :p "Also, unless I'm mistaken, 4 has outsold 5."????? You are mistaken. Resident Evil 5 is the top selling Capcom game of all time.. Even beating Street Fighter 2.

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