If you're looking for something spectacularly different, Fahrenheit should fit the identikit. For Quantic Dream's murderous adventure game already looks brave, bold and hopefully just a little brilliant - and without the potential for a face/pavement interface like .
You begin the game as Lucas Kane, an innocent man with blood on his hands. We first meet him in a toilet stood over the body of his victim: a stranger that for reasons unknown to Kane or us, our hero has just stabbed to death.
Waiting around to discover a motive for the murder that he has just committed seems unwise and so Kane goes on the run, pursued by the police who, in a delicious twist of design, you will also get to play as later.
Through this telling and retelling of the tale and by forcing you to make tricky moral choices at every turn, Fahrenheit promises to encapsulate emotion and depth but without crossing into the minefield of becoming 'interactive movies'.
And while that sounds like a bold statement for a game, unsurprisingly Martin Spiess, senior vice president of marketing for Atari Europe is happy to back it up.
He enthuses: "Quantic Dream have created a game where the tension seeps from the screen into the mind, guaranteeing no shortage of emotional investment from the player. A powerful connection is created between the player and the action on-screen, where every turn and every micro-decision has serious consequences."
Fahrenheit will warm up PS2 and PC players come the winter