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150 comments

  • oreomonkey - June 25, 2009 3:10 p.m.

    Two Words. Vehicle Missions.
  • CARLINNIT - June 25, 2009 2:25 p.m.

    Cliched characters. There are certain characters id just hate to be playing as when my mum or girlfriend walks in the room. They much think that all video games consist of these type of embarrasing characters. As badass as she is, i'm looking at you, bayonetta
  • white-and-nerdy - June 25, 2009 1:32 p.m.

    I'm gonna have to say unskippable cutscenes. Those can get so annoying sometimes. I remember playing Kingdom Hearts, and I got to the part where you have to fight Riku in his dark form (or as I like to call it, weird skirt thing) in Hollow Bastion, and I was pretty low leveled for that part of the game. As anyone who has played the game knows, Riku is one of the most annoying, difficult bosses in the game. So I got to watch the cutscene right before the fight over and over and over again. So annoying...
  • hot_heart - June 25, 2009 1:27 p.m.

    I know everyone is saying quicktime events so I'm gonna go with something different. 'Karma' systems. That choice between good and evil. It's always implemented so poorly and really harms the story since your character can think 'well, whatever'; there's no consistency. Being good you can always see the outcome and being bad is just for the sake of being an asshole. And then only the extremes have their advantages (inFamous being the most recent example). There's never a decent middle ground or reason to sometimes do good but sometimes be selfish too.
  • cronoman66 - June 25, 2009 11:49 a.m.

    oh theres a few, inapropriate stealth missions(why do i have sneak round a warehouse when i've just blown up half of america?), invisible walls, tacked on mini games(i'm looking at you Dead Space) and various other things that simply break the imersion. One thing that annoyed me to begin with but i've grown on was the little voice in Blue Dragon that says "playable" "critical" etc etc
  • TheOtherOne - June 25, 2009 10:30 a.m.

    I hate when games give you all your powers at the start and the STRIP YOU NAKED! Metroid prime comes to mind or Knights of Xentar (yes that old PC RPG). I´ve been leveling my character at the beginning for 5 hours just to see the game reset my character to level 1 after the first boss fight. Also uskippable tutorials, indestructible objects (like you can wreck the whole room except those pesky barrels) and so on.
  • Airhead - June 25, 2009 8:19 a.m.

    Stuff that you can pick up, but has little to no value. From 8-bit coins to rusty cans. I mean you just HAVE to grab that stuff for no reason. Bethesda I am most definitely talking to you. What the hell am I supposed to do with these books? It's bad enough that I am nerd enough to read n real life but to read in a VIDEO GAME? That's bad. And you got freaking porno novels in Oblivion. I actually tried to collect those just to say that I had all the porn in Oblivion. And I should at least be able to stab somebody with this fork I picked up. Or eat with it. I'm hungry.
  • RageGreen - June 25, 2009 8:07 a.m.

    I would have to say those games, where you see your character doing all this cool shit, all this matrix-esque fighting, then when you play he's like Marcus Fenix with a ton of bricks on his back. It's just plain Dumb
  • mattrickhoffman - June 25, 2009 6:30 a.m.

    Deadly water. I don't by any means think that all games should make you suffer through a swimming portion, but falling into a body of water should not mean instant death.
  • Dondada - June 25, 2009 5:55 a.m.

    I'm not a fan of the so called "interactive cutscene". You know the ones where your still playing but cannot really do anything but walk around. Typically seperated by some barrier while you watch whats going on behind the glass. Bioshock, DeadSpace & Halflife come to mind.
  • mman36 - June 25, 2009 4:06 a.m.

    Ugh, I am absolutely tired of collectibles. It'd be fine if they were just for fun, or actually improved your character somehow (like in Fallout 3), but most of the time it's ridiculous- I'm looking at you, Assassin's Creed. That, and I'm an achievement whore, so it pisses me off to no end to see that I'm missing GamerScore because I don't want to go find some stupid object that doesn't relate to the rest of the game at all. Collectible finding doesn't take skill, just time and an online guide. AKA: they're pointless!
  • ChrisAntistaSmellsLikePizza - June 25, 2009 3:35 a.m.

    Finger to the ear to talk to someone else, and by doing such, slowing down from a dead sprint.
  • flamboyant_pinata - June 25, 2009 3:25 a.m.

    Not-pauseable cutscenes, it's worse when they're long ones, I remember that that time I was playing MGS2, just before the fight with Solidus, (I must mention before I had a bad stomachache while playing) So I need to go to the bathroom but I know the info they're giving me is important, I decided to wait for a while, surely, they must be ending shortly, boy was I wrong, I couldn't bear the pain anymore, so I start skipping the cutscenes, they were probably around 10 of them, it was probably one of the worst experiences I've ever had.
  • MGS4SolidSnake - June 25, 2009 3:21 a.m.

    y dont they make it so unskippable scenes are skipable once u beat the game its not that hard for them to do
  • MGS4SolidSnake - June 25, 2009 2:38 a.m.

    this isnt really an element but a genre itself...music gaming if u like it that fine but it is so annoying hearing about a new rock band or gh every 5 mins and how almost everybody is obesessed with them
  • Life - June 25, 2009 2:30 a.m.

    Go, fetch this item/person/weapon/item x, and bring it back to me. Fetch missions are seriously boring. They're 10 times worse when you need to go get something simple, and you die 50 times on the way because all of the difficulty and enemies took steroids and are now on "Rapetastically Hard" (no pun intended). Once you finally have that stupid fetch item, after 10 hours of gameplay, 3 smashed controllers, blisters on both your thumbs, and a hurnia you go back to whomever asked you to go get it, usually in a painless way, and one of the following will happen: A. The Guy: Oh hey, did you get my item? You: *tiredly* Right here sir! *Hold up item and guy inspects it* The Guy: Hmmm... Nope, wrong item. You: FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!! B. You: Hey, got your item. The Guy: Thanks, but I actually don't need it anymore. You: RRRRRRRRRAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGEEEEEEEEEEE!!!!!!! C. You: Here's your item, you douche. The Guy: Oh thank you! I've really been waiting for this for a long time. Here's 35 exp. and a Fire Ring for your troubles! You: *gunshot*
  • OhMyJosh - June 25, 2009 2:30 a.m.

    An overused gameplay element that I really hate is when the game finishes. I want to keep on playing, but noooooooo it's done and done, and now I have to spend money to buy another game, that will also finish to. Ba humbug.
  • Caio - June 25, 2009 1:39 a.m.

    Oh yeah, and motion controls. $%^& motion controls.
  • Caio - June 25, 2009 1:34 a.m.

    Limited moral choice systems. I have nothing against game choices in concept, but I've yet to see a game get them right: life doesn't give you two options only, and even if it does, they're usually a bit more nuanced than average games usually offer. I mean, it's not much of a choice if the first option is to help grandma cross the street and the second one to beat her to death with a baby seal.
  • Cyberninja - June 25, 2009 1:03 a.m.

    I am tired of always having to save the world why can't i play as a independ party and help or destoy whoever

Showing 41-60 of 150 comments

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