Prototype 2 collectibles guide

James Heller has a lot of blanks to fill in, and one of the best ways he can do that (besides killing and eating everyone and everything in sight) is to seek out collectibles. In a way, each one will help Heller learn a little more about what’s really going on - and of course the mutation rewards are nice secondary incentive.

In addition to the maps of each zone, we have one screenshot of each collectible’s exact location (appropriately numbered). Make sure to check the minimap in the corner of each of these screens for even further detail.

Note: Initially, you cannot go beyond the Yellow Zone. Complete more story missions to gain access to the other two islands. Also, the first lair in the Yellow Zone cannot be accessed until you complete Mission 10: Orion Phase 2. 

Yellow Zone

Green Zone

Red Zone


  • ImanSain - May 26, 2012 8:32 p.m.

    I just wanted to give a BIG THANK YOU to the person who made this guide. I usually search the net for collectable guides, but GamesRadar is my #1 source for Assassins Creed games, and a few others, so thank you very much for looking out for us little guys (I am 6'3" but just felt the need to say that) Making a guide like this takes time and some skill, no matter what any other comments say, just sayin
  • Matt Hughes - May 29, 2012 10:23 p.m.

    You're very welcome, and your kind words are much appreciated!
  • inkyspot - April 27, 2012 9:25 p.m.

    Actually the collectibles in this is pretty easy, they tell you where they are, or almost. I would think having powers where you can rip a guy in half, you'd have to be very psycho, and This Hellar guy is. otherwise a normal dude won't whip out a blade arm and chop some man in half. So they made him mental, like he lost it. I enjoyed the game. They gimped some on the animation though, made it more simple, (don't like that very much, but Psychotic fun).

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